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  1.09 Balance Changes Dev Blog - Official News
  Posted by: JohnWE on 10-12-2007 @ 17:37
This News Item has been viewed 7,050 times
This is EA Dev Ender explaining why they chose to really reduce the harvesters' income in the upcoming patch.

Quote:
1. Make economy harassment more viable by increasing the relative risk of expanding one’s economy

2. Increase the importance of micromanagement and tactics by reducing the number of units in play

3. Slowing the speed of teching to allow more room for tactical and strategic options at each stage of the game


Read more here: http://www.commandandconquer.com/intel/default.aspx?id=71#NewsMain

This has the effect of changing gameplay very much, as it'll really reduce the credits you have to work with. Frankly I'm eager to see what it plays like. I'm not sure if it will be more fun or not, but the credit scheme will be more in line with what previous C&C games were.

C&C95, RA1 (the best, Jamie05), TS, RA2 all had 700 be the base credit drop, with C&C3's hugely upgraded 2400 per load quite different. I am afraid most of all that the build orders will narrow down to one, and if you don't follow that order, then you lose. It's what RA2 turned into after some time. We'll wait and see how it turns out.



          Next News Post 10-13-2007 @ 09:53 - ShockWave 0.95 October Media Update
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Average User Rating: 2.4
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The following comments are owned by the user that posted them. Command & Conquer Files is not responsible for their content.

Total comments: 13 | Last comment: 10-18-2007 at 20:52

 #1 - 10-12-2007 at 23:22
anazonda
From: (Syd-Jylland)
Joined: January 6th, 2003
Posts: 790
I dont get it. What is it that makes EA thinkt they should change the entire gameplay each time they release a patch.

It is no fun to have to change the tactic you use all the time because they dont think they did the job right the first time.

For god's sake: Focus on fixing errors.

 #2 - Hmm - 10-13-2007 at 03:55
c0m4ndo45
From:
Joined: December 11th, 2003
Posts: 144
I have a better suggestion.. Why dont you make these gameplay settings configurable for the player? An slidebar to set how much a harvester can carry.. how much a tib node can hold.... That would allow players to choose wich kind of game they want

 #3 - 10-13-2007 at 04:00
StarFox
From: (Your mom.)
Joined: February 6th, 2004
Posts: 424
This is a good update if you ask me, aslong as they don't decrease it by a huge percentage its fine by me. CNC3 has been too mutch of a rushing game and just didn't felt like the strategic game CNC always used to be.

I think 1600 Creds per drop is a nice number.

 #4 - 10-13-2007 at 04:41
Joelteon7
From: (England, London)
Joined: November 11th, 2004
Posts: 1533
Yeah, CnC3 is a real spam fest. I played a game yesterday for an hour and it's good fun to just have loads of units and duke them out in the middle and rebuild, while not getting anywhere. It makes it a bit more entertaining if you can see explosions, but know you won't take much damage from it. Not saying that everybody likes that, but I prefer the longer, more strategical battles.

 #5 - 10-13-2007 at 06:36
cardassio
From: (Barnsley)
Joined: July 15th, 2005
Posts: 252
You got to have a high income rate becouse of C&C3 high cost for things. What I mean is if you look back at C&C95 let say Nod light tank cost 600 right then came RA1 light tank gone up to 700 and C&C3 light tank 800 but any way like #1 said stop changeing game play a just Focus on fixing errors

I think the frist three C&C games were the best C&C95 RA1 and TS the only down side to them three was they did not have C&C3 3 game engine back then.
But RA2 was good but too much like cartoon land with the graphics they used for RA2 and has for EA NO!!! MORE GAME PATCHES PLZ!!! Aaargh!!!

 #6 - 10-13-2007 at 09:10
Majestic_XII
Joined: September 28th, 2007
Posts: 161
Its everything ok the game will be fine even with the balance issues but i want more bugfixes.They should repair bugs like the stratospheric upgrade of the firehawk that leaves no fire and such bugs and repair some glitches of the in game units.I can give lots of examples but i hope they can fix the glitches.Even if hope is the first step on the way to dissapointment.

 #7 - 10-13-2007 at 11:29
WrathofKhornesEvilBunnies
From: (None)
Joined: January 4th, 2005
Posts: 93
#2's got it right I think, player customisable settings. Thats the way to go!

Meh, I'll wait and see on this one before making a judgement.

 #8 - 10-13-2007 at 11:35
Jamie05
From: (poole)
Joined: October 16th, 2005
Posts: 773
Do you guys even play online?

 #9 - 10-13-2007 at 18:10
Commander_Leigh
From: (Victoria, Melbourne)
Joined: September 13th, 2007
Posts: 93
Everything so much more expensive in CNC3.
You compare the prices of GDI's tech centre from tib sun to the one in CNC3, You'd need a harvester to drop 1400 each time.
They've already changed gameplay majorly TWO F'ING TIMES. All those balance "adjustments" in the 1.5 were bad enough, and 1.8's removing of the Crane's ability to construct defenses were bad enough, but LESS RESOURCES PER DROP? Everything's too damn expensive to make a change like that. mad

I guess this is why people like mods. They can actually have the gameplay THEY want, and not get the crap EA's jamming down our throats.

 #10 - 10-14-2007 at 02:57
StarFox
From: (Your mom.)
Joined: February 6th, 2004
Posts: 424
Everything is not too expensive, its just that you want to be able to buy a whole structure from one single tib drop. The point of this change is to just make the income "whoring" and spamming a less valuable tactic and increase the use of NOD's ambush tactics and versatility.
If you're used to the real CNC you know you can only buy a single tank from a tib drop, and no 2-3, not mutch slower there? CNC3 has become too mutch of a "sports" game online, its just like a game of chess. Expand and rushing is the only option, countering this would give people actually a worthwhile game and makes people use actual tactics other than mass amount of tanks.

 #11 - 10-14-2007 at 05:09
cardassio
From: (Barnsley)
Joined: July 15th, 2005
Posts: 252
#8 do not think people play online has much with these stupid patches taking the fun out of the game.

10# Everything is too expensive in C&C3 and + some tiberium field on maps are bit small not all but some.

 #12 - 10-14-2007 at 05:51
StarFox
From: (Your mom.)
Joined: February 6th, 2004
Posts: 424
You have to see it this way.

Vehicle A costs 500, the harvester brings 1000 per dropoff.
Vehicle B costs 200, the harvester brings 400 per dropoff.

While Vehicle A looks more expensive, these costs are in the game economic system not comparible to each other. Therefor structures and vehicles are not too expensive at all, its just that people new to CNC are imeadly used to a extremely fast paced game and people who already played CNC think everything costs alot (while the harvester brings 2/3 times as mutch cash. )

I think this update makes CNC3 alot more strategic, you don't just spam alot of one unit anymore and you'll have to watch every desicion. Placing tons of refinaries at alternate TIB fields will now become risky, spamming alot of the same unit won't become as effective because you can't make as mutch, choices you make as a commander are now mutch more ground breaking than before.

 #13 - 10-18-2007 at 20:52
BunkerBuster19
From: (Easley/SC)
Joined: May 3rd, 2006
Posts: 80
quit whining about units being expensive, you just want the money so that you can spam and win, using no strategy whatsoever. It is a REAL TIME STRATEGY for a reason, one word STRATEGY, not REAL TIME SPAMFEST.


I think one of the changes that should be made is giving the GDI tanks the rocket pods that they show, i mean NOD's tanks, well most of their*****nal can upgrade with lasers and only two of GDI's get any upgraded weapons at all.

The decreased credit drop will definitely help out with getting rid of spammers. and they removed the crane's defense building ability because of, you guessed it, DEFENSE SPAMMERS, AKA wusses.

Keep up the patches as long as they are actually worth it, other than that, just fix the stuff that is wrong and next time just delay the release of the game until you are sure that you got it RIGHT.



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