Some of the layoffs are occuring at EALA. From Facebook, this message was displayed from Greg Black (the lead balance designer on Red Alert 3):
Quote:Greg Black didn't mean to imply that C&C4 was being cancelled, its not. However, the majority of the RTS team is still getting laid off when its done. R.I.P. 2003-2009
It was removed within minutes, but not before some quick fellow caught it.
Later, Greg Black made it official.
Quote:has 99 problems but EA ain't one. If you still work at EA I feel bad for you son.
He no longer works for EALA.
Finally, today, EA CEO John Riccitello said that EA would be focusing on the franchises which were most profitable, which are classified as the ones which sold over two million units in their latest titles.
C&C: Red Alert 3 sold over 1 million in the first 8 months, so I'm not sure if it qualifies as a highly profitable game.
What does this mean for the future of C&C? Is C&C4 the end of Command & Conquer? What will happen after most of the C&C development team is laid off? Tell us here.
European Conflict October Mega update - Mods Posted by: JohnWE on 11-10-2009 @ 16:14 - Source: http://www.moddb.com/mods/european-conflict
This News Item has been viewed 960 times!
CnC Generals News
Hello this is the European Conflict mod reporting. As a special treat for our lack of public activity recently, we have
finally created our first trailer for EC, courtesy of The DR and Nagerb.
We present to you, our first trailer!
We hope you've enjoyed our first video trailer.
American Confederacy Sioux
In recent years, the American Confederacy has begun phasing out some of it's older fixed-wing aircraft, most notably the AC-130, also known as the Spectre Gunship from previous campaigns. Rather than completely scrap the concept of a close-support aircraft, however, the Confederacy's brightest minds managed to rebuild the old howitzers from the AC-130s, and fit them to the wings of one of their latest helicopter designs under the new name of repeater cannons. This amalgamation of old and new was deemed the Sioux, a helicopter capable of dealing heavy damage at close support range, removing the need for the old AC-130, as well as providing a support platform that was capable of providing support for more than 90 seconds. The new helicopter frame was also of monumental design, removing one of the major flaws of all previous rotor designs - the need for a tail rotor.
With the unique NOTAR, the main rotor's torque is cancelled by a high volume of low pressure air expelled close to the tail-fins, thus changing the boundary layer of air, and stabilising the helicopter without the need for a tail rotor, a critically vulnerable part of all helicopter designs up until this point in time. The new design makes the frame far more hardy, and capable of absorbing far more damage than any other helicopter to date. To further increase their effectiveness, the Siouxs were fitted with state-of-the-art Anti-Tank missiles, cleverly housed in old-fashioned pods to fool opposing factions. Due to this old-fashioned design, the number of missiles carried is massive, but the reload time is rather long, due to the cramped space for the reloading mechanism. The Sioux is in every sense a modern support platform, and their use can quickly turn the tide of any battle.
Unit Abilities
It has speed, agility and survivability.
Heavy damage output vs all targets.
American Confederacy Dustrider
The American Confederacy have always played an extremely simplistic role in the war, in that one-on-one, they, and all of their units, cannot be beaten. Seeing this one-sided nature to their tactics, the Confederacy requisitioned a new unit, one that did not depend on powering through several units before eventually being overwhelmed. Instead, the Dustrider was developed for it's speed, agility and survivability. If damaged, it has the speed to make it out of a battle without being destroyed, and is capable of pursuing units to finish them off. Like every Confederacy unit, the Dustrider is capable of dealing high damage to any foe. It also sports a lightweight chassis that was installed to allow the Dustrider to ambush enemies from cliffs - the lightweight chassis combined with heavily absorbent suspension allows the Dustrider to literally drive over cliffs, landing at the bottom with no more than a scratch. Once there, it unloads it's payload of missiles, a weaponset unique amongst the Confederacy's many units courtesy of their corrosive payloads, which deal damage to any vehicle that stays within the blast radius for too long. However, due to the lightweight chassis, the armour of the unit is also less than that of other Confederacy units, allowing it to be destroyed quickly if it directly engages the enemy for too long, a feature that most other Confederacy units excel at. Using a Dustrider effectively is key to a Commander's victory - using it ineffectively is often the key to his downfall.
Unit Abilities
High armour and good resistance to damage.
A high damage output vs structures with its corrosive weapons.
Able to pass over cliffs.
United Asian Nations Scimitar
Given their dependence on old-fashioned munitions, such as napalm technology, the United Asian Nations often fell when fighting head-to-head with enemy tanks, given their advanced weaponry. This was seen as a relative weakness in their arsenal, and as such the Scimitar was developed with the aim of providing heavy fire support from a distance. Equipped with a massive anti-tank cannon, the Scimitar is capable of inflicting heavy damage on enemy units without taking any return fire due to the range of it's unwieldy cannon. This unwieldiness has it's drawbacks however. The Scimitar, while equipped with an extremely powerful engine, is still unable to achieve particularly high speeds due to the sheer weight of the chassis and cannon, and takes an even longer time to turn, due to the nature of the chassis carrying the cannon. However, should it be allowed to continue in one direction for too long, the Scimitar will pick up a surprising turn of speed due to it's momentum, often surprising enemy tank commanders who feel they have made it safety. The cannon also takes an extremely long time to reload - so unless a commander is sure of their victory, sending a Scimitar into battle without adequate support will result in a heavy financial loss as the Scimitar can easily be out-manoeuvred and out-gunned. Unit Abilities
Long range.
Heavy damage output vs vehicular targets.
Useful top speed despite poor initial acceleration.
We hope you've enjoyed our latest update.
This is the EC team signing off.
We are always looking for feedback from members and staff about the service we provide here on the Network. Sometimes this feedback is given in some very strange places instead of direct to us and as a result is either missed completely or mistaken for bitching at something else. To combat that we are opening the floor upto everyone to say what they think about the Network both good and bad.
This is a Network wide post so if you do wish to discuss a specific site then say which site you are referring to.
This will remain open for 1 week and at the end of that week a select few will be invited into our Vent server to discuss it further. This will give direct access to the NA's along with our managers who will be there to answer questions. This may then be recorded and made available to download.
As with any debate on this scale there are rules. These rules must be observed or your post will be deleted and in extreme cases you may be banned for the duration of the debate.
The rules
1) Observe all standard Network rules.
2) Be concise in your posts. Simply saying something sucks or I agree is not going to have your opinion noticed.
3) Post as much info as you can to put your point across and if possible include a example.
4) Be polite to other members even if you do not agree with them.
5) Be patient when waiting for a reply if you ask a question. We don't have all the answers but we will do our best to find them for you.
CnC4 Q&A No. 7 - Official News Posted by: hagren on 11-01-2009 @ 06:53 - Source: Official site
This News Item has been viewed 1620 times!
CnC 3 News
As every friday since its conception, Apoc added a new Q&A answering fan questions regarding CnC4. Here's an excerpt:
Quote:Will the player be able to use Forgotten units in multiplayer?
Yes! The Visceroid, Forgotten Ironback, and soon-to-be-named Forgotten Mutant Bus (http://contest.commandandconquer.com) are all playable units in multiplayer, built from the mutant hovel. Currently these units build instantly but have a limit per unit, allowing a player to quickly replenish their forces from a set point on the battlefield.
We are recruiting for specific sites and to make things easier for all applicants we have included direct contacts for you. You will need to be registered on the forums to contact the site managers.
Open positions and contacts.
When contacting a site manager or emailing the network admins please include this template filled in. This will make you application quicker.
------------------------------------------------------------------------------
Name on Network =
Name on Forums =
Email Address =
IM Address =
Age =
Site and Position you are applying for =
Have you worked for FileFront before =
Tell us a little about yourself =
First CnC4 Unit Profile: The GDI Crawler - Media Posted by: hagren on 10-27-2009 @ 18:08 - Source: Off. website
This News Item has been viewed 2008 times!
CnC 3 News
Apoc is continuing the tradition that started with Kane's Wrath and is going to release unit profile after unit profile, possibly one for every following week.
Starting this, he posted the GDI Crawler in all of its forms (Offense, Defense, Support), along with the mandatory video clip and concept art.
Here's a snip of its profile:
Quote:The Mobile Construction Vehicle has been the linchpin of the GDI military forces for eighty years. Its unprecedented mobility and versatility has enabled GDI commanders to quickly combat any threat around the globe. Although the MCV has evolved over the decades, its primary role, namely the rapid projection of force anywhere in the world, has remained constant. The new MCV Mk. VII is the latest incarnation of the time-tested Mobile Construction Vehicle, developed specifically in response to the TCN Conflict.
CnC 4 Developer Q&A No. 5 - Official News Posted by: hagren on 10-16-2009 @ 14:12 - Source: Off. forums
This News Item has been viewed 2742 times!
CnC 3 News
As it slowly becomes tradition, 2Poc added the 5th QaA session today which gives more insight into the- under the hood quite complex- gameplay mechanics of CnC4. Here's an excerpt:
Quote:How do the Mastodon and Mammoth tank differ in terms of roles on the battlefield?
The Mastodon is a slow-building, high CP, long-range artillery unit (especially good against structures) that can be upgraded to do AOE damage around itself. It is susceptible to fast-moving units, and especially those armed with laser weaponry. The Mammoth is slightly faster and does additional damage to medium-sized targets, such as your average tank, and also has a special weapon known as the “taunt laser.” Any unit that the Mammoth is firing on is forced to fire on the Mammoth, and with an upgrade that gives the Mammoth reflective armor, this can be deadly for enemy forces.
CNCSaga's Interview with Composer James Hannigan - Interviews Posted by: JohnWE on 10-14-2009 @ 16:04 - Source: http://www.cncsaga.com
This News Item has been viewed 2572 times!
CnC 3 News
Zephyr from CNC Saga, the french C&C fansite, has allowed us to release their interview with the Composer for C&C Red Alert 3 and Uprising in English. Enjoy!
CnCSaga : Hello James, can you introduce yourself to the French C&C community ?
James Hannigan: I'm James Hannigan, a composer working mostly in games and TV.
CnCSaga : What is your musical path?
J.H. : I've been composing professionally since around 1994. My first real involvement with games was from around 1995, when I took the job of in-house composer at EA Europe, where I stayed for a few years before going freelance again.
CnCSaga : What are the video games on which did you work?
J.H. : Along with Command and Conquer, other games I've scored include Harry Potter and the Half-Blood Prince, Cloudy with a Chance of Meatballs, Freelancer, Conquest: Frontier Wars, Lord of the Rings: Aragorn's Quest, Sim Theme Park, Brute Force, Harry Potter and the Order of the Phoenix, Reign of Fire, Warhammer: Shadow of the Horned Rat, Privateer: The Darkening, various EA Sports games and quite a lot of others. I also work in TV – mostly recently on music for sci-fi show, Primeval. Over the years, I've picked up a BAFTA Award (Sim Theme Park) and three nominations.
CnCSaga : What is the main difficulty when you compose the music of a video game?
J.H. : Working out what message to send to players, emotionally speaking, and what actually motivates the music - because it's not always led by picture/story in the way film music can be. It's not just about setting the style of music, but about when you hear music and why. Keeping music connected to gameplay or adding something to the experience that you wouldn't have without it can be quite challenging. If you don't give much thought to this side, music can get a bit lost or end up being superfluous. You want to create a situation where it's necessary to have the music in order to play the game well, work out what's happening and to add enjoyment to experience.
CnCSaga : What are your inspiration sources?
J.H. : Games I like include the MGS and RE series, ICO, Shadow of the Colossus and many others. I can't explain why, but it's probably because those games have the various elements integrated and everything is there for a purpose. With regard to Films, just too many to mention! I grew up listening to John Williams, Bernard Herrmman, Jerry Goldsmith and many of the 'usual suspects'. But I also like a lot of jazz and electronica. Really, I like anything interesting, regardless of genre or origin.
CnCSaga : What kind of music do you prefer to compose?
J.H. : It varies a lot. What I get asked to do is mostly orchestral music, as once you have proven you can do that and manage a large scale production (like, say, Harry Potter) you gain more trust and often get asked to do similar things. But I like to compose in a wide variety of styles, and to fuse them when possible. Like a lot of contemporary composers, I like to fuse acoustic music with electronic textures when it makes sense to, and I look for ways of bringing other influences into games music as well – not just from film music. There really are no rules about what you can draw upon.
CnCSaga : Many cncsaga members love your Yuriko's Main Theme that you made for RA3 - Uprising, but what is the name of the singer and has she already worked on other projects?
J.H. : I enjoyed creating Yuriko's Theme, with its dense, close harmonies. This is an example of a track that hopefully doesn't state the obvious about what you already know about the game. IE. It's heard in an action/strategy game but this isn't an action-packed or overly exciting theme, but one which I hope adds to the sense that the Red Alert universe is a real place with people in it. It could have been a rousing rock or orchestral anthem to get the adrenaline going, but it felt more novel and useful to try to set up one of the central characters a bit in order to add some depth. In this case, to flesh out the world and story behind Yuriko. And the funny thing is, you can find that this has a result later on when you play the Yuriko missions, because you have this musical landscape and extra depth to the character in mind. I think creating themes is often about adding something you're not getting from the game on a visual basis.
There are two singers on this track. One is Miriam Stockley, who you can hear in tracks such as 'Adiemus' . And the other is soprano Satomi Morimoto, who you can hear singing those very high notes during the intro.
CnCSaga : How did EA contact you to work on Red Alert 3 and what did you like in this project?
J.H. : I've been working with EA for well over a decade, and have working relationships with a few people there -including Audio Director Nick Laviers at EA LA, who I've worked with for a long time. Like everybody else though, I still have to pitch for projects, so I was just invited to go for it and got on board when they liked my input.
CnCSaga : Did you already played a C&C'game before working for EA???
J.H. : Yes, I've played a few in the series and love them.
CnCSaga : Are you a video games player and what kind of video games do you like to play???
J.H. : I am a games player, when I get time, but I'm just so busy that I don't always get a chance to catch up on the latest games. What I tend to do is get a whole load at once and go through them in a short time to see what's going on, usually in between projects.
CnCSaga : Can you tell us the story behind Soviet March ???
J.H. : It was a lot of fun creating this theme! It was actually the first track produced on my side, but it wasn't one that had a particular place in the game at first (in other words it wasn't connected with the gameplay). It caught on and slowly moved into the position of being the game's theme (alongside Frank's Hell March 3!)
New, Darker CnC4 Screenies - Media Posted by: hagren on 10-12-2009 @ 08:37 - Source: pcgames.de
This News Item has been viewed 3234 times!
CnC 3 News
Seems that EA (ie. Apoc) wanted to squish the nay-sayers once and for all and made some beautifully atmospherical, night-time shots displaying new units on both sides and a truly derelict landscape. Check them out here!
Welcome one and all to the 148th FileFront Weekly Insider!
It's that time of the week again, and I am back! Therefore we have listed all the major gaming happenings for you below, and remember, if you see something that you would like to be added to the Insider, or have a suggestion, simply drop us an E-Mail at The Insider!
Dawn of War: Dark Crusade Firestorm over Kronus mod
Finally, after working on it for over half a year, the FoK mod team presents you the latest, shiniest, best FoK release there has ever been. Firestorm over Kronus (FoK) is a modification for the Dawn of War RTS by Relic Entertainment. A closer-to-Tabletop gaming experience with modified gameplay, win conditions, models and tech trees. Introducing an Army Painter with randomised models (i.e. you won't see the same model twice if you view a unit more than once) - this feature is only partly implemented at this stage. An improved and extended UI that allow a truly Tabletop-range of squad choices, abilities and upgrades.
Read: Firestorm over Kronus mod
More Dawn of War News: FileFront's Dawn of War Files
Empire at War: Thrawn's Revenge: The New Republic
The mod is progressing fairly well, however due to certain people's school situation and other commitments, there are currently three people working on the mod and as such it is going slightly slower than usual. But new content is still being created, check it out!
Read: Thrawn's Revenge: The New Republic
More Empire at War News: FileFront's Empire at War Files
Battlefield 1942: Forgotten Hope Secret Weapon v0.4 Coming October, 2009
This MOD is never used for the actual combat and is miniMOD of FH that can use experimental arms that do not become arms and mass production that has faced the end of the war and other classified weapons.
Read: Forgotten Hope Secret Weapon v0.4 Coming October, 2009
More Battlefield 1942 News: FileFront's Battlefield 1942 Files
Call of Duty 4: Cod 4 and 5 file sites
Goody has posted some good news regarding the use of CoDFiles: I am pleased to announce that that cod 4 and cod 5 files are now fixed as regarding adding files. He has also stated that all the files have been moved as well!
Read: Cod 4 and 5 file sites
More Call of Duty 4 News: FileFront's Call of Duty 4 Files
Battlefield 1942: Eve of Destruction Classic 2.0
EOD has posted some info about their future release as well as some screenshots their Eve of Destruction Classic 2.0.
Read: Eve of Destruction Classic 2.0
More Battlefield 1942 News: FileFront's Battlefield 1942 Files
Empire at War: Phoenix Rising: Despayre Released
Finally returning back to the Phoenix Rising team I bring you the planet Despayre. A planet filled with a Wookie slave work force and treacherous jungles making most invasion forces think twice before attempting to land on such a dangerous planet.
Read: Phoenix Rising: Despayre Released
More Empire at War News: FileFront's Empire at War Files
Elite Force: ClanBase Elite Force ladders opened
Elite Force gamer "Jaz" is planning a set of competitions for Elite Force 1 Holomatch at the Clanbase website. Apparently, if sixteen teams can be arranged, Jaz is hoping to start an EF Cup which will use a "very cool" mod for the games.
Read: ClanBase Elite Force ladders opened
More Elite Force News: FileFront's Elite Force Files
Medal of Honor: GREEN PLASTIC MEN News Update (Release Date)
The mod is a compiltation of a series of skins, tiks, and scripts designed to resemble common plastic toy soldiers and/or any game of the Army Men Series. Allies are green, Axis are tan and spec-ops and French resistence are blue.
Read: GREEN PLASTIC MEN News Update (Release Date)
More Medal of Honor News: FileFront's Medal of Honor Files
The Elder Scrolls III: Morrowind: Modder Interview
Bethesda Blog has an interview with Morrowind modder sabregirl. For the full interview, click the link
Read: Modder Interview
More The Elder Scrolls III: Morrowind News: FileFront's The Elder Scrolls III: Morrowind Files
M O D I F I C A T I O N S
Star Wars Battlefront 2: Recon Trooper's New Empire Side Mod
This side mod, by Recon Trooper, is a set of mostly visual changes for the stock Imperial side. The changes themselves are a very odd assortment, and it might be more appropriate to call this a collection of random assets from people rather than a true "sides mod," since it seems like most changes (retextures, models) are simply things other people made and the author downloaded and slapped together.
Download: Recon Trooper's New Empire Side Mod
More Star Wars Battlefront 2: FileFront's Star Wars Battlefront 2 Files
Bridge Commander: QBStartShip & Bridge Selector
This is an update to the Quickbattle Start Ship v.0.95, by KrrKs! With this new edition, you now have access to select your choice of bridge as well, while in the Main Menu.
Download: QBStartShip & Bridge Selector
More Bridge Commander: FileFront's Bridge Commander Files
The Elder Scrolls IV: Oblivion: All Natural
All Natural is a modular weather modification that incorporates Natural Interiors (NI) for indoor weather synchronization. The modular nature allows you to choose add-ons for Enhanced Weather (EW), Natural Weather (NW, part of Natural Environments [NE]), Atmospheric Weather System (AWS), or all three at the same time.
Download: All Natural
More The Elder Scrolls IV: Oblivion: FileFront's The Elder Scrolls IV: Oblivion Files
Battlefield 2: BF2SP Total War Realism 5.0.5 Release Full (Torrent)
Prepare to Be engaged in full Single Player Realistic Combat. This modification maximizes single player gameplay, and makes it for a "Total War" experience.
Download: BF2SP Total War Realism 5.0.5 Release Full (Torrent)
More Battlefield 2: FileFront's Battlefield 2 Files
Empire at War: Return of the Clones
For all of you Clone Wars fans out there, here's Darth Windu's latest addition to the Return of the Clones mod! In case you aren't familiar with previous versions, this mod adds many new units and introduces an Old Republic faction complete with old Clone Wars military hardware.
Download: Return of the Clones
More Empire at War: FileFront's Empire at War Files
Bridge Commander: Type: XI Shuttle/Cockpit Set
Here is something unusual for the inspiring star pilots out there, the Type: XI Shuttle/Cockpit set.
This modification will allow you, the Player to command from a Type:XI shuttle cockpit set. You will assume the starboard jump seat, controlling the X.O. (F3) Right & Engineer's (F5) Left command functions. This set is fully functional, including lighting for the Red & Yellow Alerts.
Download: Type: XI Shuttle/Cockpit Set
More Bridge Commander: FileFront's Bridge Commander Files
Call of Duty 2: Portable and Drum MG-42
This little modification brings you the German universal machine gun MG-42 in a new, more detailed and historically correct look. The whole model has been changed according to the reference photo and maximal historical accuracy (see screens). It goes with new skin (DX9 compatible), new sounds, new icons.
Download: Portable and Drum MG-42
More Call of Duty 2: FileFront's Call of Duty 2 Files
M I N I M O D S
RTCW: Enemy Territory: True Combat Elite Easy Installer (v2.0)
True Combat Elite Easy Installer allows you to install True Combat: Elite in a very easy and fast way. After you install the game using this installer, you can smoothly connect to the most popular servers and start playing without any problems! Thus, making your Enemy Territory gaming experience that much better and even more enjoyable, allowing you to join in a server effortlessly!
Download: True Combat Elite Easy Installer (v2.0)
More Enemy Territory: FileFront's RTCW: Enemy Territory Files
Knights of the Old Republic II: The Veridian Echo Mod
I am massively delighted to be able to review for you today Torthane's Veridian Echo mod for the Knights of the Old Republic Sequel: The Sith Lords. This is a massive mod and is very difficult to describe and review just because of it's sheer size and all the different things it changes.
Download: The Veridian Echo Mod
More Knights of the Old Republic II: FileFront's Knights of the Old Republic II Files
Quake IV: Cool NG & BHM Shaders Pack (v1.6b)
Dafama2K7 is a mod making/updating machine, and from what I have been uploading around the Network, not just Q4Files, he is still going strong, with no signs of taking a break; He just keeps cranking out some awesome mods, and this one is no different...If you're in the market for some serious looking graphics, then the Cool NG & BHM Shaders Pack (v1.6b) is for you!
Download: Cool NG & BHM Shaders Pack (v1.6b)
More Quake IV: FileFront's Quake IV Files
Stalker: Sell Everything
Traders in Call of Pripyat will refuse to buy equipment with less than 70% condition, this simple mod will make the traders buy equipment in any condition.
Download: Sell Everything
More Stalker: FileFront's Stalker Files
Knights of the Old Republic II: Flickering Lightsaber Blades
It's always nice when veteran modders return to the scene, so I'm very excited to review a new mod by my fellow staffer Mono_Giganto. To be frank the default saber's appearance sucked, and having just got a hold of some brand new game discs and starting this his game the author was immediately bothered by the lightsabers.
Download: Flickering Lightsaber Blades
More Knights of the Old Republic II: FileFront's Knights of the Old Republic II Files
Doom III: NewDoom3 v1.0
xXxTMODxXx has stopped by and submitted an update to NewDoom3! Check it out!
Download: NewDoom3 v1.0
More Doom III: FileFront's Doom III Files
Jedi Knight III: The REAL Scepter & The Sabers Of the Power
Overpowering saber mods used to be quite common, but it's been quite a while since I've seen one. They aren't creative, but some people find them amusing. This pack includes three overpowered sabers and one scepter of Ragnos.
Download: The REAL Scepter & The Sabers Of the Power
More Jedi Knight III: FileFront's Jedi Knight III Files
Medal of Honor: airborne mod
This mod is a server-side mod which was made by Sor for his server, and now, it is available to you!
Download: airborne mod
More Medal of Honor: FileFront's Medal of Honor Files
Knights of the Old Republic II: Re Scored TSL Areas and Themes
Sisiana brings us another major music mod, this time re-scoring several of the planets and non-player character themes. I must confess this is a mod with which I have mixed thoughts; on the one hand I have to applaud the originality and skill that is used in the conception of this mod. On the other hand I have to reject the slights of the original TSL music score.
Download: Re Scored TSL Areas and Themes
More Knights of the Old Republic II: FileFront's Knights of the Old Republic II Files
M A P S
Far Cry 2: Neighborhood (v1.0)
Making a return to FarCry2Files, _Blackbird is here to showcase his newest map for your gaming enjoyment! With this download, you will definitely want to strap on some of your more trusty weapons and grab an extra clip or two! Neighborhood, or as the developer has also called it: Toys in the Hood 01, is due to the inspiration of a game called 'Re-Volt'. It's a little rusty, but it's a classic.
Download: Neighborhood (v1.0)
More Far Cry 2: FileFront's Far Cry 2 Files
Star Wars Battlefront 2: Mos Eisley Spaceport
There's a lot to see here, and it is of course best summed up by simply downloading the map and trying it out. What's most interesting about this map is the talented blending of stock assets with custom assets (the map is populated by a majority of the latter, although most are so well-done you wouldn't guess it at first glance). You can walk into an innocuous small building and all of the sudden find yourself in an underground pathway leading to several hangars and walking you under a large part of the map (this part specifically was probably my favorite), such is the level of detail.
Download: Mos Eisley Spaceport
More Star Wars Battlefront 2: FileFront's Star Wars Battlefront 2 Files
Call of Duty: WaW NightRaid (1.0)
Starkk Presents a gorgeous call of duty world at war singleplayer/coop map based deep in the jungles of the Phillipean Islands. The player(s) play as members of a squad heading to capture a Japanese artillery position.
Download: NightRaid (1.0)
More CoD: World at War: FileFront's Call of Duty: WaW Files
Left 4 Dead: Bus Depot (Final)
Straight from the developer's lips: "Well my first ever Left 4 Dead map is ready, Now I know it is not going to be perfect but this map did what I wanted it to do. I did this to gain experience in Hammer as I have never used it before but it went well so I decided to release it."
Download: Bus Depot (Final)
More Left 4 Dead: FileFront's Left 4 Dead Files
Company of Heroes: Ardennas Village
This is an interesting map - not just because of the fact that it's a snow map (which we don't see enough of around here), but the fact that it's a well-done snow map. This map looks very nicely done, with good placement of roads, CPs, etc., which should ensure some interesting gameplay.
Download: Ardennas Village
More Company of Heroes: FileFront's Company of Heroes Files
Doom III: Demon Genes
Caffeine_Freak has submitted a wonderfully dark and atmospheric map to D3Files, "Demon Genes". This is a fast-paced single-player map with tons of enemies and weapons. It starts off quiet, but that will quickly change. The setting is a Genetic research facility that you have been sent to investigate after communications cease.
Download: Demon Genes
More Doom III: FileFront's Doom III Files
Call of Duty 2: Nacht Der Untoten
It's a map that is heavily based on Treyarch's Nazi Zombie Cooperative game mode. This map come with a lot of features!
Download: Nacht Der Untoten
More Call of Duty 2: FileFront's Call of Duty 2 Files
Crysis: FC Fort (v1.0)
Making the jump from creating content for Unreal Tournament 2003, we welcome D33dub to CrysisFiles to wow you with his custom Single-Player level, recreating the Far Cry levels Fort and Pier into one large map. FC Fort is designed for high-end systems in general, but has also been tweaked to perform as good as possible with scaled back graphics settings. There is a little bit of everything here for most gamers!
Download: FC Fort (v1.0)
More Crysis: FileFront's Crysis Files
Star Wars Battlefront 2: Dark Space Map Outtakes
"Dark Space Map Outtakes" is a three-map map pack with a few maps (three, in fact) slated to be in an in-progress mod but were cut for one reason or another. The maps are "Tranquan: Tech Center," "Ark Mion, Rorgon Bay," and "Dalonni: Caverns."
Download: Dark Space Map Outtakes
More Star Wars Battlefront 2: FileFront's Star Wars Battlefront 2 Files
Call of Duty: UO Enigma Invasion (Final)
Feel like playing Egyptian style? Look no further I have a map just right for you!!!!An underneath Babylonian temple of the old Persian Empire, So get your weapons ready and have a great time battling out with your friends or clan mates.
Download: Enigma Invasion (Final)
More CoD: United Offensive: FileFront's Call of Duty: UO Files
Company of Heroes: Monastery Hill
Its set in the french farmlands, fighting around a central monastery. Lots of farmland with two towns and varied height. There arent many choke points, so it favours a mobile fighting style with many flanking oppertunities. I have taken a lot of time to make this a visually appealing map, but i hope this doesnt hinder game play in terms of the proccessing thats required.
Download: Monastery Hill
More Company of Heroes: FileFront's Company of Heroes Files
Far Cry 2: MP_Coast (v1.00)
Bringing you his first map open to the public, we would like to introduce LordDoom and welcome him to FarCry2Files! MP_Coast is all about action near the waves! Although the detail is not top-notch, the premise is sound and the action is inherent! Each team will start in one of the villages and, just like two warring factions, will constantly try to overtake the other side...as there is only one way to get to your enemies, you will ultimately meet in the middle!
Download: MP_Coast (v1.00)
More Far Cry 2: FileFront's Far Cry 2 Files
Star Wars Battlefront 2: Republic Gunship Down
Two Republic Gunships were shot in a big city in the desert. Now the Republic attacks this city. The Republic has to fight against Rebels, which live there.
Download: Republic Gunship Down
More Star Wars Battlefront 2: FileFront's Star Wars Battlefront 2 Files
Call of Duty 2: mp_vulkaan (1.0)
Here's an excellent new map by daniel hansen called Vulcan.I still think it's quite a playable map with its beautiful looks and terrain work, as well as the use of natural cover and strategic layout.
Download: mp_vulkaan (1.0)
More Call of Duty 2: FileFront's Call of Duty 2 Files
S K I N S / M O D E L S
Jedi Knight III: Playable Model Pack
Fun. This is an old file that some of you may remember...it makes the hazard trooper, rocket trooper and Ragnos playable. Yes, Ragnos. You can play as Ragnos. Quite amusing, being able to float around as a ghost swinging your lightsaber. Even better still, I use the light side of the force, so testing this out in-game was even more awkward than ever. But even playing as Ragnos didn't protect me from Tavion's wrath. Stupid yawing NPCs...
Download: Playable Model Pack
More Jedi Knight III: FileFront's Jedi Knight III Files
Bridge Commander: Polo Class Light Escort
Here is something new for your Consideration, The Polo Class Type: I. This unusual variant with a lineage reaching back to the Ambassador Class. This no frills design is described by the Author as a Light Escort. Capable of launching Shuttle, but you will need to have the "Shuttle Launching Framework" mod. for it to work.
Download: Polo Class Light Escort
More Bridge Commander: FileFront's Bridge Commander Files
Empire at War: Delta 7B
If you've been anxious to get back to the Clone Wars era of Star Wars, then Warb has just the thing for you. Here, we have the Delta-7B, a variant of the Jedi Starfighter seen in Episode 2. As usual, Warb gives us a nicely rigged model and a decent skin so that all of our mods can feel a bit fuller at the end of the day.
Download: Delta 7B
More Empire at War: FileFront's Empire at War Files
Jedi Knight III: Vergil
Basically, Graves' Dante model has been reskinned into Vergil. Since they are twin brothers, the model is interchangeable between them - indeed, it looks good. The skinning work is well-done, too - the blue robes have some nice highlights/shadows. The vest looks very good as well. Everything seems as accurate as accurate gets.
Download: Vergil
More Jedi Knight III: FileFront's Jedi Knight III Files
Bridge Commander: Polo Class Half Moon Sub Escort
This unusual variant with a lineage reaching back to the Ambassador Class. The unusual warp nacelle arc design, reminiscent of Vulcan tech. Is described by the Author as a LIght Escort. Capable of launching shuttles, but you will need to have the "Shuttle Launching Framework" mod. for it to work.In gaging the ship in game, I would put it with in the late 2290 cr. TMP era to the 2344 cr. Enterprise-C era.
Download: Polo Class Half Moon Sub Escort
More Bridge Commander: FileFront's Bridge Commander Files
We hope that you have once again enjoyed the Insider, stay tuned for the latest files/news next week; We would also like to take this opportunity to say 'thank you' to all those that have sent in content! if you see something that you would like to be added to the Insider, or have a suggestion, simply E-Mail us at The Insider! Until next week, Happy Gaming!
Welcome one and all to the 147th FileFront Weekly Insider!
It's that time of the week again, and I am back! Some of you may be wondering what happened to the Insider these last few weeks, well, I've been busier then usual with family visits and camping and other real life stuff...but, that was then, and this is now! Therefore we have listed all the major gaming happenings for you below, and remember, if you see something that you would like to be added to the Insider, or have a suggestion, simply drop us an E-Mail at The Insider!
Before moving on to this week's edition of the Insider, I would like to Congratulate two new additions to the rank of Forum Admin at the FileFront Forums! The two lucky buggers are:
Ensign Riles - Formally a SuperModerator for the Forums, Riles is the holder and collector of all information...if I had to guess, I would say that he is jealous of the interwebz and he is trying to out do it! Go ahead, ask him anything, I bet you he has a screenshot of it!
S.T.A.L.K.E.R - Like Riles, STALKER was formally a SuperModerator at the Forums as well, he is also the Site Admin for STALKERFiles, and a Network Admin here. STALKER is unigue, as he wishes with all his heart that he would have been born as a Canadian. I have never seen such an envious compulsion...it is to be commended!
On a serious note, these promotions were well deserved...enjoy boys!
CONGRATZ TO YOU BOTH!!
The staff of FileFront Network appreciates your patience and thank you during the technical difficulties that we have been experiencing lately. We are working through it to get it straightened out and we hope to be back to 100% very soon!
Battlefield 2: The Road to Forgotten Hope 2.2
FH: 2 has released the latest update, 2.2! Welcome to Part 3 of the Forgotten Hope Road to 2.2. In this update you will find the instructions to install version 2.2 and of course the password to the torrent file. Furthermore, we also have a list of unpassworded regular download mirrors available for everyone
Read: The Road to Forgotten Hope 2.2
More Battlefield 2 News: FileFront's Battlefield 2 Files
Half-Life: Cat-Life Beta Announcement
Originally imagined in 2003 as a mod for Half-Life, Cat-life has spent a great deal of time on hiatus over the years. After a long delay due to missing team leadership, the mod reorganized under current Team Cat-Life leader BiGToM. Yet the greatest missing component, a coder, remains absent. The biggest single set-back has been the cat's POV code. Now, with corrected code in hand, Team Cat-Life is able to wrap up other portions of the mod. With this news, the team has also announced a target date for the first stage of Open Beta testing...
Read: Cat-Life Beta Announcement
More Half-Life News: FileFront's Half-Life Files
Empire at War: Stargate - Pegasus Chronicles: The Big Update... Originally we were invited to be part of the big "summer of mods of indies" - feature As we were not allowed to speak about it or to reveal, that we are part of it, we could only say that "the big update will come". The "big update", we have always talked about, was our contribution to this ModDB feature...
Read: Stargate - Pegasus Chronicles: The Big Update...
More Empire at War News: FileFront's Empire at War Files
Jedi Knight III: Jedi Knight Galaxies - Taris Revealed (Video & Map Demo)
Many of you know from playing KOTOR, or from just hearing about it, that in the days of the Old Republic, the cities of Taris were completely obliterated by Malak's forces. But lets not forget that our era is 4000 years later, and a lot can change in this time, namely the rebuilding of the once great Taris.
Read: Jedi Knight Galaxies - Taris Revealed (Video & Map Demo)
More Jedi Knight III News: FileFront's Jedi Knight III Files
Call of Duty 2: Massacre Mod Needs Beta Tester and more !
Massacre Is back. Working on a new version, with much more features! I know, the mod has been flamed, loved, hated, etc. "But now we need more people to join the Team, hard to do all with only 2 peoples in Team.... So, there's some open positions"
Read: Massacre Mod Needs Beta Tester and more !
More Call of Duty 2 News: FileFront's Call of Duty 2 Files
Battlefield 2: Battlefield 2 Update 1.50 Alt + Tab Fix
DICE has released a download that fixes the alt + tab crash; "A large number of players who have installed 1.50 have been unable to use ALT+TAB without the game crashing out to Windows desktop. As such and with thanks to nea_alecu doing some investigations, our programmers have come up with a fix." Read more!
Read: Battlefield 2 Update 1.50 Alt + Tab Fix
More Battlefield 2 News: FileFront's Battlefield 2 Files
Empire at War: Alpha Quadrant: Coming Soon!
This group was originated and formed up from the remainder of Extreme Modding Group (atleast some of it) and Empire at War System. Currently we are just stretching our legs. Originally, we would have been called the Galaxy Modding, but this was months ago. Currently we are building our group and our site. Alpha Quadrant is a modding studio and a community for gamers.
Read: Alpha Quadrant: Coming Soon!
More Empire at War News: FileFront's Empire at War Files
Bridge Commander: Homeworld: III **Production Rumors** This is truly one of the old "classic" games ever to be made- Sierra's Homeworld. I've started hearing rumors about Relic working on a fourth addition to the series, to commemorate Homeworld's 10th anniversary (has it been 10 years already?!)...Read more!
Read: Homeworld: III **Production Rumors**
More Bridge Commander News: FileFront's Bridge Commander Files
Jedi Knight III: Release Date For Movie Duels 2 Demo - Oct 31
As some of you may know about the release date for Movie Duels 2, if not, here is a quote from Wector: "After about one and a half year of huge work Star Wars Movie Duels 2 is finally ready for release..." Check it out!
Read: Release Date For Movie Duels 2 Demo - Oct 31
More Jedi Knight III News: FileFront's Jedi Knight III Files
Battlefield 2: Project Reality Single Player v0.87 Released
Project Reality Single Player v0.87 has been a long time in development. With this new release, all of the current Project Reality v0.87 maps are supported. Along with a full complement of maps, the AI has gotten tougher and more realistic with countless vehicle and weapon tweaks, bug fixes and improvements.
Read: Project Reality Single Player v0.87 Released
More Battlefield 2 News: FileFront's Battlefield 2 Files
M O D I F I C A T I O N S
Company of Heroes: Blitzkrieg
The central point of my mod is the introduction of tank crews who gain experience that is used for tank enhancements like new features etc. So the crews gets VET and not the tank. If a crew survives a tank kill and you get them home you can simply reassign it to a new tank, so no gained combat experience is lost.
Download: Blitzkrieg
More Company of Heroes: FileFront's Company of Heroes Files
Bridge Commander: Uss Arsenal and Gladiator
The USS Gladiator is a design varient of the Defiant class, with stronger hull plating, weaponry, and shields, specifically designed as a support vessel for the Arsenal. The Arsenal Class is Starfleets example of strength, armed with the most advanced weaponry, systems, and armour Starfleet has to offer.
Download: Uss Arsenal and Gladiator
More Bridge Commander: FileFront's Bridge Commander Files
Supreme Commander: Blackops Unleashed
Here is finally another update to to black ops, but its just more tweaking and nothing new, no new units but still good update and worth the time, its also more fun to play cause its more balanced and fun with friends.
Download: Blackops Unleashed
More Supreme Commander: FileFront's Supreme Commander Files
Knights of the Old Republic II: Darth Nihilus - IMPROVED
Anyone who has played Knights of the Old Republic II: The Sith Lords knows that, for all of the build-up that goes on throughout the game, the fight with Darth Nihilus is incredibly disappointing. His Strength, Dexterity, Constitution, and Wisdom have all been given a boost, while Intelligence and Charisma have been left alone. Overall, this should make his attacks a bit more effective, while simultaneously weakening your own.
Download: Darth Nihilus - IMPROVED
More Knights of the Old Republic II: FileFront's Knights of the Old Republic II Files
The Elder Scrolls IV: Oblivion: Runestone Village "Thirty years ago I settled in the remotest area of Cyrodiil I could find. I settled in the area of an old Nord rune stone, erected ages ago by some unknown artist. I thought I had finally found the isolation and loneliness I sought, there in the middle of the woods in nowhere. I was wrong. In the last years more people have found their way to my paradise of isolation and a village has grown up around that rune stone."
Download: Runestone Village
More The Elder Scrolls IV: Oblivion: FileFront's The Elder Scrolls IV: Oblivion Files
M I N I M O D S
CnC Renegade: Renegade X
Here is a mod for Unreal Tournament 3 which allows you to play C&C's favorite FPS with modern graphics! Renegade has never looked prettier. This is the first public beta release for the game, so it is not complete, but it is quite fun to play.
Download: Renegade X
More CnC Renegade: FileFront's CnC Renegade Files
Knights of the Old Republic II: Darth Malak's Armour
DarthParametric returns with a nice neat mod which clears up a small glaring inconsistency between the original Knights of the Old Republic and the sequel: The Sith Lords. Namely Malak's Armour, which in The Sith Lords, looks absolutely nothing like Malak's actual armour in the original.
Download: Darth Malak's Armour
More Knights of the Old Republic II: FileFront's Knights of the Old Republic II Files
Empire at War: Glactic Civil War Restored
This mod is intended to return the Main Campaign from EAW to the FOC expansion pack. With a minor number of irreparable glitches and over two years of work and lone beta-testing, this mod succeeds in living up to its title of GCW Restored
Download: Glactic Civil War Restored
More Empire at War: FileFront's Empire at War Files
Battlefield 1942: Operation Yugoslavia Rise and Fall
This is a continuation of my mod Code_Name_Enigma_Raising_Second_World_War_World_at_War. In this mod Code_Name_Enigma_Raising_Second_World_War_World_at_War appeared and originated six new armies and units: Chinese partisans, Holland Resistance, French Resistance, British expeditionary forces, allied missions in Yugoslavia and the Yugoslav partisans.
Download: Operation Yugoslavia Rise and Fall
More Battlefield 1942: FileFront's Battlefield 1942 Files
Star Trek: Legacy: Daedalus Romulan War
This is a mod from Voyagerseven and it's called the Romulan War Daedalus. "This may or may-not be entirely canon but it gives me a chance to show off my new Photon Pulse Nukes."
Download: Daedalus Romulan War
More Star Trek: Legacy: FileFront's Star Trek: Legacy Files
M A P S
Company of Heroes: The Corle Pass (6p)
This is a 6-player map designed to encourage teamwork and co-operation on tactics. To this end, there are many different terrain types, from dense forests to small towns. Graphically, this map is very well done, with good detailing on all parts of the map. This map will be a lot of fun to play, and promises some interesting games.
Download: The Corle Pass (6p)
More Company of Heroes: FileFront's Company of Heroes Files
Dawn of War Dark Crusade: Capitol_Defense
Looking for an intense single player mission, or a fun co-op to play with friends? Capitol Defense pitches up to 4 human players against one super power AI in this momentous conflict. In the style of the survival maps, this scenario takes Dawn of War to new heights as you must mount both a strong defence and offence in order to win.
Download: Capitol_Defense
More Dawn of War Dark Crusade: FileFront's Dawn of War Dark Crusade Files
Battlefield 1942: Sadiz Assault
A map that follows the theme of the previously-released infantry map Sadiz. Having failed to secure victory in the previous battle, the British have been pushed back to a larger island where they hope to make a stand. The Germans are throwing an entire armoured division at the British, who plan to dig in at a town and small airstrip as their final stand.
Download: Sadiz Assault
More Battlefield 1942: FileFront's Battlefield 1942 Files
Company of Heroes: Alphaville
Well, this map looks like it'll be some fun. It's basically a small town, built on a river, with some forests around it.
Download: Alphaville
More Company of Heroes: FileFront's Company of Heroes Files
Battlefield 2: Operation Blue Pearl (SP) "I added singleplayer to Operation Blue Pearl. All bots are spawned in the boats and USAPC_LAV25 on the 32 and 64 size maps so that way the bots do not have to swim across the water."
Download: Operation Blue Pearl (SP)
More Battlefield 2: FileFront's Battlefield 2 Files
Battlefield 2142: Battlefield 2142 Edited Coop Maps No Vehicles
Modified stock maps for Battlefield 2142; Removed fog, snow, improved visibility with some flag changes putting you straight in to the battle. Edited for Battlefield 2142 Combat Assault mod but the developer has included the client.zip files for those wanting to play the maps in vanilla.
Download: Battlefield 2142 Edited Coop Maps No Vehicles
More Battlefield 2142: FileFront's Battlefield 2142 Files
Elite Force: Ancient Stargate
Developer LocutusOfBorg isn't one to churn out map after map in a frenzy, but boy do his maps rock when he does release them. This is the Ancient Stargate map which includes two interesting and ancient planets that you can travel to through a titular Milky-way Stargate (from Stargate SG-1).
Download: Ancient Stargate
More Elite Force: FileFront's Elite Force Files
Star Trek: Legacy: Volagnia (General Map Contest Entry)
Here we have map contest entry from tjoz who decided to submit a map from the upcoming Aftermath release, which is scheduled for next year.
Download: Volagnia (General Map Contest Entry)
More Star Trek: Legacy: FileFront's Star Trek: Legacy Files
S K I N S / M O D E L S
Jedi Knight III: Rahm Kota's Lightsaber
With the apparent release of the PC version of The Force Unleashed: Ultimate Sith Edition only a couple of months away, now seems like as good a time as any to start rolling out some new Force Unleashed mods! What we have here is a very impressive recreation of Rahm Kota's lightsaber hilt
Download: Rahm Kota's Lightsaber
More Jedi Knight III: FileFront's Jedi Knight III Files
Knights of the Old Republic: Pretty Admiral Dodonna
Sisiana returns with a mod which makes Admiral Dodonna look more beautiful. The author has always been a fan of Admiral Dodonna and had the following to say about her; "she was always pretty fly in my book. She was Admiral of the Republic and she helped destroy the Star Forge. You go girl!"
Download: Pretty Admiral Dodonna
More Knights of the Old Republic: FileFront's Knights of the Old Republic Files
Bridge Commander: Uss Arsenal and Gladiator
The USS Gladiator is a design varient of the Defiant class, with stronger hull plating, weaponry, and shields, specifically designed as a support vessel for the Arsenal
Download: Uss Arsenal and Gladiator
More Bridge Commander: FileFront's Bridge Commander Files
Knights of the Old Republic II: Force Fashion II
Just when you thought it was safe to assume there wouldn’t be any more to that robe mod that Jonathan7 made a while back, think again. He’s back with an update to this Jedi… err… Force Fashion mod and it’s ready for you to download for the sequel to 2003’s game of the year, Knights of the Old Republic II: The Sith Lords.
Download: Force Fashion II
More Knights of the Old Republic II: FileFront's Knights of the Old Republic II Files
Empire at War: Ebon Hawk
This is a model of the Ebon Hawk as seen in the KotOR game, it comes complete with landing animation, code and icon.
Download: Ebon Hawk
More Empire at War: FileFront's Empire at War Files
Jedi Knight III: Darth Caedus Skin Pack
Jacen Solo, son of Han and Leia, is popular enough of a character to have a bantha-load of books written about him or featuring him as one of the characters. At one point, or several points, he falls to the dark side, and becomes Darth Caedus. Now, Darth K-Diss, which is how I imagine his name is pronounced, has been reskinned off of the blondie Jaden model and put into our beloved game.
Download: Darth Caedus Skin Pack
More Jedi Knight III: FileFront's Jedi Knight III Files
Empire at War: Foray Corvette
Have you been waiting on the edge of your seat for Warb's next release? I hope so, since the Foray-Class Corvette is a nice addition to his growing collection of KotOR era releases. Like usual, his great model and skin comes with an icon and some coding.
Download: Foray Corvette
More Empire at War: FileFront's Empire at War Files
Knights of the Old Republic: Bastila's Default Clothes - Plunging Neckline & Hotpants
DarthParametric returns with a mod which reskins Bastila's default clothes to display more skin, there are a couple of versions one which is more extreme than the other. Both skins are very well done, as you will be able to see from the screenshots. The mod is a reskin so it is compatible with any other mod except one that reskins the same file.
Download: Bastila's Default Clothes - Plunging Neckline & Hotpants
More Knights of the Old Republic: FileFront's Knights of the Old Republic Files
We hope that you have once again enjoyed the Insider, stay tuned for the latest files/news next week; We would also like to take this opportunity to say 'thank you' to all those that have sent in content! if you see something that you would like to be added to the Insider, or have a suggestion, simply E-Mail us at The Insider! Until next week, Happy Gaming!
CnC4 QaA Round 3 - Official News Posted by: hagren on 10-02-2009 @ 17:39 - Source: Off. forums
This News Item has been viewed 3767 times!
CnC 3 News
As seems to slowly becoming a tradition, 2Poc posted a new QaA at the official CnC forums. Here's a snip:
Quote:Are there any structures that can be built besides defense turrets?
Yes! In addition to turrets, the defense player can build an array of supportive structures, including tunnel networks, stealth generators, shield generators, outposts, bunkers, and superweapons. In addition, many of the defensive structures are more than just simple turrets, and the way that you build your defensive grid will have a significant impact on the battles. The GDI rocket turrets, for example, use a system similar to the Patriot Missile System from Generals, allowing them to fire on enemies that a nearby turret can see, making proper creation of your rocket grid a very important gameplay element.
There was a issue with files being sent to us via the insite upload system. The issue was that some files seemed to not make it through to our ftp servers so we could not add them.
I am happy to report that even though some files still do this we are able to work around this small bug. The bug itself is currently being fixed but it does not effect you submitting your files in the normal way.
There are many reasons why you should use the upload system instead of the email. The main reason is you can set the file up your self. You can add your own description. readme and screenshots. The upload system also makes adding your files to the sites a lot easier for the staff and will usually result in them appearing on the sites quicker.
As always if you have any questions then let us know at network@filefront.com and we will answer them for you.
UPDATE.
Feel free to submit your files in the normal way. We have found the issue and our staff will be recieving instructions tomorrow about what to do if a file still reports the error to you.
There is a small error on how our back end sees certain files but the file is there so no work is lost and we can add your work to the sites.
All site managers please check the staff forums tomorrow.
Goody
FileFront Network Administrator.
Dear FileFront Users,
We would like to address some ongoing issues with our gaming sites. As most of you are aware there are a number of bugs that are currently affecting things like voting and, on rare occasions, the user upload system. We can assure you all that these issues are currently being worked on along with other areas of the whole of the FileFront sites. If you wish to upload a file you can contact your site via: team@XXXXfiles.com and send them the file directly through those site specific email addresses. We do encourage you to try and submit it via the upload system (if it is a small file) first; You can also upload your files directly to FileFront.com and use the server 2 server function that is available on the upload pages.
The system we employ is a custom made system so as you can imagine these things do take time. This coupled with the fact that since the take over in April, our tech team is drastically smaller than it was under Ziff Davis.
Some of you will no doubt say "it is just a few small bugs so just get them fixed", right? Well in some aspects that is true but first the cause needs to be identified and any fixes tested to make sure it does not break something else. This has happened many times under ZD so our Tech guys are airing on the side of caution.
We would also like you to take something else into account, Development.
Thats right, the development of these game specific sites. By today's standard, our back end is old and, to be honest, the sites themselves need to be overhauled. This is what we are doing right now on top of hunting down bugs. The development means a lot to both staff and you, the end user.
With a better back-end it will add functions and make the adding of sites for new games so much easier and quicker. The site will be redesigned to bring a fresh new look to them. Uploading your files should be easier and hopefully see them on the sites a lot quicker.
So why are we posting this? The answer is simple: Some of you may think that the sites are bieng neglected when the opposite is true. They are going through a massive development phase it is unfortunate that during this phase there has been some disruption to you, the end user and for that we apologize.
Please stick with us and if you have any questions then feel free to direct them to network@filefront.com
New CnC4 website revealed+ QaA Round 2 - Official News Posted by: hagren on 09-24-2009 @ 19:09 - Source: Off. website
This News Item has been viewed 4401 times!
CnC 3 News
With two new blogs, some new art/screenies and the pics previously featured in magazines now in high-res (not to mention BCPT bios), even the early main site is filled with content to be discovered by any visitor, and looks pretty spiffy doing it.
Video-Interview with Joe Kucan alias Kane - Media Posted by: hagren on 09-24-2009 @ 18:19 - Source: Youtube
This News Item has been viewed 4038 times!
CnC 3 News
Apoc added a pretty quirky, yet expectedly humorous vid which features Joe answering 10 questions, asked by CM Aaron "Apoc" Kaufman. But enough talking, let the vid speak for itself:
Staff Needed @ CnCWorld - Off Topic Posted by: JohnWE on 09-22-2009 @ 16:36
This News Item has been viewed 4319 times!
CnC 3 News
Chickendippers has let me know about the following opportunity to help out at his site, CNC World:
Quote:CnCWorld is advertising for a [B]vice webmaster or news poster [/B]to help keep CnCWorld fresh, with exciting and interesting new features, and the best source for C&C-related news.
Positions are unpaid, but there are perks; [B]free EA games[/B], [B]beta keys [/B]and who knows, maybe you'll get the opportunity to attend a future community summit?
So if you're interested in joining me, please email [url="mailto:chickendippers@cncworld.org"]chickendippers@cncworld.org[/email] and mention which position you're interested in.
In Addition, I'd like to extend the offer if anybody's interested in helping out with CnC-Files, feel free to contact me.
First CnC4 Q&A round - Official News Posted by: hagren on 09-19-2009 @ 03:07 - Source: Official forums
This News Item has been viewed 4890 times!
CnC 3 News
After the question topic surfaced just recently, EA posted the first Q&A for the newest CnC, Tiberian Twilight.
Here's a snip:
Quote:Can the support Crawler create any land units?
Yes, support has ground vehicles, including tanks. Their tanks tend to have special abilities which improve the quality of nearby allies. They can, of course, hold their own as well, but are that much more effective when supporting an ally.
Update.
Please submit files in the normal way now as we are able to add your files.
- The Network Staff
Hi all, we seem to be having an issue (on our end) with mirroring your file submissions, although everything that you, the developer, is required to do is not effected, what we, the Network Staff have to do to get your file mirrored to the site is. This only effects files that were sent in within the last three days.
We are working hard to get this resolved, but until we do, we would like you to submit your files to the team email belonging to the site...generally the email would be: team@xxxfiles.com Feel free to IM, email or go through the FileFront Forums to contact the site staff for the team email addy. As soon as this issue is resolved, we will let you know!!
If you have any questions, feel free to ask. We thank you for your patience and hope to have this cleared up ASAP!