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CnC 3 Downloads > Mods > Mini-Mods:
Termination
Filename: termination2dot3dot336.zip


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590.76 KB
Master Overmind
2671
09-17-2007
Mods > Mini-Mods


Average User Rating: 8.8
Number of Votes: 13
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Termination - File Description  


Description:
Termination is another example of a fun, simple mod. This mod tweeks a few things in the game, but with no custom models and only three custom units, it lags behind others.

As soon as you start a skirmish, you might notice that this mod screws with the build order a lot. Not only do you have to build a barracks to build a war factory, but you have to build a command post to build a crane. I don't see cranes being very useful that late into the game, so I see it as a senseless edit. Other than that, the tweaks and addition are creative and fun!

Three new units appear in the mod. The GDI Tiberium Truck, Nod EMP Truck, and The Alien Mutant. Although changed, no new models are on these units. There is also one new superweapon, The Liquid Tiberium Bomb, although considering the requirements for building it, you will probably never be able to build it. In addition, one or two new support powers are added to each side.

Being a small mod, Termination is a great download; just don't be expecting too many new units.



Termination - Screenshots  
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Termination - File Download Options  

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Termination - Readme  
Readme File:
>>> Command and Conquer: Termination - by Master Overmind of Borg

* Version 2.3.366 changes: *

>> Tehnical mod info and fixes:
> Supports low detail textures
> Fixed old beta 0.9.nnn Nod Crane bug
> Fixed Nod Campaign Terrorist vs. Wall bug
> Fixed GDI AI crash bug
> Fixed wall price balance
> Fixed SW and T3 Power drain balance
> Fixed GDI bunker repair bug
> Fixed Nod called Carryall showing pips

>> New units:
> GDI Tiberium Truck
> Nod EMP Truck
> Alien Mutant

>> New Structures:
> Alien Mutant Factory
x Alien Phase Reactor
> Alien Lightning Spike
> GDI Bunker
x GDI Spy Satellite Station
> Nod Artillery
> Nod EMP Control Center

>> New Powers:
> Alien Stormrider Armada
> Alien Planetary Aramda
> Alien Lightning Storm
> Nod Stealth Task Force
> Nod Beam Task Force
> Nod Venom Air Group

>> New Superweapons:
> Ultimate Superweapon: Liquid Tiberium Bomb

>> Start Units:
> Aliens Start with 4 Veteran Seeker Tanks
> GDI Starts with 3 Veteran Predator Tanks
> Nod Starts with 4 Veteran Scorpion Tanks

>> New Powers Specs:
> Alien Stormrider Armada calls 9 Stormriders
> Alien Stormrider Armada costs $15000
> Alien Stormrider Armada requires Gravity Stabilizer
> Alien Planetary Aramda calls 3 P.A.C.s
> Alien Planetary Aramda costs $9000
> Alien Planetary Aramda requires Signal Transmitter
> Alien Lightning Storm costs $3000
> Alien Lightning Storm requires Signal Transmitter
> Alien Lightning Storm lasts 60 seconds
> Nod Stealth Task Force calls 4 Stealth Tanks
> Nod Stealth Task Force costs $6000
> Nod Stealth Task Force requires Secret Shrine
> Nod Stealth Task Force units are L1 Veteran
> Nod Beam Task Force calls 3 Beam Cannons
> Nod Beam Task Force costs $3000
> Nod Beam Task Force requires War Factory
> Nod Beam Task Force Units are L2 Veteran
> Nod Venom Air Group calls 12 Venoms
> Nod Venom Air Group costs $12000
> Nod Venom Air Group requires War Factory
> Nod Venom Air Group Units are Veteran

>> General GFx changes:
> Modified camera settings to allow more zoom
> Modified stealth settings for the units to be more visible while stealth
> More tracks now visible (slightly higher GFx requirements)
> Improved visual particle and field particle quality
> Increased maxx quantity of particles and field particles

>> Directional Armor Changes:
> General Tanks: Side Armor - 125% damage
> General Tanks: Rear Armor - 150% damage
> General FVs: Side Armor - 150% damage
> General FVs: Rear Armor - 125% damage
> General Air Units Side Armor - 100% damage
> General Air Units Rear Armor - 200% damage
> General Rig Side Armor - 125% damage
> General Rig Back Armor - 125% damage
> Alien Seeker Tank Side Armor - 112% damage
> Alien Seeker Tank Rear Armor - 125% damage
> Alien Corrupter Side Armor - 100% damage
> Alien Corrupter Rear Armor - 150% damage
> Alien Tripod Side Armor - 100% damage
> Alien Tripod Rear Armor - 100% damage
> Alien Mothership Side Armor - 100% damage
> Alien Mothership Rear Armor - 100% damage
> Alien Stormrider Side Armor - 100% damage
> Alien Stormrider Rear Armor - 100% damage
> GDI APC Side Armor - 125% damage
> GDI APC Rear Armor - 125% damage
> GDI Juggernaught Side Armor - 112% damage
> GDI Juggernaught Rear Armor - 125% damage
> Nod Bike Side Armor - 175% damage
> Nod Bike Rear Armor - 125% damage
> Nod Avatar Side Armor - 112% damage
> Nod Avatar Rear Armor - 125% damage
> Nod Beam Cannon Side Armor - 112% damage
> Nod Beam Cannon Rear Armor - 112% damage
> Nod Flame Tank Side Armor - 135% damage
> Nod Flame Tank Rear Armor - 135% damage
> Nod Scorpion Tank with dozer blades Front Armor - 75% damage
> Nod Stealth Tank Side Armor - 112% damage
> Nod Stealth Tank Rear Armor - 112% damage
> Nod Venom Rear Armor - 125% damage
> Nod Vertigo Bomber Rear Armor - 150% damage

>> General additions and modifications:
> Added more colors (remoevd details - there will be separate description when the colors will be added)
> Added walls for all 3 factions
> Walls costs $100 / Hub
> Wall segments drain $20 / Segment
> Wall hub build time is 2s
> Added shroud
> Changed speed production while very low on power to slower
> AI Easy SP damage is 50%
> AI Hard SP damage is 125%
> Radar Jam duration +12.7%
> Fog respawn rate decreased to 10%
> Veteran L1, Veteran L2 and Elite (aka veteran, elite and hero) units are now more powerful
> Max selectable $ value for multiplayer is now $50k
> Tiberium consumption rate decreased to 50% (T fields will last 2 times longer)
> Tiberium / harvester transport reduced to 66.67%
> Blue Tiberium / harvester transport reduced to 50%
> Base defense Turrets promote

>> General structure and tech tree additions and changes:
> ConYards now cost $3000 like they suppose to
> You need battlelabs to build MCVs
> Radar moved to Radar Facilities, from not ConYard, to be actual radars
> War factories now require Barracks
> All Cranes require Radars
> All AI Turrets require Barracks
> All AT Turrets require War Factories
> Players can only build two cranes
> Structures auto-repair / regenerate 25% faster
> Power Plants give build radius of 100

>> General structure changes and additions:
> ConYards HP +20%
> Power Plants are blanced as follows: Alien: 20+20, GDI: 15+25, Nod: 25+15
> Alien Portal cost is now $500 (same as the other two barracks)
> Alien Power Plant costs $500
> Alien Power Plant upgrade costs $500
> GDI Power Plant costs $400
> GDI Power Plant upgrade costs $600
> GDI Tiberium Silo can hold 5000 resource units
> Nod Power Plant costs $600
> Nod Power Plant upgrade costs $400
> Nod Stealath Generator now cloaks itself too but costs $1200 and consumes more power
> Mod Tiberium Silo can hold 5000 resource units
> Cranes can now build everything again
> Alien Mutant Factory costs $1000
> Alien Mutant Factory can create mutants
> Alien Mutant Factory requires Portal
x Alien Phase Reactor costs $5000
x Alien Phase Reactor can generate power
x Alien Phase Reactor requires Power Plant
x Alien Phase Reactor requires Battlelab
x GDI Spy Satellite
x GDI Spy Satellite costs $2500
x GDI Spy Satellite reveals the battlefield
x GDI Spy Satellite requires Space Command Uplink
> Nod EMP Control Center
> Nod EMP Control Center costs $2500
> Nod EMP Control Center fires an EMP
> Nod EMP Control Center requires Operations Center

>> Base defenses changes and additions:
> Alien Buzzer Hive costs $750
> Alien AT Turret costs $1500
> Alien AT Turret damage +44%
> Alien AA Turret costs $1000
> Alien AA Turret damage +16.66%
> Alien Tesla Column costs $2500
> Alien Tesla Column HP is now 8000
> Alien Lightning Spike costs $1000
> Alien Lightning Spike does not require power
> Alien Lightning Spike requires Drone Platform or Foundry
> Alien Lightning Spike damage +13%
> GDI AI Turret costs $750
> GDI AI Turret damage +25%
> GDI AT Turret costs $1500
> GDI AT Turret damage +30%
> GDI AA Turret costs $1000
> GDI AA Turret damage +16.66%
> GDI Sonic Cannon costs $2500
> GDI Sonic Cannon HP is now 8000
> GDI Battlebase costs $3000
> GDI Battlebase HP +100%
> GDI Battlebase Turrets damage +20%
> GDI Bunker costs $1000
> GDI Bunker can hold 4 squads
> GDI Bunker does not require power
> GDI Bunker can also be build by Crane
> GDI Bunker requires ConYard/Crane
> Nod AI Turret costs $750
> Nod AI Turret damage +50%
> Nod AT Turret costs $1500
> Nod AT Turret damage +43%
> Nod AA Turret costs $1000
> Nod AA Turret damage +16.66%
> Nod Prism Tower costs $2500
> Nod Prism Tower HP is now 8000
> Nod Prism Tower damage +25%
> Nod Prism Tower range is slightly higher (+6%)
> Nod Prism Tower does 116% damage when overpowered
> Nod Prism Tower range 116% when overpowered
> Nod Prism Tower RoF 116% when overpowered
> Nod Prism Tower can be overpowered by a maximum of 3 units.
> Nod Prism Tower can resist EMP if overpowered
> Mod Artillery Costs $3000
> Nod Artillery does not require power
> Nod Artillery requires Battlelab
> Nod Artillery has a build limit of 2

>> Side specific units changes:
> Neutral Mutants damage +66.67%
> Neutral Mutants burst +1
> Neutral Mutants cost $1000
> Neutral Viceroid damage +40%
> Neutral Viceroid HP +200%
> Alien Stormrider costs $1600
> Alien Stormrider AA damage +20%
> Alien Stormrider AG damage +50%
> Alien Corrupter damage +20%
> Alien Seeker build speed -20%
> Alien Devourer costs $1500
> Alien Devourer damage +10%
> Alien Devourer upgraded damage +6.25%
> Alien Devourer upgraded damage duration +150%
> Alien Tripod costs #3500
> Alien Tripod damage +20%
> Alien Gun Walker build speed -20%
> Alien Gun Walker damage +10%
> Alien Gun Walker cost -12.7%
> Alien Strom back when Harvester dies
> Alien Harvester death Strom duration -50%
> Alien Devastator Range +10%
> Alien Explorer requires Alien Control Center
> GDI Harvester damage +14.3%
> GDI Commando costs $2500
> GDI Commando damage +29.66%
> GDI Commando range +8%
> GDI Mammoth Tank costs $3500
> GDI Mammoth Tank HP +20%
> GDI Mammoth Tank damage +20%
> GDI Mammoth Tank upgraded damage +20%
> GDI Predator Tank costs $1200
> GDI Predator Tank build speed -20%
> GDI Predator Tank upgraded damage +5%
> GDI Predator Tank HP -3%
> GDI Pitbull costs $800
> GDI Pitbull build speed -20%
> GDI Zone Trooper costs $1600
> GDI Juggernaut costs $2500
> GDI Juggernaut HP +20%
> GDI Juggernaut Damage +10%
> GDI Juggernaut Range +7.7%
> GDI Juggernaut Bombard damage +50%
> GDI Sniper RoF +25%
> GDI Sniper Range +5%
> GDI Grenade Damage +20%
> GDI Tiberium Truck costs $1100
> GDI Tiberium Truck has 1000HP
> GDI Tiberium Truck suicides
> GDI Tiberium Truck does extreme damage vs. Tiberium - based stuff
> GDI APC Mine damage +25%
> GDI Rig costs $3000
> GDI Rig HP +40%
> GDI Orca Missile speed +100%
> GDI Orca damage +9.1%
> GDI Orca Burst -1
> GDI Surveyor requires GDI Command Post
> Nod Commando costs $2500
> Nod Commando damage +29.66%
> Nod Commando range +8%
> Nod Avatar can fire while moving
> Nod Avatar costs $2500
> Nod Avatar damage +50%
> Nod Scorpion Tank costs $900
> Nod Scorpion Tank build speed -20%
> Nod Scorpion Tank damage +20%
> Nod Scorpion Tank upgraded damage +5%
> Nod Attack Bike HP +10%
> Nod Attack Bike build speed -20%
> Nod Shadow HP +33%
> Nod Shadow Pistols are now dual
> Nod Armageddon Bomber HP +20%
> Nod Beam Cannon range +11%
> Nod Stealth Tank HP +6.25%
> Nod Stealth Tank burst +1
> Nod Venom costs $1000
> Nod Venom HP +10%
> Nod Venom damage +30%
> Nod Venom upgraded damage +25%
> Nod Buggy burst +1
> Nod Fanatic damage +25%
> Nod Fanatic costs $750
> Nod EMP Truck costs $1500
> Nod EMP Truck has anti-infantry turret
> Nod EMP Truck has 500HP
> Nod EMP Truck explodes when destroyed
> Nod EMP Truck EM Pulse range -38.5%
> Nod Mine damage +20%
> Nod Bike HP +20%
> Nod Confessor damage +150%
> Nod Confessor HP +25%
> Nod Emissary requires Nod Operations Center

>> Power changes:
> GDI Ariborne costs $2100
> GDI Airborne drops 3 Veteran Rocketmen Squads
> GDI Airborne drops 3 Veteran Riflemen Squads
> GDI Bloodhounds costs $4500
> GDI Airborne drops 3 Veteran Pitbulls
> GDI Airborne drops 3 Veteran APCs
> Nod EMP Upgrade cost +50%
> Nod Dozer Blades cost 50%
> Nod Cloaking cost -20%

>> Superweapons changes:
> GDI Ion Cannon damage +31%
> GDI Ion Cannon charge time: 10m
> Nod Nuke range +33%
> Nod Nuke charge time: 10m
> Alien Rift Generator damage +25%
> Alien Rift Generator range +12.7%
> Alien Rift Generator charge time: 10m
> Liquid Tiberium Bomb requires Alien Signal Transmitter
> Liquid Tiberium Bomb requires Alien Technology Assembler
> Liquid Tiberium Bomb requires GDI Space Command Uplink
> Liquid Tiberium Bomb requires GDI Tech Center
> Liquid Tiberium Bomb requires NOD Tech Assembly Plant
> Liquid Tiberium Bomb requires NOD Nod Tiberium Chemical Plant
> Liquid Tiberium Bomb reload time: 15m
> Liquid Tiberium Bomb does absolute damage

>> Upgrades changes:
> GDI Railgun upgrade costs $4000
> Nod Laser Capacitors upgrade costs $4000
> Nod Tiberium Infusion costs $1000
> Alien Shields upgrade costs $4000

>> Colors:
> Black
> Red
> Blood Red
> Orange
> Gold
> Borg Yellow
> Yellow
> Lime
> Green
> Shadow Green
> Sky Green
> Cyan
> Sky Blue
> Blue
> Type-R Purple
> Type-B Purple

Note: The lines marked 'x' are not yet implemented; the ones marked '?' are untested and the ones marked '>' are implemented and working.


Termination - User Comments  
The following comments are owned by the user that posted them. Command & Conquer Files is not responsible for their content.

Total comments: 20 | Last comment: 06-27-2008 at 22:24

Click the Expand symbol to expand all comments (view full comments)

 Expand#1 - Posted by: CnC_Fin (Member) - 09-17-2007 at 21:34

 Expand#2 - Posted by: Necromind (Member) - 09-18-2007 at 00:30

 Expand#3 - help somthings wrong - Posted by: timpie (Member) - 09-19-2007 at 09:01

 Expand#4 - Posted by: swort (Member) - 09-20-2007 at 02:21

 Expand#5 - dont work - Posted by: timpie (Member) - 09-20-2007 at 09:12

 Expand#6 - Posted by: JohnWE (Staff) - 09-20-2007 at 11:14

 Expand#7 - Posted by: swort (Member) - 09-20-2007 at 17:29

 Expand#8 - it works thx - Posted by: timpie (Member) - 09-22-2007 at 09:28

 Expand#9 - Posted by: Dawn_of_stuff (Member) - 09-22-2007 at 21:41

 Expand#10 - Posted by: Mr.Funsocks (Staff) - 09-23-2007 at 19:39

 Expand#11 - mod - Posted by: timpie (Member) - 09-24-2007 at 06:08

 Expand#12 - Awesome! - Posted by: Spawnz (Member) - 10-17-2007 at 09:14

 Expand#13 - Just a few thin that could make this mod a bit batter - Posted by: cardassio (Member) - 10-19-2007 at 06:35

 Expand#14 - Posted by: Azarath08 (Member) - 10-28-2007 at 08:06

 Expand#15 - Posted by: Azarath08 (Member) - 10-28-2007 at 09:19

 Expand#16 - and oh yah - Posted by: Spawnz (Member) - 11-06-2007 at 06:28

 Expand#17 - Posted by: commando_fire_blaze (Member) - 04-06-2008 at 00:32

 Expand#18 - Posted by: commando_fire_blaze (Member) - 04-06-2008 at 07:22

 Expand#19 - Posted by: commando_fire_blaze (Member) - 04-07-2008 at 07:00

 Expand#20 - Nice!!! - Posted by: Joel8160 (Member) - 06-27-2008 at 22:24



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