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Red Alert 3 Patch (1.05 Thai)
Filename: redalert3_thai_patch1.05.exe

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1.05 Thai
Red Alert 3 > Patches

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Related Files:
Latest 5 Red Alert 3 > Patches:
- Red Alert 3 Patch (1.05 English)
- Red Alert 3 Patch (1.05 Russian)
- Red Alert 3 Patch (Polish 1.05)
- Red Alert 3 Patch (1.05 Korean)
- Red Alert 3 Patch (1.05 Italian)

5 Other Files by EA:
- Complete Tiberium Concept Art
- Red Alert 3 Mod SDK UI Source Pack
- Red Alert 3 Mod SDK Worldbuilder
- Red Alert 3 Mod SDK
- Red Alert 3 Patch (1.05 English)

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Red Alert 3 Patch (1.05 Thai) - File Description  

Red Alert 3 Patch changes many different aspects of the game play in Red Alert 3. To see the full list, read the readme for all of the information regarding the patch.

Red Alert 3 Patch (1.05 Thai) - File Download Options  

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Red Alert 3 Patch (1.05 Thai) - Readme  
Readme File:
Command & Conquer(tm) Red Alert(tm) 3
Version 1.05 Patch Notes - December, 2008

This patch for Command & Conquer Red Alert 3 fixes several
exploits and bugs, improves balance, provides assorted user interface
enhancements, and more.

· During Skirmish and Multiplayer games, Engineers will now take
several seconds to successfully capture a structure. During this time
the Engineer will be vulnerable to attack.

· Reduced the power requirement for the Empire of the Rising Sun
Refinery from 55 to 50.

· Reduced the cost of the Allied Harvester from 1400 to 1000.

· The Allied Refinery's sell price has been increased from 300 to 500.

· The Vindicator should now do 50% less damage versus Empire of
the Rising Sun Cores.

· The Mecha Tengu's anti-air weapon damage has been increased from
15 to 23.

· The Vindicator and Century Bomber will now properly receive the
additional ammo if grounded when Advanced Aeronautics is purchased.

· Units in aggressive stance will now auto-acquire enemy Tank Busters in
their spider holes.

· Fixed an exploit where players could get two infantry units out of a
Power Plant when selling it.

· Construction Yards will now spawn an Engineer when destroyed.

· Construction Yards will now spawn an Engineer when sold on
the water.

· Akula Subs will now be much easier to target as they surface to fire.

· The Soviet Ore Collector now has a proper cooldown time on its
secondary ability.

· The Soviet Super Reactor will now damage aircraft when destroyed

· Fixed a bug where the Hammer Tank was not receiving a damage
increase on its Leech Beam after attaining veterancy.

· The King Oni will now perform a melee attack when attacking enemies
nearby, which will also cause meta-damage to infantry.

· Fixed a bug where Hospitals were not healing infantry units garrisoned
inside vehicles.

· The Shogun will now properly fire all of its laser cannons when
automatically attacking structures in aggressive stance.

· The Hammer Tank will now receive health when using its Leech Beam
against an enemy that has Point Defense Drones.

· Fixed an exploit where players could get the Sky-wing to land on
dry land.

· The map reveal from Observation Posts is no longer obstructed by
various terrain heights.

· Engineers targeted with Cash Bounty will no longer provide funds
when the engineer captures a structure.

· The Apocalypse Tank can now properly change targets when using
its Magnetic Harpoon ability.

· Fixed an exploit where the Javelin Soldier could remain fully locked
onto their target even after moving.

· Fixed a bug where the Terror Drone would maintain its Stasis Ray
even though it switched to Dismantler Claws.

· Fixed an exploit where players could create more than 4 docking
aircraft per airfield or airbase.

· Fixed an exploit where players could change faction right before
the game countdown finished.

· Fixed an exploit where players could disconnect from games and
still gain benefits to their record.

· In 2v2 team games, teammates will always start next to each other.

· Fixed exploits where the starting game countdown wouldn't stop if a
player changed game parameters in the final second.

· Added several Co-op lobbies to the lobby list.

· Added the ability to see a player's stats in the online lobbies.
By hovering over a player's name, this will display a summary of that
player's wins, losses, and rank.

· Vertical sliders in the menus can now be scrolled using the mouse

· Added the Broadcast option under the Rules Tab for Custom online

· When players change map size in the game setup screen, the
appropriate number of slots will be opened.

· The custom match lobby list will now display icons for Clan, VOIP,
Custom Map, and Passworded games in the Status column.

· Added the proper Observer panel when observing online matches.

· Added the ability to Whisper to players in different lobbies.

· Players can now see Whispers while in the Game Setup screen of
an online match.

· The host of a Co-op campaign match will now receive a notification
when they send an invite to other players.

· When editing hotkeys or VOIP settings, they will now only be
changed for the current active profile.

· The player will no longer be kicked back to the main menu after
entering an incorrect password for an online game.

· At least two extra mouse buttons can now be assigned to
commands in the Custom Hotkeys screen.

· Added a visual indicator in-game to display whether a player is
using Team or Global VOIP chat.

· Players will now receive a message that the lobby is full when
attempting to join a full lobby.

· Added a refresh button onto the custom match lobby screen.

· Added more details into the invite request a player has received.

· Fixed a bug where Burst Drones were not inflicting damage
when activating their secondary ability before attaching to a vehicle.

· Fixed a bug where the progress bar for structures was not displaying
when their production was paused.

· Fixed a bug where the Terror Drones were receiving a garrison cursor
when hovering over civilian buildings in the shroud.

· If the Stingray uses its secondary ability on water and then moves onto
land, the ability button will now properly display the cooldown time.

· Fixed a bug where corrupted graphics would display when issuing Planning
Mode commands extremely close to the selected unit.

· Fixed a bug where Spies would retain the Tesla effect after using Bribe while
disguised as a Tesla Trooper.

· The Mission Menu map will now properly display bridges.

· The Riptide ACV will now properly fire its torpedoes when force firing in the

· A Terror Drone will now properly grey out the unpack command of an
enemy unit affected by the Stasis Ray.

· Fixed a bug where units would potentially warp when being disengaged
from an enemy Apocalypse Tank's magnetic harpoon.

· A Reverse Move command will no longer be cancelled when a non-movement
secondary ability is toggled midway through the move command.

· Fixed a bug where the King Oni wouldn't do any damage with its Bull Rush
if used before reaching its build waypoint.

· Empire of the Rising Sun vehicles can no longer transform through bridges.

· Fixed a bug where Empire of the Rising Sun cores were not unpacking if
the player saved a game while the core was moving to its destination.

· Fixed a bug where hosting or joining a multiplayer match was causing
your VOIP settings to default to Voice-Activated.

· Fixed a bug where VOIP settings were being set back to default after
finishing a game.

· Torpedoes will no longer follow amphibious units onto land.

· Fixed a bug where the Twinblade would sometimes go underground
when attempting to pick up passengers.

· Fixed a bug where the Terror Drone would sometimes have difficulty
garrisoning inside a Twinblade.

· Fixed stability issues with joining, leaving, and re-joining network games.

· The research of Heightened and Max Clearance can now be continued
after being paused.

· Twinblades will no longer be damaged when picking up a vehicle
infected with a Terror Drone.

· Fixed an issue where aircraft would go underground when landing at
their airfield or airbase.

· The Apocalypse Tank will now display its grinder effects on Medium and
lower LOD

· Fixed a bug where your Co-commander's MCV would sometimes fail
to unpack after destroying the Tesla Coils in mission Allied 03.

· Fixed a desync for when an observer toggled between players
in an online match.

· Added DRM Deauthorization into both the launcher and Options
menu in-game. Clicking the "Deauthorize" button will deauthorize
the computer from playing Red Alert 3, allowing players to
run the game on a different computer. Restarting the game on the
original computer will reauthorize Red Alert 3 on that machine.

· Added status pips for units being healed by Hospitals.

· The Bullfrog can now target an area for passengers to be ejected
even if that area is currently out of range.

· After the Free Trade power is purchased, additional numbers will now
display from refineries indicating the power's benefit.

· Infantry will now play a meta-impact animation when hit with V4 rockets.

· Tanya will now receive a C4 cursor when hovering over enemy
vehicles and ships.

· The Chrono Rift/Chasm/Fissure powers have had their portraits updated to
better reflect the functionality of the powers.

· Commando units will no longer receive a garrison cursor when hovering over
Ore Nodes and tech structures under the fog-of-war.

· Chrono Rifted units can now be selected by control group number after
warping back in.

· Valid structures will now receive a rally point mouse cursor when hovering over

· Conscripts, Peacekeepers, and Imperial Warriors will now receive a
counter-garrison cursor when hovering over valid civilian structure targets.

· The Yari Mini-Sub will now reliably hit Yuriko with its secondary kamikaze

· Added Ammo Pips for respective units into their portrait.

· Units with the disguise ability will now display a unique disguise cursor
when hovering over valid disguise targets.

· Burst Drones that are attached to units will now show up on the mini-map.

· Vehicles that have been pilot sniped can now be crushed appropriately.

· Added a sound effect for placing camera bookmarks.

· Added a sound effect for the game countdown timer

· Added Victory/Defeat music to the end of a multiplayer match.

· Improvements to how stats are tabulated in the post-game summary.

· Improved the overall AI management of Harvesters.

· Improved the push-to-talk functionality of VOIP while playing a Co-op
campaign mission.

· Power Plants will now turn dark when infiltrated by an enemy unit.

· The Athena Cannon will now receive unique firing FX when it achieves
Heroic veterancy.

· The Dolphin will now receive unique firing FX when it achieves Heroic

· The Striker VX will now receive unique firing FX when it achieves
Heroic Veterancy.

· The Sky-wing will receive unique firing effects when it achieves
Heroic Veterancy.

· The wrench repair icon will now display on structures that are
being repaired by your co-commander.

· Infantry units will now correctly evacuate from a transport vehicle
that has been pilot sniped by Natasha.

· Replays will now provide users with a Telestrator.

· Added descriptive text for the "Destroy the Generators" bonus
objective in campaign mission Allied 05.

· Added an extra health bar to the Athena Cannon to indicate the
strength of its shield and/or point defense drones.

· The first unit selected for Chrono Swap will now have an icon
denoting its selection.

· Infantry units will now fall to the ground when killed while

· Expanded the variety of animations for Yuriko Omega.

· Added several people to the game's credits.

· Fixed various typos and made certain dialog messages more clear.

· Various other bug fixes.

Command & Conquer Red Alert 3
Version 1.04 Patch Notes - November, 2008

This patch for Command & Conquer Red Alert 3 improves the
reporting of online games to the ladder and player's stats.

This patch also changes player names in online lobbies to
be listed alphabetically.

Command & Conquer Red Alert 3
Version 1.03 Patch Notes - October, 2008

This patch for Command & Conquer Red Alert 3 reduces the chance
of receiving a black screen when attempting to log online.

Command & Conquer Red Alert 3
Version 1.02 Patch Notes - October, 2008

This patch for Command & Conquer Red Alert 3 reduces the chance
of receiving a frozen black screen when entering the Main Menu.

Command & Conquer Red Alert 3
Version 1.01 Patch Notes - October, 2008

This patch for Command & Conquer Red Alert 3 makes improvements
to the multiplayer game invite system, which should cause
invitations to cooperative and competitive matches to work more

End of Patch Notes File

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