[Register] [785313 Members] [142197 Online; 351 Members, 141846 Guests]  
Command and Conquer 3
File Search

CnC Red Alert 2 Downloads > Official Releases > Patches:
Red Alert 2 - Official Patch 1.6 (English)
Filename: ra21006en.exe

Date Added:
Type / Category:
2.81 MB
Red Alert 2
Official Releases > Patches

Average User Rating: 7.6
Number of Votes: 2105
Related Files:
Latest 5 Official Releases > Patches:
- Yuri's Revenge Patch 1.001 English
- Red Alert 2 Patch 1.006 Korean
- Red Alert 2 Patch 1.006 French
- Red Alert 2 Patch 1.006 German
- Red Alert 2 Patch 1.006 Chinese

5 Other Files by Westwood:
- Red Alert 2, Offical Mappacks 1 through 12
- Official Tiberian Sun Demo
- Tiberian Dawn Cutscenes
- Tiberian Dawn Briefing Videos
- RA2 Themes

 Featured Content

 The Files
 » CnC Downloads
    - C&C3 Tiberium Wars
    - Red Alert 3
    - RA2 & Yuris Revenge
    - Generals & Zero Hour
    - Renegade
    - Tiberian Sun
 » File Search
 » Submit Files

 The News
 » News
 » News Archive
 » Submit News

 » Articles
 » FanArt
 » Interviews
 » Tutorials
 » Contests

 The Games
 » C&C3 Tiberium Wars
 » Generals & Zero Hour
 » Renegade
 » RA2 & Yuris Revenge
 » Tiberian Sun
 » Classic Games

 The Community
 » Official EA Forums
 » Links
 » CnC Series Forums
    - CnC General
    - Modding & Editting
    - Problems & Help
    - Clan Forums
 » Submit PotD
 » PotD Archive

 The Site
 » Latest Poll
 » Rules
 » Staff
 » Apply To Volunteer
 » Link to us

Red Alert 2 - Official Patch 1.6 (English) - File Description  

Our first ever Red Alert 2 file! As promised we are launching our Red Alert 2 section! Here is the most up to date patch available for the game, I won't bother giving a complete description here, the readme is far better at that then I could be!

Take a look below for more details! And remember to submit your Red Alert 2 files to generalsparky@generalsfiles.com

Red Alert 2 - Official Patch 1.6 (English) - File Download Options  

Primary Download Locations:
Provided by:
Worldwide Mirror by FileFront
usa - USA Central USA Central

Download from Worldwide Mirror by FileFront Download Red Alert 2 - Official Patch 1.6 (English)!

Red Alert 2 - Official Patch 1.6 (English) - Readme  
Readme File:
Command & Conquer: Red Alert 2TM


Copyright 2000 Electronic Arts Inc. All rights reserved.
Westwood StudiosTM is an Electronic ArtsTM brand.


Patch 1.006

June 6th, 2001


Minor Quickmatch client bug fix.


Patch 1.005

May 25th, 2001

For latest news and updates visit WWW.WESTWOOD.COM

-----------------------------------TOP SECRET--------------------------------


Thanks for your continued participation in the war effort. We have been able
to make some modifications to your tactical display that should improve your
experiences on the battlefield.

Good Luck.

--President Michael Dugan



* Chrono IFV no longer loses its target when selecting a target further
than his firing range. Now it moves within attack range and fires without
losing focus at any moment.
* Modified official maps are not transferred over Internet games.
* If a player disconnects 3 times in one game for durations more than 25
seconds each, the game will finish and be awarded to the non-
disconnector at the 3rd time.
* If walls or other buildings block the Soviet Barracks exit, no unit is built
even if the user has a Cloning Vat. The cost is refunded to the player.
* No other infantry units other than those with explosives can blow up
buildings when joining to a Tanya command waypoint.


New Features
* NAT (Network Address Translation) and Firewall support (Notice: See
Firewall & NAT Support later on this document)

* In 4 player Internet games, Red Alert 2TM now behaves correctly and
continues the match with the remaining players when the host loses
* The game now behaves correctly by continuing 4 player Internet
games when the host gets disconnected from his ISP but is able to
reconnect in time.
* In-game chat, whenever the user types a message longer than a
screen width the text is transmitted and displayed properly.


Red Alert 2TM now automatically supports firewalls and network address
translating (NAT) while playing on Westwood Online.

Note: in this document the term "firewall" is used to refer to both firewall
and "network address translation" products.

The following hardware/software was used in testing:

Linksys BEFSR11 / BEFSR14
Netgear RT311 / RT314
DLink DI-701 / DI-702
SonicWall Tele / Soho2

Windows 98 ICS (Internet Connection Sharing)
Sygate Home Networking 4.0
NAT32 Plus 1.4 (build 1-16-01)

Even if your firewall was not listed, it is likely that it will work with this patch.
Many firewalls have the same behavior.

Automatic Firewall/NAT support

Red Alert 2TMnow automatically supports the above firewalls out of the box,
with no need to configure esoteric settings on the firewalls, such as port
forwarding, triggers, static mapping or any of the other complicated settings
that might otherwise be needed.

Support is complete and transparent, including the following features:

1. Supports hosting or joining any game when behind a firewall.
2. Supports multiple players behind the same firewall; if you have more
than one system on a home LAN sharing a cable modem, DSL or other
connection you can now play against each other or against other
players on the Internet.

Now when a game is launched on Westwood Online, you will see a
"Connecting To Other Players" dialogue box. Here you will be able to see
your connectivity to the other players in the game. If any player cannot
establish a connection with another, the game will not launch. A message will
appear explaining who is having difficulty connecting.

It is necessary on some firewalls to wait for packets to be received from other
players before trying to connect. If your firewall has this behavior, you will
need to enable "Send Delay" in the network options. From the main menu,
select "Options" then "Network". Using this setting may cause connection
problems with other players if used unnecessarily. Please refer to your
firewall documentation to see how your firewall operates. (note: Netgear
firewalls model numbers RT311 & RT314 were found to require this setting
during our testing)

Note to firewall manufacturers: if your firewall products are not among the
tested firewalls we'd love to hear from you! Contact
gameresearch@westwood.com in Westwood Studios

Manual Firewall/NAT support

In addition to the automatic firewall support features listed above, we have
included an advanced setting for advanced users that can be used if all else
fails. From the main menu, select "Options" then "Network". Under the
"Internet Firewall Settings" section you'll see a "port number" option, which can
be used to instruct Red Alert 2TM to always use the port specified here. You
should use a port number between 1024 and 65535. Every computer that you
want to play the game on should be given a different port number if they are
all behind the same firewall.
To return to the automatic mode, remove the port number from the "port
number" edit box.

If you specify a port for Red Alert 2TM to use then you will have to manually
configure your firewall with static IP and port forwarding to route packets to the
correct computer. Each firewalls configuration method is different so consult
your firewalls documentation for instructions on how to do this. You will
probably have to assign a static IP to each computer connecting to the firewall
otherwise the static forwarding rules may not work after restarting a computer
or firewall.

Dual Network Cards in Windows 98

A Windows 98 client can only have one gateway at a time. This means that if
you are running Red Alert 2TM in a Windows 98 machine that has 2 or more
network cards you will need to get sure that the traffic is going through the
right one. The best way to do this is disabling all network cards except the one
who gives you the connectivity to the Internet/LAN. Otherwise you can have
connectivity problems when running Red Alert 2TM.


FinalAlert 2TM is a mission editor for Red Alert 2TM. It can be downloaded from
www.westwood.com free of charge. Westwood Studios and the original
FinalAlert developer have been hard at work adding and improving
functionality. Here are some of the items we've been working on.

* Framework mode is now included.

* Allows raising and lowering of tile placement heights.

* Randomizes land tiles within the editor to improve open area aesthetics
in the map.

* Fixes bugs for raising/lowering terrain. FinalAlert 2TM used to create
map holes that are very difficult to detect and fix. Framework mode
helps with this a great deal also.

* Includes an indication of current terrain height.

* Includes an indication of current ore/gem count on map.

* Includes Uninstall.

* Increased time allowed on Westwood Online to transfer maps between
players. Now up to 3 minutes.

* Only allows FinalAlert 2TM map sharing in non-tourney games.

* Allows sharing of map names.

* Includes random tree placement tool.

* Optimizes the FinalAlert 2TM map load times, especially when there are
lots of custom maps in the game folder.

* Red Alert 2TM will not add starting spots to a FinalAlert 2TM map if it has
2 or more predefined starting spots.

* Red Alert 2TM now can now use maps created with FinalAlert 2TM in all
game modes.

* Allows map names to appear when using FinalAlert 2TM (User created)

Please note: When a custom made map is transferred to a guest player, it will
not become available in the map listing until Red Alert 2TM is restarted.
Therefore, if more than one game is going to be set on a custom map, it is
recommended that the guest(s) quit the game after the first match (once the
map has been transferred). Otherwise the map will be transferred every time
a new game is started.

Red Alert 2 - Official Patch 1.6 (English) - User Comments  
The following comments are owned by the user that posted them. Command & Conquer Files is not responsible for their content.

Total comments: 14 | Last comment: 08-21-2014 at 01:36

 #1 - 08-22-2003 at 06:17
Joined: May 2nd, 2003
Posts: 144
is there still an online community for ra2???

 #2 - 08-22-2003 at 06:50
General Sparky
Joined: March 1st, 2003
Posts: 735
I think so...if not we're going to rebuild it!

 #3 - 08-22-2003 at 20:50
Joined: May 2nd, 2003
Posts: 144
I'll reinstall it,
mayb more ppl will if u keep goingHmmm Donut!

 #4 - 12-11-2005 at 14:19
Joined: December 11th, 2005
Posts: 1
could someone e-mail me the ini nuke code for capturing silos( I'm a super nubeee) been looking and trying everything v v v. grateful

 #5 - 12-02-2006 at 02:44
From: (delft)
Joined: November 12th, 2006
Posts: 247
use tibed yo!
search it and install the demo noob.smile
i do it too and it's very cool.
it's an unit editorRockTwo Thumbs Up!

 #6 - 12-02-2006 at 02:45
From: (delft)
Joined: November 12th, 2006
Posts: 247
tibed you can find at http://www.tibed.net

 #7 - 09-06-2007 at 17:35
From: (Florida)
Joined: August 8th, 2007
Posts: 60
this is for the people having trouble with the new video cards crashing during the intro...

1. after installing the game start the game just as normal.
2. when it jams hold CTRL, ALT, and DELETE and wait a minute or two.
3. when it pops go to processes and close game.exe.
4. start the game up again.
4. when it gets to the WestWood into to repeatedly pres ESC.

It should now go straight to the main menu.

 #8 - Having trouble getting connected - 01-07-2009 at 13:30
From: (Linthicum, Maryland)
Joined: January 7th, 2009
Posts: 1
Can anyone help me get online? It won't let me register even after I got the 1.006 patch. I've tried everything! It's giving me a fatal error every time.

 #9 - Patch error! - 05-31-2009 at 14:21
Joined: May 31st, 2009
Posts: 1
hi, please help me, when I run the patch RA21.006.exe in the game comes out I wrote this message: Old file not found. However, a file the same name was found. No update done since file contents do not match. Can you help?

 #10 - 04-22-2011 at 09:19
From: (caiyro)
Joined: April 22nd, 2011
Posts: 1

 #11 - 10-21-2011 at 00:12
Joined: October 21st, 2011
Posts: 2
I get the same error. It says
Old file not found. However, a file the same name was found. No update done since file contents do not match.
what do i do?

 #12 - 06-27-2012 at 10:02
Joined: June 27th, 2012
Posts: 1
please help me!!!
I have a big problem with pc game Command and Conquer Red alert 2.
When i start the first mission of campain (soviet or allied) every my soldiers
die and my buildings explode after 5 second after the beginning.
So the mission failed and i can't play anymore.
This happens every times when i start the campain or skirmish.
What's the problem?..The game is new and original.
I have reinstall the game and install the patch but nothing change.
My software is win7...is this the problem???or what???

 #13 - 08-21-2014 at 01:33
From: (CA)
Joined: August 21st, 2014
Posts: 2
Will sure try this one, it is exactly like the games I am playing at a href="http://www.iphysicsgames.com/" rel="dofollow">http://www.iphysicsgames.com/</a>.

 #14 - 08-21-2014 at 01:36
From: (CA)
Joined: August 21st, 2014
Posts: 2
Will sure try this one, it is exactly like the games I am playing at a href="http://www.iphysicsgames.com/" rel="dofollow">http://www.iphysicsgames.com/</a>.

When posting comments, you must follow these rules:
  1. No "Yay I got First Post!" posts, no exceptions and no matter what other content the post has!
  2. No Pornographic Material. Any sexually oriented imagery or links to such content will not be tolerated.
  3. No Warez or Illegal Software. This includes linking to software, posting about it, and suggesting to get it.
  4. No Cursing or Swear words. We encourage you to use our comment sections as a forum to debate files, news, etc., but please use proper adjectives to express yourself. We will not tolerate abuse upon another member or author.
  5. No Attacks / Retaliation of any kind against a member, or group of members.
  6. Please do not advertise for other sites or forums here.
  7. Maximum of 3 smileys per regular member.
The high interactivity of this site should be considered a luxury, not a right. If you cannot follow these simple rules, you can and will be warned or banned from the comments, site or the entire network for any period of time.
Now enjoy yourself and behave!

  • Register: To get your own Username, click here!
  • Forgot your password? click here!
  • You can use UBB here!
Username:     Password:  
Remember my username and password
Comment Title:
Your comments for this File please:

 Latest Files
 » Zero Hour Little.. (1.0)
 » GDI NORAD Air Defe.. (2)
 » For Glory.. (Beta v0.02)
 » Drachenfels (1)
 » Route 66 Forever (1)
 » GDI NORAD Air Defe.. (1)
 » Red Pass 6 Playe.. (1.0)
 » Vietnam War (Tet d.. (1)
 » cold_water.zip
 » Capture Europe (1)

 Latest News
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..

 The Network
 » Gaming News
 » Game Demos
 » Game Patches
 » Trailer Videos
 » Gaming Forums

 Game Portals:
 » Age of Empires 3
 » Aliens vs Predator 2
 » America's Army
 » ArmA 2
 » Armada 2
 » Battlefield 1943
 » Bridge Commander
 » Brothers in Arms 2
 » Call of Duty 4
 » Command & Conquer
 » Company of Heroes
 » Crysis
 » Counter-Strike: Source
 » Dawn of War Series
 » Day of Defeat: Source
 » Diablo 3
 » Doom 3
 » Elite Force
 » Enemy Territory
 » Fallout 3
 » Far Cry 2
 » F.E.A.R.
 » Flight Simulator X
 » GTA San Andreas
 » Half-Life 2
 » Halo
 » Jedi Knight 3
 » Knights of the Old Republic
 » Left 4 Dead 2
 » LOTR: Battle 4 Middle Earth
 » Medal of Honor
 » Operation Flashpoint
 » Quake 4
 » Red Faction: Guerrilla
 » rFactor
 » Silent Hunter 4
 » Sins of a Solar Empire
 » Soldier of Fortune 2
 » S.T.A.L.K.E.R.
 » Star Trek: Legacy
 » Star Wars Battlefront 2
 » Star Wars Empire at War
 » StarCraft II
 » Starfleet Command III
 » Supreme Commander
 » Team Fortress 2
 » The Elder Scrolls IV
 » The Sims 2
 » TrackMania United
 » Unreal Tournament 3
 » Warcraft III
 » World of Warcraft
 » X3: Terran Conflict

You got served by in 0.3047 seconds using 6 MySQL queries and 13 includes
Copyright © 2015 FileFront, Inc. All rights reserved.
Design by Jos Jongejan aka Pro-Filer & Blumenkohl. Use of Command & Conquer Files materials is subject to certain Terms & Conditions.
TM & © 2015 EA Games, Inc. All rights reserved. Command & Conquer and related marks are trademarks of EA Games, Inc.