This patch for Command & Conquer 3 Kane's Wrath fixes several
desyncs and exploits, numerous bugs, and makes balance changes
across all nine factions. We have also improved Automatch and added
a Russian lobby.
· Fixed a desync that occurs when a Nod ally attempts to create a Decoy army of a Mechapede.
· Fixed a desync that occurs when playing against a brutal AI with 2 players on level Unfair Advantage.
· Fixed a desync that occurs when playing with 2 players against a Brutal Black Hand AI on
the map Unfair Advantage.
· Fixed a desync when 2 players use Black Hand vs GDI on the map Tournament Arena.
· Fixed a desync that occurs when engaging Firehawks with Seekers
· Fixed a desync when Venoms attack a Plasma Missile Battery that is detecting an invisible unit
· The Message of the Day will now show up online for Kane's Wrath.
· In-game rank/stats now show up alongside player name while in the game lobby.
· Improved Automatch performance
· Reaper 17 – You can no longer sell a stasis chamber to receive a group of Ravagers for only 600 credits.
· You can no longer use group selecting to allow a Mantis, AA-loadout Firehawk, flying Shadow Team,
or Slingshot to force-fire on other ground units.
· Titans crushable level increased. Titans can no longer crush other Titans.
· Fixed the minimap while match is loading
· Can no longer build more than one VOICE of Kane
· Can no longer build multiple epic unit factories
The following balance changes are intended to make resource-gathering decisions more strategic,
while also further tuning the combat forces to ensure even balance across all three factions in any combination.
/General Balance Changes/
· Refinery cost increased to 3000 credits, build time increased to 30 seconds, power requirement increased to 15 units
· Harvester cost increased to 2000 credits, build time increased to 20 seconds
· Tiberium Spike capture bonus decreased by 33%, income per second decreased by 60%
· Harvester health increased 25% for most factions, Steel Talon/Black Hand harvester health increased by 16%
· Build radius: most unit production structures no longer provide a build radius,
all conyards have had their build radii increased by 25%
· Advanced infantry structures now provide a basic infantry unit when sold or destroyed
· Grasslands Landgrab: blue tiberium now starts at 0
/GDI Balance Changes/
· Silo cost reduced by 80%
· Power Plant upgrade now provides double the bonus power
· Power Plant cost and build time reduced by 12.5% to 700/7
· Commando armor versus gun, rocket, and grenade doubled
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