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CnC 3 Downloads > Mods > Balance Mods:
Fast Fun and Crazy : Lite (0.230)
Filename: fnclitefix.zip


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1.18 MB
0.230
brucevduyn
506
11-21-2008
Command And Conquer 3 TW : 1.07 or higher
Mods > Balance Mods


Average User Rating: 7.8
Number of Votes: 5
Related Files:
Latest 2 Mods > Balance Mods:
- C&C3 Pro (V4)
- Fast Fun and Crazy (0.1)

1 Other Files by brucevduyn:
- Fast Fun and Crazy (0.1)


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Fast Fun and Crazy : Lite (0.230) - File Description  


Description:
Fast Fun and Crazy : Lite is a mod that edits a lot of the different units and structures in the game. This mod tries to make the gameplay faster while trying not to go out of control or unbalanced.

    A List of Changes Include:

    • Alien Mothership now has a speed of : 27.5 from 40.0 but its armor is increased from : 30000 to 32000.
    • Alien harvester speed decreased from 145.0 to 130.0.
    • GDI Harvester speed is still the same 115.0.
    • Nod Harvester speed decreased from 135.0 to 115.0.
    • you can now have a maximum of 3 GDI Commandos.
    • You can now have a maximum of 2 Masterminds
    • You can now have a maximum of 3 NOD Commandos
    • All heroes prices increased GDI Commando : From 1750 to 2200, Nod Commando from 1750 to 2200 Alien Mastermind from 1750 to 2100.
    • Nod Vertigo bomber speed decreased from 165 to 140.
    • Nod Venom speed decreased from 180 to 160
    • GDI Orca can attack air now!

    To read the full list, read the readme


If your tired of the same-old CnC 3, then give this mod a shot.



Fast Fun and Crazy : Lite (0.230) - Screenshots  
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Fast Fun and Crazy : Lite (0.230) - File Download Options  

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Download from Worldwide Mirror by FileFront Download Fast Fun and Crazy : Lite!



Fast Fun and Crazy : Lite (0.230) - Readme  
Readme File:
Fun Fast And Crazy 0.230 !


- You may give this copy to your friends or family on CD or trough filesharing! Just send me an email. I would love to know how many fans i got!
-This mod is intended for use for C&C Tiberium Wars and The Kane Edition
Tested with C&C Tiberiym wars Kane Edition (v1.08) without problems!

Online matches should WORK!!!! iam 99% Sure they work.. version 0.2 will be tested online before Release!!

Copyright September 5, 2007:

E-Mail me @ Bruce_Games@msn.com

***************************************************

Requirements:
C&C3: Tiberium Wars (Kane Edition works too) | patch v1.07 or higher

Installation:
Extract the FnC folder from the .zip file into your "My DocumentsCommand & Conquer 3 Tiberium Warsmods" directory.

XP INSTALLATION :

This is the directory for me: "C:Documents and SettingsUsernameMy DocumentsCommand & Conquer 3 Tiberium Warsmods"

VISTA INSTALLATION :


It's pretty easy to get it to work in Vista. Extract your mod's folder to the Mods directory.
In case there isn't one, create it! C:UsersUsernameDocumentsCommand & Conquer 3 Tiberium WarsMods
(Thank you JhonWE for explaining how to instal in vista :P)


Btw, several people asked me what to do when there isn't a mods folder.. just create one.. thats all :D !


How to play:
You need to have the DVD Insterted!
Go into your C&C3's Control Center and click on Game Browser.
Click on the 'Mods' tab and double click on 'FnC' from the list of mods.

Uninstallation:
Delete the Files you extracted.

***************************************************

FAQ:
It works on Kane Edition.

You can do multiplayer if all players have this version of the mod installed.

To get to the control center: (on Windows XP)
Start > All Programs > Electronic Arts > Command & Conquer 3 Tiberium Wars > Command & Conquer 3 Tiberium Wars Control Center


***************************************************

Note :

When Fast fun And Crazy got released i already begone on this version! After a while when i was happy i stopped production and went playing MMO's (atm i play Warhammer online on Eltharion server add me : Brucejje) So i totaly forgot that i still had to release this! So here it is.. i hope you really enjoy it!

***************************************************

*Alpha Personal Build Warning : all changes are noted based on coding. Didnt had time to test! In theory it should work!




0.12 Changes (Not Released .. i forgot to note alot of changes from version 0.11 Iam sorry for that :( )

GDI Surveyor now has a speed of 100.0 it was kinda to fast for a GDI unit. And for balancing!
Alien Explorer now has a speed of 120.0 from 145.0 and an armor of : from 2000.0 to 1500.
Alien Mothership now has a speed of : 27.5 from 40.0 but its armor is increased from : 30000 to 32000.
Alien harvester speed decreased from 145.0 to 130.0.
GDI Harvester speed is still the same 115.0.
Nod Harvester speed decreased from 135.0 to 115.0.
you can now have a maximum of 3 GDI Commandos.
You can now have a maximum of 2 Masterminds
You can now have a maximum of 3 NOD Commandos
All heroes prices increased GDI Commando : From 1750 to 2200, Nod Commando from 1750 to 2200 Alien Mastermind from 1750 to 2100.
Nod Vertigo bomber speed decreased from 165 to 140.
Nod Venom speed decreased from 180 to 160
GDI Orca can atack air now!
Nod Avatar now fires all the time while moving. And a price increase to 1900 from 1800.



Changes 0.11 (Not Released)

Gdi Surveyor speed from 125.0 to 110.0
FDI FirehawkStratofighterBooster now takes 15s to build and cost's 1500.
NOD Laser Gun Upgrade now takes 15 Seconds to build and Cost : 2250.
Nod DozerBlades now take 7Seconds to build.
Nod Venom Signature Generator now takes 5 Seconds to build. and cost 150
Alien Shields now take 25 seconds to build and cost 2750.
Alien Blinkpack now cost 1400 and take 12.0 seconds to build.
Alien plasma disk launcher upgrade now takes 8.0 seconds to build.
GDI Railgun's now take 40.0 seconds to build And cost 3250
Crane's build crane's now
Gdi Missle soldier's can now also dig in (Testing has to be done yet)
Nod Buggy now can carry 3 soldiers and price is increased to 600 and building time increased to 7 seconds.
Nod Atack Bike can now carry 1 infantry and price is increased to 650 and buildtime increased to 6 seconds.
Nod Stealth Tank now has 4 Missles and Requires NODOperationsCenter to be build making it Tear 2! Price decrease to 900 and build time decrease to 10.
GDI APC Price increased to 1100 buildtime increased to 9 seconds and speed buff to 95.
GDI,NOD,ALIEN Crane's can now build there Surveyor,explorer,emisary @ the cranes... :)
Alien Rift generator Range increased from 500 to 650.. Damage increased!
Nod Avatar now fires while moving!
Nod nuke transport added.. cost : 2200 Buildtime : 30 seconds Can only have 1 of these units at an time!
Nod harvester reinvisablity delay decreased to 2 seconds from 4 seconds.
Nod harvester now remains stealthed while docking.
Radar is now not aviable at start but an radar needs to be build (Nerve center,command post,operation center).
GDI Orca missles lowered from 6 to 4.
GDI WATCH TOWER range decreased from 450 to 400.
GDI AA BATTERY RANGE INCREASED TO 500 FROM 450 DAMAGE INCREASED FROM 25 TO 30.
GDI has a new unit : Gdi ShockWave Tank.








***************************************************
Changes 0.1

Refinary's cost 1750!
Build ranges Increased for all buildings!
Apc caries 4 units!
Nod Defences can now build 6 or 5 Defences from there hubs! @ an bigger range!! Not the nod AA guns!! They fire double this misles!
Defences GDI,NOD Decreased Buildingtime and Price's are Decreased.
GDI SHOCKWAVE CANNON now kills youré own base/units so watch out.
new music!! Mainmenu music and Skirmish music. (not in light version) (Thanks Apollo!)
Walls added to all three factions.
Lots of damage changes and speed changes to almost all Tanks/Aircraft!
Nuke and IonCannon Have a Bigger range now.
Temple of Nod Price/buildtime changed.
Ioncannon Buildtime/Price cahnged.
Tech Centers for all faction's price Decreased/Buildtime Decreased.
Shield upgrades Prices Decreased/buildtime Decreased.
RailGun Prices Decreased/buildtime Decreased.
Laser Prices Decreased/buildtime Decreased.

i forgot to note all the changes :(. so you should launch and see for youreself!

;)

And ALOTTT more!

***************************************************

Contact me:

Site:
None (Maybe i can get an website??)

Email:
bruce_games@msn.com







Credits :


EA For Selling this game!
EALA For making this somewhat Awesome Game!
Bruce Van duyn A.K.A. Godsun - For the Whole mod.. except the music/the code's from the music! (Me)
Apollo - for providing me with his Source Code of his Music Mod! And for helping me once C&C3 crashed :P! Thanks man i owe you one!
Apollo - for providing me the Codes to let the avatar fire while moving!


R
E There will come a mod for :
D
A
L
E
R
T
3


Fast Fun and Crazy : Lite (0.230) - User Comments  
The following comments are owned by the user that posted them. Command & Conquer Files is not responsible for their content.

Total comments: 2 | Last comment: 11-26-2008 at 04:23

 #1 - 11-23-2008 at 07:35
normandog
From: (Manchester)
Joined: October 28th, 2005
Posts: 224
Sounds more slow than fast with all the speed decreases...

 #2 - 11-26-2008 at 04:23
brucevduyn
Joined: August 3rd, 2005
Posts: 67
Hehehe... before the alpha version(before i started to note the changes) the speed was really fast.. even to fast.. an unit could go from one end to another end within 4 seconds.. (8player map). And some units where overpowered with increase..(avoinding some defenesen somehow..)

Anyways.. its much more fun... and just go and play and see for youself./....


Latorz////

When the SDK for Ra3 comes prepare for doom!



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