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CnC Generals Downloads > Zero Hour > Mods:
Destructive Forces (1.15)
Filename: destructive_forces_v1.15_fullinstall.exe


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81.41 MB
1.15
XitArS
http://xitars.tripod.com/si...
53459
01-26-2007
Zero Hour > Mods


Average User Rating: 7.8
Number of Votes: 325
Related Files:
Latest 5 Zero Hour > Mods:
- Zero Hour Little Upgrade Mod (1.0)
- 5 Star Generals (release 1.1)
- Planes (1)
- wierd Changes to the USA (2.0)
- Wierd USA Changes (3.0)

2 Other Files by XitArS:
- Destructive Forces (1.3)
- Destructive Forces Patch (1.2)


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Destructive Forces (1.15) - File Description  


Description:
If you like Shockwave, Project Raptor, Zero Hour Reborn or another unit addition mod, this mod is for you! With tons of new and improved units to play with, Destructive Forces will keep you busy for hours! Skirmish is supported, and it does play well.

This mod does what Zero Hour did to Generals, to Zero Hour! Each side is even more diverse than before, some Generals may be absolutely horrible against others, and some may be a fair fight. The only units that are shared even between the countries are the supply gatherers, and sometimes even that's not the case!

Here are the new generals you get to play around with.

USA:
-Airforce General
-Tech & Naval General
-Commander in Chief
-Assault General

China:
-Tech & Naval General
-Commander in Chief
-Artillery General
-EMP & Napalm General

GLA:
-Stealth & Naval General
-United Arabs
-Terror Leader
-Toxic Warfare General

Twelve new generals, more than 80 new units, new Generals powers and plenty of Naval units, what more could you ask for?

You must simply try out the Artillery General with their Overlord Artillery; it lays down a barrage of constant fire in a wide area, making an impenetrable screen of explosions! Great fun! And, shall I mention it fits inside of a Helix for quick transportation to outside the enemy base?



Destructive Forces (1.15) - Screenshots  
Screenshots:
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Destructive Forces (1.15) - File Download Options  

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usa - USA Central USA Central
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Download from Worldwide Mirror by FileFront Download Destructive Forces!



Destructive Forces (1.15) - Readme  
Readme File:
---MOD information-----
This mod adds some great new gameplay to the game. Virtually everything have been tweaked and modified and around 60 new units and 20+ new structures have been added. In combination with new generals, superweapons and powers. New music and sounds for some units.
This mod will take the fight to the sea in huge naval battles between submarines, destroyers, battleships and gunboats. It will take fighting in the sky to new levels with a broad variety of aircrafts and helicopters. The GLA can now participate in these fights. But the real battle will take place on the ground, engaging mammoth overlords, light vipers and specialised infantry units.

Designed for multiplay with unique strength and abilities for all different generals. A general superior in one type of game may be useless in another...
If you like the original Zero Hour, you'll definitely love this mod as it widely expands the game but at the same time holds on to the typical gameplay.

****FEATURES*****
* 80+ new ground, sea and air units
* Ability to build naval units
* New structures
* New generals
* Many new General powers and Superweapons
* GLA can build aircrafts
* Ability to build naval units
* New old style C&C music
* New soundeffects
* And much much more

----INSTALLATION----
*You'll need "Command & Conquer Generals: Zero Hour"(English) version 1.04 (most recent) installed*
1. Make sure you have Zero Hour installed and that it is the updated version. Also make sure that
it is working and unedited.

2. Run the Installation executable and follow the steps

3. Start the game by launching Zero Hour like you'd normally do.

--UNINSTALL--
Run the created uninstaller



CONTACT: pyromanen [AT] hotmail.com


Destructive Forces (1.15) - User Comments  
The following comments are owned by the user that posted them. Command & Conquer Files is not responsible for their content.

Total comments: 212 | Last comment: 11-20-2008 at 16:07

 #1 - 01-26-2007 at 12:16
Boyle
From: (Scotland)
Joined: December 30th, 2006
Posts: 48
looks good d/l it now Two Thumbs Up!

 #2 - 01-26-2007 at 12:32
tjkiller3
From: (Calgary, Alberta)
Joined: August 28th, 2004
Posts: 132
this mod sucks, dont get it. its like a cheap rip off of reborn.

 #3 - 01-26-2007 at 12:49
BoPop64
From: (Michigan)
Joined: January 19th, 2007
Posts: 143
dling now XD, if i just follow instructions maybe itl be ezier installation than the other mods............?

 #4 - 01-26-2007 at 13:00
Ed_Lihead1
From: (ohio)
Joined: March 13th, 2006
Posts: 212
It does look like a rip off some other mods, but it still looks freaking awsome, it's worth a try for 100 new things.

 #5 - 01-26-2007 at 13:20
Marwin88
From:
Joined: January 19th, 2007
Posts: 71
Dl it now, hope its good smile

 #6 - 01-26-2007 at 13:41
Mr.Funsocks (Staff)
From: (Network Management)
Joined: August 20th, 2004
Posts: 1003
Wow, nice job

 #7 - 01-26-2007 at 13:45
sniper117
From: (colorado Springs)
Joined: September 30th, 2005
Posts: 348
Very good job indeed cool

 #8 - 01-26-2007 at 14:05
taylord
From: (Waterloo)
Joined: October 10th, 2006
Posts: 37
Looks sweet, DL....One question though, does the AI work well and does it crash?

 #9 - 01-26-2007 at 14:40
taylord
From: (Waterloo)
Joined: October 10th, 2006
Posts: 37
Very nice....I hope you didn't completely rip off the other MODs, or a least asked permision.....The commander and chief is the exact same a reborn, a few different units though.

 #10 - lolz - 01-26-2007 at 16:03
loha4
From: (sunderland)
Joined: December 9th, 2006
Posts: 44
Lolz looks like a gr8 mod gonna play it now (look and the end of the text readme on note pad lol whats up with that?)

 #11 - looks damn good - 01-26-2007 at 18:48
iceman021
From: (Lipa)
Joined: January 17th, 2007
Posts: 14
alghout i found some weird bugs,but great mod

 #12 - 01-26-2007 at 19:57
Bwarrior
From: (Leusden)
Joined: September 30th, 2005
Posts: 541
whow!!! naval units, 80 new other units, 12 new generals, this sounds like the most awesome mod around!!!!! *downloading*

 #13 - 01-26-2007 at 20:12
Technical
Joined: January 7th, 2007
Posts: 127
this sound good
but looks crazy from screenshots

 #14 - 01-26-2007 at 20:38
SithMaestro
From: (Dallas, TX)
Joined: July 21st, 2006
Posts: 166
Ok, how do you install th is if you have CNC First Decade?? Every time i try to instal a mod (namly Zero Hour, Project Raptor, Contra), then run the front end, it always comes up with a "serious error" and says i should reinstall the game. Help??

 #15 - 01-26-2007 at 21:10
sniper117
From: (colorado Springs)
Joined: September 30th, 2005
Posts: 348
Save it under Cstick out tonguerogram FilesEA GamesCommand & Conquer The First Decade/ Zero hours
and make sure you repair you Command and conquer games after you unistall each mod

 #16 - Fantastic!!! - 01-27-2007 at 01:15
u22y
From: (Bandung)
Joined: December 24th, 2006
Posts: 13
I think 12 new generals and 80 news unit is look great!!!

 #17 - dammit! - 01-27-2007 at 03:20
loha4
From: (sunderland)
Joined: December 9th, 2006
Posts: 44
Trust me to make my first shot of the harmageddon nuke a test shot against my own base i wiped myself out lol.

 #18 - how can i add single unit on command and conquer zero hour - 01-27-2007 at 03:51
iceman021
From: (Lipa)
Joined: January 17th, 2007
Posts: 14
how can i add single unit on command and conquer zero hour

 #19 - 01-27-2007 at 05:55
Jamie05
From: (poole)
Joined: October 16th, 2005
Posts: 773
does the AI work for da old gens?

 #20 - soz 4 dub - 01-27-2007 at 06:00
Jamie05
From: (poole)
Joined: October 16th, 2005
Posts: 773
sorry guys i really should have read it b4, it does, LOOKS OWNAGE!!!!!!!!!! GOOD WORK!!!!!!!!!!

 #21 - To anyone - 01-27-2007 at 06:17
FEF_Matt
Joined: December 19th, 2006
Posts: 47
who says that this mod rips off other mods, just be quiet. You say it about almost every half-decent mod here, so what if they may be slightly similar, as long as it ain't just a copy, Who Cares? theres a limit to how many completely original ideas people can have, and as long as its got plenty of cool, new stuff, im happy.

DLing Now... looks great

 #22 - hmm - 01-27-2007 at 06:18
FEF_Matt
Joined: December 19th, 2006
Posts: 47
sorry for double post, but going back to what i said, i can see some ships in the screenies that are completely different to the ones ive seen elsewhere. point proved.

 #23 - 01-27-2007 at 07:40
Nallen
From: (Kinna)
Joined: October 8th, 2006
Posts: 12
Well, I just want to download it.... to slow computer for that purpous thou....damn.. I´m still running Reborn 5.0..And I have played Project Raptor 7.0 before... but this one really sounds gr8 big grin..... checking the ss right now stick out tongue..looking good smile

 #24 - 01-27-2007 at 10:30
Hornet5509
From: (Nebraska)
Joined: April 4th, 2006
Posts: 146
holly cow the China commander and chief's nuke does a TON of damage, i killed half of my own units when i launched it. SWEET MOD!! It would be cool tho if u made the music more like Reborns music.

 #25 - 01-27-2007 at 11:05
Ed_Lihead1
From: (ohio)
Joined: March 13th, 2006
Posts: 212
I must recall my rip-off comment in #4, after playing through, it definitly has many more unique things. Especially after using the hamergeddon nuke with china boss, I played hostile dawn, blew up the base in the far top corner (I'm in the bottom) I still ended up damaging some of my allies (to my left and right). darn good job XitArS!!!!!!

 #26 - 01-27-2007 at 14:41
BoPop64
From: (Michigan)
Joined: January 19th, 2007
Posts: 143
man, u own, you are a born moder, plz make more that are better than the last with the same ez installation XD

 #27 - 01-27-2007 at 14:41
BoPop64
From: (Michigan)
Joined: January 19th, 2007
Posts: 143
btw, artillery overlord rules =p

 #28 - guys the resulition for my game is toooooo small???wondering for help!! - 01-27-2007 at 17:11
professormohamad
From: (beirut)
Joined: January 21st, 2007
Posts: 3
hi guys
i wonder if anyone could help me
first my resolution is 800/600 but its too small in the game why?
second the computer seems to be anyone learning zerohour its too boring with the computer
how can i from the ini files makes the ai much smarter
thanks for help

 #29 - dud about your damn naval yard - 01-27-2007 at 17:39
iceman021
From: (Lipa)
Joined: January 17th, 2007
Posts: 14
ofcuz if u can't enable to build your naval yard in sea make dozer that can go to sea,also i can't place waypoint alghout i place my naval aside from the sea nea in sands,it goes to other and it stock damn men! full lags!

 #30 - 01-27-2007 at 17:57
SithMaestro
From: (Dallas, TX)
Joined: July 21st, 2006
Posts: 166
Thanks for the help sniper117.

I got it to work, and Its pretty damn sweet. Hehe my fav is the Artillery general. Nice and slow crawl accross the battle field, building those huge bunkers in lines and progressing a screen at a time, all the while alot of ur long range units can fire several screens away.

But, LOTS of bugs tho..... bugs = bad, but not too bad. Its just little things, like the Crusader artillery firing out of the ground instead of out of the gun.... or the missle ship on one side (cant remember which one) that fires its cruise missles out of the water like half a screen away.

Fix the bugs, and youll have one nice **** kicking mod!!!

 #31 - Nice mod, need a little help though - 01-27-2007 at 18:58
Eslant
From:
Joined: January 27th, 2007
Posts: 1
this is a really nice mod, like it a lot. have a problem when using arab nations though, In order to get jarmin kell I need to build a palace. but I have no option under arab nations to build a palace, am I missing something? I know in other mods you get out a vehicle or something like that to build certain bldgs. but I cant find anything to build this. anyone know what to do?

 #32 - 01-27-2007 at 21:06
sniper117
From: (colorado Springs)
Joined: September 30th, 2005
Posts: 348
No problem

hey eslant, i think you build the sercet lab

 #33 - DF 1.15's mappack - 01-28-2007 at 04:12
iceman021
From: (Lipa)
Joined: January 17th, 2007
Posts: 14
ive downloaded ur mappack from ur official site,it seems AI is not supported in ur maps,cuz they dont move either hard army how can i enable theme throu skirmish

 #34 - 01-28-2007 at 08:51
BoPop64
From: (Michigan)
Joined: January 19th, 2007
Posts: 143
lol i cant find anyone to play online with

 #35 - Need Help - 01-28-2007 at 10:19
killer_best5
From:
Joined: December 30th, 2005
Posts: 16
I like this mod , but , i was going to play whit my friends that dont have the mod , i cant find the uninstall , Help please

 #36 - uninstall - 01-28-2007 at 13:29
loha4
From: (sunderland)
Joined: December 9th, 2006
Posts: 44
The uninstall is just in the zerohour folder at the bottom on mine but i dont know if it works because im keeping this mod on for a while cool

 #37 - am i playing ZH Reborn?? - 01-28-2007 at 22:44
sloeb
Joined: November 5th, 2006
Posts: 3
this sucks, almost evrything copied from Zero Hour Reborn(good mod:thumbsupsmile
and the uninstaller unistalls my whole Zero Hour, thanks!!
Two Thumbs Down! Two Thumbs Down!

 #38 - lol - 01-29-2007 at 03:38
Serajevo
From: (Asparuh)
Joined: January 29th, 2007
Posts: 16
Two Thumbs Down!
The first time i played (as Saudi Arabia) my Guard Defence building didn't kill enemy units passed through it , i was really shocked lol..
And Ships were nearly moving over the land which disappointed me.
And another bug arouse my attention was i was really far away from the game screen(during playing) so i had to scrool down each time i started a new game..
The American tank, with 2 barrel, (I dont remember its name , it was the Tech General or something) only uses its 1 barrel.
Well before releasing such mods , teams (or groups) should play the game and see if it has any bugs or not..
Thanks

 #39 - 01-29-2007 at 05:24
killer_best5
From:
Joined: December 30th, 2005
Posts: 16
Thanks loha4 , i will be playing more later ( on the mod) =P

i like it but it have a few bugs but still ok 9/10

 #40 - 01-29-2007 at 08:10
rainnahd
Joined: December 1st, 2006
Posts: 35
Better this mod like this called BETA version

But btw great job, u have already re-construct the old mod which called "Reborn" and it will the one of the good mod here.

It's will better if you send your mod to isotx.com to check out your mod from bug, If U pass the test your mod will be able on ModToaster 2.5 or U can upload it via filefront.com or other website

 #41 - TO NUMBER #37 - 01-29-2007 at 10:25
FEF_Matt
Joined: December 19th, 2006
Posts: 47
On behalf of the makers of this mod, no it aint zh reborn.

ZH reborn is made mainly using freely distributed s. this mod uses a number of them as well. if you read their webpage you would know this. you would also know that he said "i hope people don't make dumb spam comments about me ripping off other mods"

 #42 - Boats - 01-29-2007 at 14:32
Lioklian
Joined: October 9th, 2006
Posts: 94
Can someone plz tell me how to build boats in this mod? I can't find them....

 #43 - Good mod..few bugs - 01-29-2007 at 14:51
Denji
Joined: December 8th, 2005
Posts: 49
Just wanted to say, great mod so far, just got this yesterday.

But it does crash after the intro of facing the Nuke General in Challenge mode (playing as Laser/Assault General)

Also, a complaint about the cam. Why is it up to the atmosphere?

Those bombers that the Assault General uses are insanely strong

And please add the single player!! I'd love to use these units in Single Player Mode.

That's all I have so far, 1 crash issue, 2 complaints and 1 request. But above all, great mod.


Wait, 1 last complaint. One of my fav maps disappeard installing your mod, why does it kick Arctic Base?

 #44 - Some replies: - 01-29-2007 at 15:27
XitArS
Joined: May 8th, 2006
Posts: 54
Thank you all for the overall good feedback so far. Now some replies;
#33-iceman021: The maps in the mappack are multiplayer-maps only, sorry.
#42-Lioklian: The generals containing "Naval" in their name are the only generals able to build ships.
#43- Denji : Well, first of all I would advise you and everyone else to actually read the included readme. In there you'll find information stating the fact that this mod was made for multiplayer and does not offer full compatibility with challenge or campaign modes etc...

About the cam: To zoom in just use the scroll on your mouse. I understand that people used to the ZH default zoom will go crazy without their glasses, but for me and many others the default zoom is so close to the ground that I get claustrophobia so I made the option for every user to play at his desired distance. If you do not have a mouse with a scroll, then I'm deeply sorry, but if you do then just zoom in and zip it stick out tongue.

About your map: The installer installs all contents in two main folders (Data and ART) and so does not touch the standard folders for added maps.

TOall: Please report any bugs/errors etc... in the forum(bugreports) or via a direct e-mail to me and I'll get them fixed if able, cheers.

 #45 - @ nr.44 - 01-29-2007 at 23:15
sloeb
Joined: November 5th, 2006
Posts: 3
why does it delete my whole 'data' folder??
and @ nr.41 i dont read websites of copiers, or zero hour destructors.
oh and An Act of War is a good example of a non-copied nice, not data folder deleting mod free Beer! Beer! for aaow

 #46 - reply: #45 - 01-30-2007 at 00:53
XitArS
Joined: May 8th, 2006
Posts: 54
It doesn't

 #47 - Question For XitArs - 01-30-2007 at 07:42
Star_ShaDow
From:
Joined: January 30th, 2007
Posts: 146
U mentioned that the map packs are multi-player only, can the original/default maps be played in Skirmish with a fully functional AI?

 #48 - RE: #47 - 01-30-2007 at 08:30
XitArS
Joined: May 8th, 2006
Posts: 54
"Map packs" is referring only to the "map pack" available on DF webpage, custom maps using default AI should still work ok. The maps in the map pack are naval maps so that kinda explains the non existent AI. However you'll see varied hardness of the skirmish AI depending on which general you face. For further information please see the DF readme located in the ZH folder after install or accessed via the installation menu after the install.

 #49 - HELP! - 01-30-2007 at 12:49
OneBoredHaxor
Joined: March 21st, 2006
Posts: 5
on my game, the camera is way too far!

 #50 - 01-30-2007 at 12:50
SithMaestro
From: (Dallas, TX)
Joined: July 21st, 2006
Posts: 166
Ok, this mod is the *#*@!!!!!! But Im having a problem.

Everytime i get into an extended game (Say, me playing the Artillery General against 3 Hard Tank Gens on a team, much fun to hold them off), about an hour into the game, The game crashes and gives me the "encountered serious error msg".... Anyone have any idea why this might be happeneing????

 #51 - Re: - 01-30-2007 at 13:34
XitArS
Joined: May 8th, 2006
Posts: 54
#49: PLEASE, just look 5 posts above your post and you'll have the answer wink.
#50: Please read through the troubleshooting section of the DF readme and follow all steps in that section. If you are still having these crashes and are 100% sure it is not caused by your system then try to find out what exactly causes the crash; Are you building a unit, using a special ability, destroying a specific AI structure or unit, etc...

Have you tried playing extended games against other Computer AI:s other than the Tank general?

 #52 - 01-30-2007 at 14:17
Razgris2468
From: (you will never know)
Joined: November 4th, 2006
Posts: 26
Love the artillery overlord thing

 #53 - 01-30-2007 at 22:29
sloeb
Joined: November 5th, 2006
Posts: 3
maybe a bug or something, easter egg??
because i have pics of the ZH folder WITHOUT things in the data, only the folders n data that aren't modified are still here Aaargh!!!

 #54 - Df's mappack - 01-31-2007 at 00:17
iceman021
From: (Lipa)
Joined: January 17th, 2007
Posts: 14
so afr xitars said that it is only built-in for multiplauer purposes,also? how can i add default Ai their? i meanalghout they're very hard on ur df mappack,how can i add ai's?

 #55 - 01-31-2007 at 06:23
rainnahd
Joined: December 1st, 2006
Posts: 35
#44 TOall: Please report any bugs/errors etc... in the forum(bugreports) or via a direct e-mail to me and I'll get them fixed if able, cheers.

What forums?? in filefront?? or what??

I report some bugs for U [XitArS] :
1. I never get sniper on USA naval gen
2. I never get unit that unlock by build palace on Saudi Arabia cause the dozer can't build a palace
3. I never can use GPS scrambler on GLA naval

Only for suggest for U to OWN your mods not to be only re-construct :
1. Can U give our more new units and buildings include get a better picture for it??
2. And can U change the name of generals include generals pictures??

Until now i never get crash problems with your mods [i play for 1-2 hours], just got some bug on it and i will report it to U.

 #56 - 01-31-2007 at 10:04
Renned
From: (Linde! in the free state of Ölfenstein)
Joined: February 15th, 2006
Posts: 7
"do not Attack Other members

This is your warning"

sniper117(Command And Conquer Files Staff)

 #57 - 01-31-2007 at 14:47
Noobmoder
From: (louisiana)
Joined: October 31st, 2004
Posts: 264
Well i think this is actually biased Usa china they are all over powerd but the Uae or saudi arabia are considerd terroist hmm last time i checked usa had these countrys on its payroll to invade al queda free iraq. and WTF is with saudi arabia it has M1 abrams tanks and American aircraft the infantry mabe might not be as good but hte kings Guard are the best special forces in the world yall need to research the countrys first Some one needs to make a mod that represents these countrys in the right light. ps:this mod is a rip off of reborn,and how can you ask to use someones models when they did not creat the sag engine?they do not own the rights to anything so in reality you can take it show me one law that prohibits this?

 #58 - Re #57 and55 - 02-01-2007 at 05:31
XitArS
Joined: May 8th, 2006
Posts: 54
Why is everyone talking about Saudi arabia? There is no such country/general in this mod, unless CnC added it by themselves (I'm sure they didn't). There is one general called "United Arabs" which is something I made up. It is thought to be [many] arab nations united, whereas the GLA is a country-less organization (call them terrorists if you want). Even though the UA and the GLA share many things (they are from the same region) the UA was made to be a bit more advanced than the ordinary GLA and thus giving them some more advanced stuff, like for eg "old" F-16s.

And about the units and everything else; This mod is not intended to represent present ACTUAL military units or strengths. Nor is the intent to present near accurate units of the future. It's not like ZH plays out in present time... What it does is that it adds lots of stuff and features to make the game larger and even more fun to play. If I wanted to make a reality mod I wouldn't include particle cannons and four-barreled mammouth tanks...

#55-rainnahd:
Thanks for that report, I'll add it to my "TODo-list" wink.

 #59 - Nice job - 02-01-2007 at 16:56
SGA_Master
From: (On)
Joined: February 1st, 2007
Posts: 1
Nice job man i haven't played it yet bu i will definetely be downloading this! Awesome pics and great feedback! smile

Peacestick out tongue

 #60 - Good Job People ( Waiting For Reborn )!! - 02-02-2007 at 03:53
AmericanCIA0001
From: (Los Angeles)
Joined: July 13th, 2006
Posts: 14
Good Job For The Destructive Team, but still waiting for shockwave and reborn specially Reborn !

Nevertheless good job destructive team !!!!!!!!!!
wink

 #61 - 02-02-2007 at 20:18
dpg_Church
Joined: November 2nd, 2004
Posts: 264
its a good mod with a lot of aditions.. but way too unbalanced some of the AI is REALLY BAD i think its even more unbalanced than reborn but i love all the new units. its worth dling but.. the china arty gen.. CRAZILY overpowered its insane!

 #62 - 02-02-2007 at 20:19
dpg_Church
Joined: November 2nd, 2004
Posts: 264
oh yea, #60, i think reborn is cancelled due to nuker facing trouble from other mod makers saying he stole content without giving credit, just so u know.

 #63 - 02-03-2007 at 01:57
DaRy
From: (Beltinci)
Joined: February 3rd, 2007
Posts: 83
Bad camera in game, other is good.cool

 #64 - 02-03-2007 at 14:30
aaronbechtel
From: (duvall,wa)
Joined: May 21st, 2006
Posts: 1
i have tried to download destructive forces it says invalid password !is it because im using my download manager? any thoughts or comments?????

 #65 - as nr 38 - 02-04-2007 at 06:06
Nallen
From: (Kinna)
Joined: October 8th, 2006
Posts: 12
My idea to solve this is too maybe give the mod to maybe 2 - 3 people and tell them to report bugs to you...

 #66 - 02-04-2007 at 12:20
White_Chaos
From: (zwolle)
Joined: January 13th, 2007
Posts: 4
i mis the cyber generalstick out tongue

 #67 - Reply - 02-04-2007 at 14:15
XitArS
Joined: May 8th, 2006
Posts: 54
#61 - Well, I don't think it's unbalanced really. They all have their strengths and weaknesses. And it's up to the players if they want to face a tank general with an infantry general... I do however agree to the fact that the Art.General currently is overpowered. I'll change that fact in the next release.

#63 - Just zoom in wink

#64 - I'd suggest you do not use a download-manager.

#65 - This mod (since version 1.0) has been available for download at other locations for almost 9 months under the stage (Beta). Even though some bugs has been reported by users (I'd say that I had to track down 90% of all bugs by myself) during this time those specific bugs has not been reported before. All I can do now is to promise I'll correct them in the next release wink . Finding bugs is the absolute most time consuming thing there is when developing a mod (at least in my case), so everyone reporting additional bugs will have my full appreciation.

#66 - Well, there's room for 2 additional generals so you never know what will happen stick out tongue

 #68 - 02-05-2007 at 00:39
jacintothird
From: (general santos)
Joined: February 2nd, 2007
Posts: 4
i need a microscope to view it properly...very small... how can i expand the map???Aaargh!!!

 #69 - problem with installation!! helo plz! - 02-05-2007 at 04:23
angel89
From: (hawalli)
Joined: February 5th, 2007
Posts: 1
well when am installin the exe after it reachs 10% it stops and says that:
( destuctive forces 1.15 full has not been totally installed because of the following reason:
ArtTextureschina ship 1 .tga: This file contains invalid data. (error 21FC)
You will have to run this utility again to completely install destuctive forces 1.15 full )
SO WHAT SHOULD I DO???? I DID IT OVER AND OVER AND SAME THING HAPPENS EVERY TIME!!!! i would really apprecaite if some one cold help me cause i really wana enjoy this game!

 #70 - 02-05-2007 at 05:16
White_Chaos
From: (zwolle)
Joined: January 13th, 2007
Posts: 4
if i do campaign nothing happend if i klik on it and i see a map and nothing more

 #71 - 02-05-2007 at 07:11
XitArS
Joined: May 8th, 2006
Posts: 54
#68 - You should read the readme or at least check the post just above yours saying "zoom in". You do that by using your scroll wheel on your mouse.

#69 - I havn't heard of anyone with that problem before. Sure you got the whole file downloaded, that you have ZH V1.4 installed and that it is a "clean" installation?

#70 - You should also read the readme to find out the fact that campaign and challenge mode is not fully supported with this mod

 #72 - 02-05-2007 at 11:51
jarmenkell666
Joined: January 19th, 2007
Posts: 19
weres the europe download????

 #73 - :cool: - 02-05-2007 at 16:08
sabresfn2661
From: (NY)
Joined: February 5th, 2007
Posts: 4
I cant w8 2 get this but my video card sux! ZH gets a "serious error"!
mad

 #74 - 02-05-2007 at 16:13
sabresfn2661
From: (NY)
Joined: February 5th, 2007
Posts: 4
srry 4 postin again but... this kinda copies reborn (gr8 mod) but reborn u need 2 dload like 6 versions. keep up the good work Two Thumbs Up!

"please do not use bad lanuage , this is your warningmad"
sniper117 (command and Conquer files staff)

 #75 - 02-06-2007 at 00:50
g3sg1
From:
Joined: April 1st, 2006
Posts: 32
Great Mod but there are some bugs...

* If you start constructing Mega Defence Bunker (Artillery Gen) and cancel construction you get Infantry. Also Infantry fires if it is still under construction.

* If you start constructing the Nuke cannon defence or the SW(Artillery Gen) and cancel construction it creates radiation

*Blackbird and Glory Pigeon dont show ammo pips

*Assault Gens commanches dont have rocket pods if you complete the upgrade

*Osprey has no dummy weapon so you cant give attack orders

*Firefly missiles dont explode if they hit a building

*?United Arabs dozers create Nuke when they die?

*Super Scud storms additional missiles hit in one point

*Stealth Gens GPS scrambler doesnt work

*As Toxin Gen you have one Anthrax Bomb for each Command Center

* ^ same for Terror cell ^ (not sure)


Suggestions:

**please limit China Mind control and Art. Overlord to one per player

**Penta Laser doesnt fit with assault gen. Give him ICBM instead

**Mortars range is too high

**I miss Flak cannons for GLA

**Add Laser General big grin

anyway .. good mod. when I looked at the suicide technical ... rofl big grin

 #76 - 02-06-2007 at 05:12
jarmenkell666
Joined: January 19th, 2007
Posts: 19
dicard my last post my computers being a donkey and not displaying every thing lol im gonna DL now

 #77 - 02-06-2007 at 10:18
jarmenkell666
Joined: January 19th, 2007
Posts: 19
sry for double post
theres a bug with the chinese building repair truck thing
wen selected it makes me screen go weird but goes normal wen you deselect it?

great mod though been playing all day

 #78 - 02-06-2007 at 23:43
jacintothird
From: (general santos)
Joined: February 2nd, 2007
Posts: 4
#71..thanks.. i will install again...

 #79 - [BUG] - 02-07-2007 at 02:39
g3sg1
From:
Joined: April 1st, 2006
Posts: 32
*There is a bug with M1 fire effect

 #80 - when? - 02-09-2007 at 06:11
khimhos
Joined: February 9th, 2007
Posts: 8
Hi There Pardner, So when is the next release? im excited to see the bugs fixed.

 #81 - Next release very soon - 02-09-2007 at 06:22
XitArS
Joined: May 8th, 2006
Posts: 54
I've pretty much fixed all reported bugs and some additional ones that I found. I will make some balance adjustments and add a few more units if possible. And then sometime next week I'll release the update, if everything goes well stick out tongue.

 #82 - help - 02-09-2007 at 07:04
khimhos
Joined: February 9th, 2007
Posts: 8
i've installed a fresh copy of zhour,then installed this mod. but when i tried to play it an error is showing about virus,overheated something like that,i think it crashes.

 #83 - here is the crash info - 02-09-2007 at 07:10
khimhos
Joined: February 9th, 2007
Posts: 8
; Reason Error parsing INI file 'DataINIObjectFactionBuilding.ini' (Line: 'Object SDILasersX ')confused

 #84 - To Khimhos - 02-09-2007 at 10:40
Nallen
From: (Kinna)
Joined: October 8th, 2006
Posts: 12
#82 : I have the same problem... but maybe not the samer reason...It really could be like that the scren it self get overheated..happens me pretty often when I´m meeting about 7 hard army.... so, try to lower the detail level or face less/easier opponents to avoid the lag and overheat...


#83: When did the error screen come up?..It may be when you´re building a specifik unit..that has also happend me xD..... And it seems like it is the file which may just be messing with you stick out tongue...

 #85 - good mod but....... - 02-09-2007 at 11:36
silverx
From: (cairo)
Joined: February 9th, 2007
Posts: 4
its a good mod but its graphic sucks i like the reborn mod and this too but plz return the old zh camera style in the next version p.s.:can you make a patch upgrade while my connection is realy slow; plz?

 #86 - Help - 02-09-2007 at 20:02
khimhos
Joined: February 9th, 2007
Posts: 8
the error shows when you starts the game,during the loading phase.

 #87 - RE: - 02-10-2007 at 07:43
XitArS
Joined: May 8th, 2006
Posts: 54
#82 - ZH MUST be updated to version 1.04 (reads V1.4 in game). Also be sure to defragment your HDD and to not use any compression techniques.

#85 - Graphic sucks? What do you mean, its the ZH SAGE engine, nothing I can do anything about (inserting 2000polys tanks is NOT an option wink )
And about the cam, this must be the tenth time; Scroll with your mouse wheel to your desired viewpoint !

 #88 - i tried it all - 02-10-2007 at 23:44
khimhos
Joined: February 9th, 2007
Posts: 8
i've installed another fresh copy of zhour,then i've installed the "Generals_ZeroHour_v104_English.exe" patch.then installed this MOD.And again i see this annoying error at the start up of the game.Whats wrong with it?Aaargh!!!

 #89 - RE #88 - 02-11-2007 at 10:37
XitArS
Joined: May 8th, 2006
Posts: 54
Have you done all the other things like defragmenting, closing ALL background tasks scanning for malware etc etc...? Also do you have the latest drivers for Windows, mainboard and graphics? (If you do have the latest graphics driver maybe try an older one).
And what are your system specs? If you have lower specs than this then that might be the cause of your problems:
* CPU: 1.8 GHz or faster Intel Pentium IV or AMD Athlon processor
* RAM: 256 MB or more
* Video: Nvidia GeForce3 or better Direct3D capable video card

I have heard of ppl getting the "serious error" the first time they start the game. But when they restart it it works. This is probably due to the huge amount of data the game has to read and load before initialization. All this information needs to be stored (cached) in your RAM so perhaps you should do a memcheck to test your RAM stability.

 #90 - 02-11-2007 at 19:38
mexicong
From: (tacoma)
Joined: February 5th, 2007
Posts: 67
wtf :sonfused: i have downloadined dis many times and how come it just says when i start "error cannot play u may have virus or overheated" das all it say ova and ova help e plzzzzz frown and if u cant help me then ur mod effing sux

 #91 - 02-12-2007 at 10:11
g3sg1
From:
Joined: April 1st, 2006
Posts: 32
I have another suggestion / bugreport:

All GLA (but Toxin) have the same rebel ambush. please add Demo Rebel and Republican Guard Ambush

 #92 - my specs - 02-12-2007 at 20:12
khimhos
Joined: February 9th, 2007
Posts: 8
I have here my P4 2.26Ghz processor,my 512ddram,videocard is gforce 128mb.my drivers are updated,directx 9.maybe the old driver might work like you said.but i already dont have it.does that mean i can't play your mod?frown

 #93 - Anyone else with this prob ? - 02-13-2007 at 00:28
Fd_noob
From: (Västerås)
Joined: November 28th, 2003
Posts: 15
#84 I get the error just when im about to start the game at the first loading screen

"Release Crash at Tue Feb 13 09:28:25 2007
; Reason Error parsing INI file 'DataINIObjectFactionBuilding.ini' (Line: 'Object SDILasersX ')


Last error:


Current stack:"

 #94 - New version out - 02-13-2007 at 03:34
XitArS
Joined: May 8th, 2006
Posts: 54
Version 1.2 is now released. It should be available here on CnC files in a day or so.

RE#93 Yea, there's been one other guy who suffers from the same instant crash. Maybe you two should compare your systems and we might find a common factor behind the crash. I will tell you to go through the readme file and do all things suggested in the troubleshoot section.

 #95 - 02-13-2007 at 04:26
Fd_noob
From: (Västerås)
Joined: November 28th, 2003
Posts: 15
I dont think there is anything wrong with my system.

Intel Duo Core D 2 3.0 Ghz , 3.0 Ghz
Ati X1950XTX 512 MB Pci Express
1024 DDR2
Newest Drivers for everything Direct X9.0c

 #96 - 02-14-2007 at 07:00
BoPop64
From: (Michigan)
Joined: January 19th, 2007
Posts: 143
I can't download it on moddb, It gives me the error message Roll Eyes (sarcastic) I hope It is avalible here like you said in a few days, I dont want to wait, who knows? Maybe theres some new units and a new general eek!

 #97 - RE on new version - 02-14-2007 at 09:56
XitArS
Joined: May 8th, 2006
Posts: 54
It was sent to CnC files 2 days ago, but since they've had some problems (looks as if they still do) it might take some while before they can add it. You can check the homepage for a list of changes and alternative download locations if you don't want to wait wink. The patch is only 4.3 MB in compressed size.

 #98 - 02-14-2007 at 10:43
g3sg1
From:
Joined: April 1st, 2006
Posts: 32
dl link on Moddb doesn't work

 #99 - 02-15-2007 at 11:54
BoPop64
From: (Michigan)
Joined: January 19th, 2007
Posts: 143
thanks for the update XitArS, ill try every lnik you got smile

 #100 - help multiplayer - 02-15-2007 at 14:15
FANATYK
From:
Joined: February 15th, 2007
Posts: 1
i cant not connect lan with my friend.please help

 #101 - 02-16-2007 at 08:56
sercan
From: (delft)
Joined: November 12th, 2006
Posts: 247
wow seems to be great man .cant wait!

CAN'T WAIT !

 #102 - IS THAT OK - 02-16-2007 at 21:52
khimhos
Joined: February 9th, 2007
Posts: 8
hey xitars,i tried to delete the file which causes error "factionbuilding.ini".and the game stars succesfully,and i can play it now.but is that ok?i cant build the oil derricks,why? hope to hear from you soon

 #103 - RE#102 - 02-17-2007 at 07:10
XitArS
Joined: May 8th, 2006
Posts: 54
There are about 15 or so structures int his mod that uses code in the "factionbuilding.ini" file. SO deleting this file will have a severe impact on the game and might give you lots of lots of crashes, not to mention that you will not be able to build certain structures. I would still suggest you do a clean reinstall of ZH, update it to version 1.04 (1.4 in game), make sure it works, THEN install DF 1.15.

 #104 - blackbird doesnt work on version1.2 - 02-17-2007 at 08:08
jes80
From:
Joined: February 17th, 2007
Posts: 2
hi XitArS, how come i cant create a blackbird using the USA assault general in version 1.2? it still requires a generals promotion even though its already promoted to its highest rank and there was no option to select a blackbird once promoted. hope you can fix this.

 #105 - RE: #104 - 02-17-2007 at 09:01
XitArS
Joined: May 8th, 2006
Posts: 54
This has been fixed in the latest hotfix mentioned on the homepage. The version that will be released here on CnC files will most probably have the hotfix included, but it can also be downloaded from the location supplied on the homepage.

 #106 - #104 - 02-17-2007 at 09:08
g3sg1
From:
Joined: April 1st, 2006
Posts: 32
go to DataINIObject in your Generals Folder and open AssaultGeneral.Ini
search for "Science = SCIENCE_Blackbird" and remove it

That should make the Blackbird avaiable

 #107 - #105 & #106 - 02-18-2007 at 09:05
jes80
From:
Joined: February 17th, 2007
Posts: 2
thanks, its working great!

 #108 - Camera for those without mouse wheel - 02-18-2007 at 20:27
albel_the_wicked
Joined: December 11th, 2005
Posts: 82
for those of us without a mouse wheel, press the 8 key with the arrow on it to zoom in.ya know, the one one the right side of the keyboard.

 #109 - Still Featured? - 02-19-2007 at 07:09
Oblivion_Addict
From: (Louisville, KY)
Joined: November 21st, 2006
Posts: 26
Why has this been featured for about, what? Five weeks? confused: Dosn't make sense...
Also, Ironside's Pathfinder dosn't work... won't let me build one w/ it's general power..... Aaargh!!!

 #110 - Re #109 - 02-19-2007 at 09:39
XitArS
Joined: May 8th, 2006
Posts: 54
This has been fixed in version 1.2. Still waiting for it to be released here on CnC files. From what I've heard they are still having some issues with file uploads.

 #111 - THIS IS A COPY OF HARD WORK DONE BY THE REBORN TEAM! - 02-19-2007 at 12:22
Silent_Killer1
From: (Pahrump, NV)
Joined: November 23rd, 2003
Posts: 549
XitArS Under violation of the EULA for the Zero Hour Reborn Mod Series, Clearly stating that there is to be no use of our files for other mod production unless contacting Nuker which is myself as of this moment and then giving the proper credit. I am starting procedures to have your mod discontinued from CnC-Files. I have looked over all of your coding and to say the least I am quite disappointed in you, you call yourself a modder? All of your bloody code is from Reborn. Furthermore, our files were never stated to be freely distributed. We have collected models from freely distributed sources however models or not, you copied the entire coding engine that we developed! So you make this mod of yours. I am a man that is far from stupid and being here in this community much longer then you proves it. If you ever hope to have your mod hosted on another site again I suggest you start from scratch like the rest of us real modders did. Otherwise I will ensure that every webmaster from this end of the world to the other never hosts this mod again, and mark my words when I say it, being a the Site Manager of this site once itself is more then enough proof I can and will do it.

 #112 - 02-19-2007 at 13:18
rcorrea86
From: (Toronto)
Joined: February 19th, 2007
Posts: 2
hey mine doesnt work how do u get the mod to start ..i installed everything and i went to skirmish just 2 try them out how do i pick those new generals.. they dont show up on the list?

 #113 - 02-19-2007 at 15:43
Shadow_Wanderer
Joined: January 13th, 2007
Posts: 2
Silent_Killer1 I ain't trying to be rude and I am new but could you please give some proof that you realy are nuker, cause without it you could be anyone but nuker (not saying that you aren't) I just want some proof.

 #114 - Shadow_Wanderer - 02-19-2007 at 17:21
Silent_Killer1
From: (Pahrump, NV)
Joined: November 23rd, 2003
Posts: 549
Look at the news named Zero Hour Reborn Completion. Nuker quit, i took over.

 #115 - 02-19-2007 at 19:48
rcorrea86
From: (Toronto)
Joined: February 19th, 2007
Posts: 2
can anyone help me with installing it ?? i downloaded it and installed everything but when i start ZH seems like nothing has changed i went to a skirmish match and there was not added generals....do i gotta install this differently since i have the first decade?

 #116 - 02-19-2007 at 21:16
Nuker
Joined: June 10th, 2003
Posts: 182
I'm still around. Just not on ZH anymore.

 #117 - 02-19-2007 at 21:23
Nuker
Joined: June 10th, 2003
Posts: 182
And 95% of that stuff is indeed reborn material, pics, audio, units. I advise you to remove this mod and remove your website. This is not your mod. period. There are only a few things I see that aren't from my mod.

 #118 - good job - 02-20-2007 at 04:09
Hopey47
From: (sunderland)
Joined: February 20th, 2007
Posts: 10
i love the harmogeon nuke it can take 3 hole hard enmy bases out in one hit this is the best genrals mod i have ever seen xitars good job

 #119 - RE: #111 Let me give you an answer. - 02-20-2007 at 07:19
XitArS
Joined: May 8th, 2006
Posts: 54
I'll have to admit that yes; this mod does share the foundation with Reborn V5. However, don't be foolish and say that "all code is from Reborn". There are 27 820 000 lines of code in the INI files following this mod and YOU nor anyone else have compared all these lines to anything. You know, most code for units and structures are very much alike.
The models used in reborn and this one are freely distributed models, whether they are used in reborn or not. If the code for some of these units are the same regarding appearance and such, well then that's not very odd is it? There is virtually not a single thing that I havn't tweaked, modified or changed in this mod. Sure some of your stuff has been reused, like cameos, sounds and text. But if that upsets you so much then sure I can replace all of your cameos, sound and rewrite all csf strings that I reused. That just seems like a stupid thing to do.

Sure, I can understand if you were upset if I had just added some units to reborn and then said; "I did all this by myself". However, the case here is that EXTENSIVE changes and additions have been made, numerous structures, sounds, pictures, superpowers and units have been added, modified and tweaked. This is NOT Reborn with extra cheese, this is a mod for ZH similar to reborn because it uses the same free models as well as some base foundations. Also note that at the end of the readme I stated that: "**SPECIAL THANKS**
To all the people who made this mod possible by making models and some code...".

Now, if you really want to spend your time by trying to destroy/remove this mod and flame me to death, then that's your call. All I care is that I had fun making this mod and then playing it with my friends. And that thousands of ppl around the world have shared this joy with me.

RE#115: You'll have to manually assign the root folder for ZH in the installation program if you're using First Decade.

 #120 - LOL - 02-20-2007 at 07:32
XitArS
Joined: May 8th, 2006
Posts: 54
Ohh, sorry. It's not 28 million lines big grin. It's 28 million bytes, characters.

 #121 - 02-20-2007 at 08:23
Nuker
Joined: June 10th, 2003
Posts: 182
And yet you still have alot of my exact copied units and special abilities in there.

"The models used in reborn and this one are freely distributed models, "

Indeed they are, yet all the units are exactly or near exact the same stats wise.

"Sure some of your stuff has been reused, like cameos, sounds and text."

Why did you even use my cameos in the first place? You have interenet. Use a search engine and paintshop.

"And that thousands of ppl around the world have shared this joy with me. "

Too bad theres hundreds of thousands that enjoy the original and not a copy.

 #122 - 02-20-2007 at 09:13
Silent_Killer1
From: (Pahrump, NV)
Joined: November 23rd, 2003
Posts: 549
Quote:
I'll have to admit that yes; this mod does share the foundation with Reborn V5.

Hmm, try using 6.0 beta. You can kiss my Aaargh!!! A$$ when it comes to coding, ive seen what your mod contains in the data folders and art folders, hell the same bloody everything, you may of tweeked something but you still used OUR MOD! No other mod team in this community has ever used some of the generals abilities we made intill you showed up, and what do you know its the same code as well for the heavy airstrike, not to mention the same generals, with similar, or the same names. Also for the overlord arty you jacked from us, I saw that you had a blast fixing the coding mess we left on it. The damn thing still has half the coding from us left.

 #123 - 02-20-2007 at 09:53
XitArS
Joined: May 8th, 2006
Posts: 54
About the cameos, you know I've added over 130 different cameos to my mod?

"Too bad theres hundreds of thousands that enjoy the original and not a copy"
First; This is not a copy. Secondly; Why is the above statement bad? I was one of those who DL:ed Reborn V5, I liked it a lot.But imo DF is better. Some might agree with me, some might not. Who cares, really?

And Silent_Killer1: For being a "FileFront Network Staff" I do consider your behavior rather childish. I am 19 years old, but even if you are younger I believe that the "You can kiss my Aaargh!!! A$$" comment is unnecessary.

I believe that further discussions on this matter should be held at a specific forum, IRC, MSN or by e-mail as this space is for ppl wanting help with the mod, general modtalk and such. And NOT for debates. You can PM me for IRC channels or similar.

 #124 - More than Reborn 5 - 02-20-2007 at 09:53
Oblivion_Addict
From: (Louisville, KY)
Joined: November 21st, 2006
Posts: 26
True, this mod shares many units w/ Reborn, however it also shares things w/ other mods as well.

Also, is there any law forbiding this anyways???
If not, just give up, no one'll win the argument Roll Eyes (sarcastic)

 #125 - 02-20-2007 at 10:15
Silent_Killer1
From: (Pahrump, NV)
Joined: November 23rd, 2003
Posts: 549
Send me and msn then.

 #126 - Reborn Guys Back off - 02-20-2007 at 12:36
hgghg3
Joined: February 20th, 2007
Posts: 1
I am not part of the Staff who made this mod but I am gonna say that you have no right to be saying that they "stole" stuff when they didn't... they gave u full credit for what you did and also...the song Hellmarch in Reborn is actually from the Red Alert 1 and its succeding Expansions... so back off

 #127 - 02-20-2007 at 20:13
Shadow_Wanderer
Joined: January 13th, 2007
Posts: 2
besides from my friend being a litle rude I most say he is right.

Why are you using hgghg3, I thought you would use hgghg4 unless it was taken

 #128 - 02-21-2007 at 00:54
Renned
From: (Linde! in the free state of Ölfenstein)
Joined: February 15th, 2006
Posts: 7
i'm on nukers side... you can't just edit a mod and call it your own... and who cares if the music is stolen? ''btw hell march kick ass!!'' it's the whole idea of the mod... sure it's a great mod, but most of my credit still goes to nuker... nuker what are you up to now???

 #129 - 02-21-2007 at 17:33
BoPop64
From: (Michigan)
Joined: January 19th, 2007
Posts: 143
wow, I didnt think there would be so much fighting on this... I couldnt download any of the Reborn mods but this one has a ez installation process, thats differint

 #130 - GRRRRRRRRRRRRRR - 02-22-2007 at 06:04
Jackiiiii
From: (Oslo)
Joined: December 11th, 2006
Posts: 40
It will not start madAaargh!!!. It youst came an Technical Difficulties. Can some help Cry?

 #131 - RE: #130 - 02-22-2007 at 07:06
XitArS
Joined: May 8th, 2006
Posts: 54
Well jackiiiii. I do not mean to be rude but you really should read the installation information as well as read the readme and perform tasks mentioned there. Now, are you using The First Decade, or Zero Hour retail?

If you're using ZH retail then your error is probably due to 1) ZH is not updated to version 1.4 or 2) You have had previous mods installed and havn't cleaned ZH properly or 3)something else that is user related.

If you're using the first decade then the automatic installation path will NOT work. You'll have to assign the proper installation path (ZH root).

 #132 - 02-22-2007 at 11:03
Guynumber7
Joined: January 6th, 2007
Posts: 7
Reborn stole stuff from other mods anyway....

 #133 - Grrrrrr - 02-22-2007 at 11:17
Amusei
From:
Joined: February 22nd, 2007
Posts: 1
Ì´ve some problems after deinstalling your mod!!!!!!
It starts no more enemys!!! Their bases are neutral!!!!!

 #134 - 02-22-2007 at 12:50
Ryoflex36
From:
Joined: October 30th, 2006
Posts: 94
Reborn did not steal stuff from other mods. Geez none of you people read the entire thing to know everything you speak of is wrong! The REBORN TEAM used FREE models! FREE meaning anyone could have used them. All this mod is is REBORN V.5 with new stuff. So he basically tried to make a REBORN V.6 in his own way and renamed it. Having used most if not all of the same exact coding is stealing and it states on Nukers mods to ask permission if you want to use something or change something which obviously he DID NOT DO! READ people!

~Ryo~

 #135 - 02-22-2007 at 15:06
XitArS
Joined: May 8th, 2006
Posts: 54
RE: Ryoflex36
As you just said, the models were and are free to use by anyone. And even though many units share the same ground coding (this is mainly a copy and paste process from original EA codes) virtually every code that has been reused from RV5 has been tweaked, modified or changed. This mod features so much new, tweaked and changed stuff compared to RV5 that it can not be called RV6. This is purely a mod that adds lots of new contents and features to ZH, just like ZH does to Generals. However, since this mod is indeed originally built upon the foundation of RV5, I must agree that Nuker should have been given proper credits in the first time. The version 1.2 update of DF will contain this credit. Since the two of us have resolved this issue in a beneficial way to both parties, further discussion on this matter shouldn't be necessary.

RE: #133
I would like someone to confirm this, but since this mod make changes to original ZH files and when uninstalling - deletes all the changed files, it may very well be the case that some necessary AI files has been deleted. TO fix this you'll probably need to run a repair of ZH from the installation CD.

 #136 - XitArS - 02-22-2007 at 18:16
Silent_Killer1
From: (Pahrump, NV)
Joined: November 23rd, 2003
Posts: 549
XitArS was granted full rights to our Reborn 5.0 Files in return for work he will provide to us. As of this moment the destructive forces mod is just as much as any other mod.

 #137 - Yeah it works - 02-23-2007 at 06:16
Jackiiiii
From: (Oslo)
Joined: December 11th, 2006
Posts: 40
I did it and its so coolRockRock so many superwepons and news units i love to play with Battleship oh they are destroying everyting. Thanks for the help.

 #138 - 02-24-2007 at 00:03
Ryoflex36
From:
Joined: October 30th, 2006
Posts: 94
Alright I won't say anything about theft of a mod then Silent_Killer1, glad to see things got worked out. Really glad to hear because even if it was a Reborn mod it has been turned up with juice so much it's not even funny! I would personally like to commend you on a fine job!Rock The Harmaggeddon nuke is very nice, lol! I can't remember the name of it but the super weapon that the EMP&Napalm general gets it off the hook as well! HUGE particle beam...HUGE I tell you!

I have played every general and have to say I have never had this much fun in ANY mod. IMHO this kills Reborn in all versions. I'm not sure if it's my computer or what you did with this mod but there are absolutely no bugs (other than typos and one building that keeps the crane after being built that is there when being built for emp & napalm general for the super building) no glitches, no crashes! I loved Reborn and still do and I'm not trying to base the two together but it's similiar but with so much more! The units, balance, strengths and weaknesses are just so futuristic! I love everything about this mod and I'm so glad it is going to stay. Besides Reborn this kills all others to dust!

Just a side note, when I first used the China Commander in Chief because I wanted to use the Harmaggeddon Nuke I didn't realize how powerful it was. Sure it was a HUGE building, lol! But it didn't sink in. I played on a 1vs1 map and the only building I had left was an oil derrick I had made, lol! Even that was partially damaged. Great job and I can't wait to see what is next, hopefully since Silent_Killer1 said your services are going to be used, I hope to see you and Nuker cook something up! Whatever you guys would make would be the best ever! Sorry for the book but wanted to throw this out to you!

10/10Two Thumbs Up! Rock

 #139 - SUPER COOL MOD - 02-24-2007 at 10:03
Jackiiiii
From: (Oslo)
Joined: December 11th, 2006
Posts: 40
This is the best mod ever. But it some bugsCry. The Tanks General have not Superwepons. The Computers are not using all the thing. I hope its some new things in the next mod and some of the bugs is deleted THAT WILL BE THE BEST MOD ON THIS PLANETrock:Two Thumbs Up!!

 #140 - WOW - 02-24-2007 at 10:29
Jackiiiii
From: (Oslo)
Joined: December 11th, 2006
Posts: 40
A plane from EMP&Napalm general was an supersonic bomber but it shoot the bomb infront the target i think it was an Nuke bomb i was trying that right out of my base where it was an tanks from the enemy but the bomb was droping on my defenses and the bomb destroyed themfrown.
Youst an easy bug to fixHmmm Donut!.

 #141 - Hey - 02-24-2007 at 10:43
Jackiiiii
From: (Oslo)
Joined: December 11th, 2006
Posts: 40
In the Chalenge Generals is its many bugs.The coolest thing is in the skirmish and there is not so many bugs. Its not so big bugs in the skirmish. The mod ROCKRockRockRock

 #142 - XitArS - 02-24-2007 at 10:51
Jackiiiii
From: (Oslo)
Joined: December 11th, 2006
Posts: 40
XitArS you have don an very good jobstick out tonguewinkbig grin.Cant wait for the next mod.

 #143 - Im glad you like it - 02-24-2007 at 11:06
XitArS
Joined: May 8th, 2006
Posts: 54
RE: #139: When you select the dozer click on button 13 for the second dozer set. And there you can build superweapon and naval base.

RE: #140-41: This is not actually a bug. I made it like this. (Check the poor accuracy note in the description wink ). So you'll have to figure out where to order the drop of the bomb to make it destroy the things you want. I though this was better than letting it miss randomly, at least now there is a system behind it.

I do not give full support for challenge or campaign mode in this mod. And the AI has not been properly scripted. Maybe one day I will create fully customized AI... Check the readme for the best/hardest generals to play against.

 #144 - 02-24-2007 at 16:12
Ryoflex36
From:
Joined: October 30th, 2006
Posts: 94
Hey man for not having dominant AI it's still really good. I played a 1 vs. 7 map and everyone but Arab Nation went all out. USA Commander in Chief (Bush) doesn't use the Ion Cannon but they build 5-6 just like the Super Weapon General does.

I used Arab Nation and couldn't figure out why the Scud Storm was so weak ... then I realized they must have another super weapon like everyone else does. So I checked the one building and kept upgrading the section that lets you upgrade like 4x in a row to make the Dooms Day Device Blimp. That thing ownz!!!! So much is jammed into this mod it's unreal, I'm really loving no lag and bugs ... at least for me it's not!

~Ryo~Rock

 #145 - I LOVE THIS MOD - 02-25-2007 at 00:02
Jackiiiii
From: (Oslo)
Joined: December 11th, 2006
Posts: 40
I AM PLAYING IT EVERY DAY. Thanks for the help XitArS.smile

 #146 - Youst another bug - 02-25-2007 at 04:38
Jackiiiii
From: (Oslo)
Joined: December 11th, 2006
Posts: 40
If the Computers is a Tech&Naval, Tank&Naval and Stelth&Naval they will not use the wather units. In the next mod will this be fixed?

 #147 - 02-26-2007 at 06:37
Bwarrior
From: (Leusden)
Joined: September 30th, 2005
Posts: 541
I totally love this mod! i like the naval units =) however i dont get how i should be able to get china's naval yard in the water... =/ i figured out the US naval thingies =)

 #148 - This is a Bug - 02-26-2007 at 07:25
Jackiiiii
From: (Oslo)
Joined: December 11th, 2006
Posts: 40
If the computer is China Chief&..... they will not fire the Harmageddon Nuckler Missil. Is this been fixed in the next mod?

 #149 - 02-26-2007 at 08:09
Jackiiiii
From: (Oslo)
Joined: December 11th, 2006
Posts: 40
If the computer is Airforce General and the Artilleri General. They will not use all the buildings, units and wepons. Same with one from GLA but i not remember what the name of it wasfrown. Is this fixed in the next. I wona play vs Airforce generalstick out tongue.

 #150 - RE - 02-26-2007 at 08:12
XitArS
Joined: May 8th, 2006
Posts: 54
RE Bwarrior: It can't be built in the water. Basically, the area of the naval yard that looks to be the "front" should be faced against the water (and placed very near the water) and then the ships will spawn in the water. While placing the structure; just hold down the mouse button, rotate the structure and build it.

RE Jackiiiii: This is an AI related issue and as stated before the AI has NOT been properly scripted to use the features in this mod. I might include a custom AI in future versions but I can't promise anything. If you or anyone else has some spare time you can try to script it yourselves in WB.

 #151 - RE Jackiiiii - 02-26-2007 at 08:25
XitArS
Joined: May 8th, 2006
Posts: 54
Hey. I appreciate your reports, but please do not report any further AI related issues as I am aware of them all wink . For the time being the best/hardest generals to play against (those who have a somewhat working AI) are those mentioned in the readme.

 #152 - 02-26-2007 at 12:04
afcgrimm
From: (New Hampshire)
Joined: August 6th, 2005
Posts: 941
I'd rather NOT have the AI fire the Harmageddon Nuke stick out tongue

 #153 - the h nuke rocks - 02-26-2007 at 18:19
attackmike
Joined: December 17th, 2006
Posts: 494
da nuke is crazyy i wipe out my own armysmileand theirs!!!!!!!!!!

 #154 - 02-26-2007 at 23:31
ROEL_V
From: (Caloocan City)
Joined: February 19th, 2007
Posts: 10
hey XitArs@

I have played yours mod, and I love your super weapons but its to big, it covers a of area, could please make a smaller ones, maybe an update will do, from ver 1.2 to ver 1.3 ( Smaller super weapons ).

thanks

ROEL_V

Q.C. Philippines

 #155 - 02-27-2007 at 09:24
g3sg1
From:
Joined: April 1st, 2006
Posts: 32
Its only the Harmageddon covering a very large area

 #156 - THE UNITED ARABS HAVE GONE CRAZY!!!!! - 02-27-2007 at 13:54
BrianK2355
From: (Virginia)
Joined: February 27th, 2007
Posts: 10
I tried the general United Arabs and they had an airship in the research facility
I tried it out it was so awesome!
I moved the airship on to my base and....BOOM!

Man..that airship is one crazy weapon

looks like United Arabs have two superweapons!!eek!

I really like the tank & naval general

he is always about overlords which are my favorite!cool

THIS GAME IS #1!!!!!!!Rock

 #157 - 02-28-2007 at 09:25
JCShields
From: (Springfield MO)
Joined: February 28th, 2007
Posts: 6
The AI is WAY too easy. Other than that great mod, love it!

 #158 - Can't play w/o It now - 02-28-2007 at 16:52
airchambers84
Joined: February 19th, 2007
Posts: 1
Love this Mod only the AI is Easy like said. It's just cool that me and my friends can play mismatch free battles. looking forward to more. nice work yo

 #159 - Aircraft carrier - 03-02-2007 at 05:36
Jackiiiii
From: (Oslo)
Joined: December 11th, 2006
Posts: 40
Will it be able too build the Aircraft Carrier for USA&NAVAL in the next mod?

That will be coolRockstick out tonguewink.

 #160 - HELP ME!!!!! - 03-02-2007 at 14:31
Kyle_scc
From: (new sud)
Joined: March 2nd, 2007
Posts: 1
when i start the game it says serious eror and it wont let me do anything to try and fix it what can i do???????? this mod looks sweet and i want to play it HELP ME !!!

 #161 - TO SOME GUYS HERE, - 03-03-2007 at 17:37
xander4523
Joined: March 1st, 2007
Posts: 17
If this doesn't work You need the 1.4 Patch For ZH and a fresh install to make this mod work, I hope I helped you People

 #162 - 03-03-2007 at 17:39
xander4523
Joined: March 1st, 2007
Posts: 17
Sorry For The Second Post, By The way i want to say that this mod rocks, I Hail from phil.

 #163 - Error - 03-03-2007 at 18:38
cAUTiON
Joined: March 3rd, 2007
Posts: 1
i get this error when i go into Skrimish mode Error: you have encountered a serious error. Serious error can be caused by many things including viruses. and so on and so on it goes first if you are going to release a mod make sure it works with 1.4 version of the update i think this mod only works on 1.0 so please do not play it if you have 1.4 updates for Zero Hour

 #164 - 03-03-2007 at 23:54
g3sg1
From:
Joined: April 1st, 2006
Posts: 32
it does work for 1.4

 #165 - RE: #163 And to everyone else who has a problem with the mod - 03-04-2007 at 04:41
XitArS
Joined: May 8th, 2006
Posts: 54
This mod REQUIRES version 1.4 of Zero Hour in order to work properly and will NOT work with older versions.
"if you are going to release a mod make sure it works with 1.4 version".
Then I would advise you to first read the short installation information provided at the near top of this page, there it says clearly that you need V1.04 (=1.4) installed. If you checked the readme you would also get this information. This is also stated in the installation executable.

In the future, please don't just blame the developer right away without even having read the included readme. Since this mod works for 99% of all users right away it is obvious that the error lies within your system and not in the mod.

I would advise you and everyone else who has problems with the mod to READ the included readme as it contains extensive troubleshooting suggestions, and to read the previous posts on this page. Then after having done ALL the steps in the readme including reinstall and fresh update - THEN you can contact me by mail or post here for a deeper analysis.

So cAUTiON; please do the above and if the problem persists, then let me know and I'll try to sort it out.

 #166 - AI difficult - 03-07-2007 at 00:45
GenVrba
Joined: March 7th, 2007
Posts: 10
Two Thumbs Up!I" play on hard against enemies,but they don t attack me!They build himself much,but are not dangerus to win!Help?What should i do?

 #167 - RE: #166 - 03-07-2007 at 02:01
XitArS
Joined: May 8th, 2006
Posts: 54
Check the readme, the gameplay section. The hardest AI enemies are listed there. Readme is located in your ZH root.

 #168 - #167 - 03-07-2007 at 13:07
GenVrba
Joined: March 7th, 2007
Posts: 10
I was read readme, try everything ,but when start play in skirmish some enemy don t build nothing-this is bad for that great mod!Have you some problem?

 #169 - great mod - 03-11-2007 at 16:18
dca1723
From: (michigan)
Joined: February 21st, 2007
Posts: 3
Great mod but crashes during challenge

 #170 - Question - 03-12-2007 at 17:19
dca1723
From: (michigan)
Joined: February 21st, 2007
Posts: 3
Do I need the 1.2 fix from moddb after 1.2 update from here?

 #171 - RE #170 - 03-13-2007 at 08:12
XitArS
Joined: May 8th, 2006
Posts: 54
No. Version 1.2 found here at CnC files is actually version 1.21. So the hotfix is already integrated in this version.

 #172 - Can't Uninstall!!!!!!!! - 03-16-2007 at 06:36
joe2777
From: (Toronto)
Joined: March 16th, 2007
Posts: 1
I can't find the uninstall file anywhere!!!! Can someone help me out please?

 #173 - Online? - 03-16-2007 at 20:00
Gunn3R_Rhyno
From:
Joined: March 16th, 2007
Posts: 14
does this mod support online gaming ?

 #174 - RE - 03-17-2007 at 04:25
XitArS
Joined: May 8th, 2006
Posts: 54
#173: It is located in your root ZH directory (if you installed the mod correctly stick out tongue). It should also be visible on the start menu>all programs as well as in the "Add or remove programs".

#173: Yes, but finding the servers might be tricky stick out tongue

 #175 - this mod rocks! - 03-23-2007 at 17:14
commanderbell
From:
Joined: February 10th, 2007
Posts: 2
this is a great mod. good job on the naval units and the artillary overlord wich is my favorite unit. but there are quite a lot of bugs like when the f-14 is destroyed it turns into a f-22. also the nuke mig for the china cheif and commander drops its bombs way away from the target. even though it says the accuracy is bad but not that bad

 #176 - no dont quit!! - 03-26-2007 at 13:39
hotshot234
From: (miami-florida)
Joined: February 18th, 2007
Posts: 29
when i start a level in abaut 10-20 sec BOMM!! I sudinly blow up.Aaargh!!!

 #177 - what server - 03-27-2007 at 13:32
commanderbell
From:
Joined: February 10th, 2007
Posts: 2
what server should i play on to play with other people who have this mod

 #178 - 03-31-2007 at 08:51
WolfenstienMan
From: (Kansas)
Joined: November 12th, 2006
Posts: 282
this mod rocks it rules anyone who doesn't liket is a ***** i is the best mod in the whole wide world for CNC Zero Hour!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!10/10 it is super cool RockRockRock i love it!!!

 #179 - Cool mod with Few Technical Errors - 04-03-2007 at 05:09
Ayaz
From: (Karachi)
Joined: August 19th, 2006
Posts: 35
It is a very cool mod but errors are still presents
1- Arabian Mig 29 and chinese J 10 resemble some other aircraft probably Su 27
2-United Arabs cannot make Jarman Kell, Saboteur and Angry mob because they require Palace and palace is absent in that faction.

 #180 - Unstable - 04-09-2007 at 11:04
the_green_tooth
Joined: December 20th, 2005
Posts: 2
With version 1.2 installed it is not possible to load saved games in the Challenge mode. Also, game crashed after defeating Stealth General.

 #181 - RE #181 and #182 - 04-09-2007 at 11:55
XitArS
Joined: May 8th, 2006
Posts: 54
1) well resemblance to other units is not something I would call errors but it's noted wink.
2) This has been fixed in version 1.2

It is never possible to load games that are of previous versions. This is due to obvious reasons as the units and other data that has been saved becomes modified with the new version and thus the old data becomes corrupt.

This mod does not fully support Challenge mode, sorry.

 #182 - 04-10-2007 at 03:20
sam2d2
From: (Birmingham)
Joined: February 3rd, 2007
Posts: 175
ive been playing this mod for ages and the usa c in c had a superior laser cannon defence, laser cannon and an emp patriot,
i installed this mod on a laptop and the c in c had emp patriots but no superior laser defences and a tomahawk launcher instead.

WTF is going on?

 #183 - 04-10-2007 at 03:27
sam2d2
From: (Birmingham)
Joined: February 3rd, 2007
Posts: 175
oh right 1.2 comes after 1.15...
dunno why every one says sorry for a double post but: sorry for the double post

apparantly ive been playing 1.2 insted.

(taking advantage of three smileys) smile smile smile

 #184 - great mod but please help.... - 04-15-2007 at 17:01
meothello
From: (San Diego)
Joined: April 1st, 2007
Posts: 24
ok this is an awesome mod but i need some help. When i play the us tech/ naval general there is no ship yard or tech lab on the building screen. Also some suggestions: China in real life has a very strong army and air force but their navy is relatively weak. You should make their navy weaker and also the Aegis Cruiser is a US technology not a chinese. Also they do not have a sub capable of launching cruise/ballistic missles.

 #185 - RE: #186 - 04-16-2007 at 13:54
XitArS
Joined: May 8th, 2006
Posts: 54
Thanks for the support.

So you mean that the USA have particle-cannon capabilities? This is a fictional game and DF is a fictional mod. I will not make more efforts in making it "realistic" as to what kind of techs the nations has today...

You must remember that ZH takes place in the future. If China goes on like now until then it will be a greater power than the USA at that time (surely the train WILL slow down eventually though stick out tongue)...

To answer your question:
You build the "second dozer" at the construction yard "repair drone" and that one can build naval yard.

 #186 - zoom in - 04-20-2007 at 21:05
jaygenesky
From: (salem oregon)
Joined: April 20th, 2007
Posts: 6
how come the zoom in with my scroll doesnt zoom in

 #187 - Welll... - 04-27-2007 at 13:17
Denji
Joined: December 8th, 2005
Posts: 49
You should also consider lag with the camera, as to the problem I've had with this atmosphere camera. But anyways, I'm not fond of this mod anyhow. I tried it and had nothing but problems, and yes it does seem like Reborn. If you're going to make this mod for yourself and your friends, then leave it at that. If you're going to release it to the general public, you'd have to considering servicing them aswell. That camera creates a lot of problems with most people alone, never mind the unbalanced junk.

 #188 - plz give ed vice - 04-28-2007 at 14:43
hotshot234
From: (miami-florida)
Joined: February 18th, 2007
Posts: 29
i still have poplems with game you now im commet 176 i start the game and then after 10 or 20 secs i blow up that is bull shet i wana play not have 100 loseis plz givd ed vice plz plz i wana playCryAaargh!!!Aaargh!!!!!!

 #189 - RE - 04-29-2007 at 12:32
XitArS
Joined: May 8th, 2006
Posts: 54
Well, about the camera thing; you can fix this by 1) just zoom in! or 2) change the gamedata.ini file or 3) Download the new version which has a closer camera view.

And Denji - I believe that I have serviced the community more than well, as you can see on this page among others. If you are having problems with the mod then please let me know about them and perhaps they can be fixed.

RE #190: I would recommend you make a reinstall of ZH and update it to 1.04 and then install the mod. Make sure you delete the entire ZH folder before reinstalling.

 #190 - Amazing. - 05-28-2007 at 05:17
Langtree
From: (QLD, Charters Towers)
Joined: May 28th, 2007
Posts: 1
Kudos, XitArS. This mod is awesome, the Artillery Overlord... In other words, a portable WMD. I can't stop playing this game. This Mod rules.

~Langzor

 #191 - 05-30-2007 at 06:20
svinyl
From: (London)
Joined: September 4th, 2003
Posts: 77
USA air force:
The General’s 5 Star ability “heavy bomber strike” does not function, you have a crosshair, but cannot activate it.

 #192 - pretty nice! - 06-11-2007 at 11:16
dennis_the_menace
Joined: June 11th, 2007
Posts: 42
very nice mod i tryed this on TD as china chief general and wiped half my base out with the nuke! And i was on the top and the nuke landed at the bottom!
lol nice hope to see more

 #193 - Xitars - 06-21-2007 at 05:33
WolfenstienMan
From: (Kansas)
Joined: November 12th, 2006
Posts: 282
Xitars your mod is great...........I LOVE THIS MOD. (maby i should marry it lol)

and besides ill give it a 100000000000000000000000000000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000000000000000000000000000000
/10
I never uninstalled it
sept when it crashed when i build a overlord from atty gen.
HAPPENED ALL THE TIME mad
so i reinstalled it.....and it worked smile
it rox! Rock

 #194 - 06-21-2007 at 05:34
WolfenstienMan
From: (Kansas)
Joined: November 12th, 2006
Posts: 282
but hey.........i play wolfenstien ET more.......my first game was C&C genrals
always loved it smile

 #195 - AI too easy, but still a great mod - 07-10-2007 at 11:17
Lean
Joined: November 16th, 2005
Posts: 6
If you make the AI harder in the next version you will be the man. Best mod for ZH yet.

 #196 - AI Fix - 07-23-2007 at 22:18
motomoto1
Joined: November 18th, 2006
Posts: 1
This is a great mod with lots of new units however it is lacking in AI. A quick fix for this is to d/l the advanced ai mod and copy the skirmishscripts.scb into folder data/scripts. I hope the modders of both the ai mod and of destructive forces do not mind this.

It works great though, as bootleg as it may seem. Try playing on hard. Its the hardest ai I have ever faced in any mod.

 #197 - worldbuilder - 08-04-2007 at 06:45
11striker11
Joined: August 4th, 2007
Posts: 2
hey guys
great mod
(i would be happier without lagging, but this is a problem of ea)

my question : is there a way to get the worldbuilder working??
after installing the mod i got many errors and then the worldbuilder crashes.
but i want to edit my maps!

thank you!!!

 #198 - Cool - 08-05-2007 at 06:37
Commander_of_Valor
From: (Bucuresti)
Joined: July 24th, 2007
Posts: 10
Cool kyp it upTwo Thumbs Up! grait mod.

 #199 - 08-07-2007 at 04:25
SFoZ911
From: (OMG)
Joined: August 7th, 2007
Posts: 16
how do i check what version of generals do i have? 1.04 or 1.02?

 #200 - install problems - 08-07-2007 at 07:36
SFoZ911
From: (OMG)
Joined: August 7th, 2007
Posts: 16
i have generals zero hour deluxe and i cant play the mod, same error as all .serious error . what should i do? how do i check my version ?

 #201 - @version - 08-07-2007 at 09:04
11striker11
Joined: August 4th, 2007
Posts: 2
there must be a readme file or a patch readme or sth in the game directory.
there stands the version

 #202 - GRR!! - 08-25-2007 at 10:16
kivy
From:
Joined: August 25th, 2007
Posts: 1
good mod i like how so many mods are pulled into this very good but one downside to it all

the AI is pathetic 1 barracks, 1 war factory, 1 of every structure (bar defences could be stacked a bit more for better chalanges)

i mean biiiiiig gaps in the AIs base... you can paradrop rangers into the base and capture all the buildings and watch them sell their defences

also even if hey still have their command centres they still sell after 10 mins of suppresion (artiliary bombardments) fire around the bases and this is all vs me and its still to easy (on hard...) more buildings more scripts and make the ai build naval yards and units lol that be fun big grin

 #203 - 08-31-2007 at 00:48
Adeljaddima
From: (Beyrouth)
Joined: July 23rd, 2007
Posts: 13
what if u install this mod without 1.04 zero hour patch?

 #204 - 09-13-2007 at 07:50
kensaundm31
From:
Joined: August 29th, 2007
Posts: 5
Great mod, especially the Artillery general. Shame about the AI.

 #205 - 09-19-2007 at 16:20
Roachbugg
From: (indianapolis indiana)
Joined: July 11th, 2007
Posts: 30
hey do me a favor fix you t-72 it look kinda bad look it up on wikepedia or how ever you spell it it just bugs other wise great mod

 #206 - 10-05-2007 at 03:32
Lee_ow
From: (Cairns QLD)
Joined: September 21st, 2007
Posts: 66
mouthdribbling action, erh i think, and hope big grin.
Looks cool as hellTwo Thumbs Up!Rock

 #207 - Russia - 12-19-2007 at 08:01
ptychu8
Joined: December 19th, 2007
Posts: 2
I suggest new faction, from Zero Hour Reloaded 3.1 RUSSIA

 #208 - *****ING Destructive Forces BUG :@ !!!!!!!!!! - 12-21-2007 at 03:37
Crow1991
From:
Joined: December 16th, 2007
Posts: 1
Greatings ppl I got a freaking annoying BUG :

When I Play for more than 1 hours

the game throws me out and this is the error

Technical Difficulties...
You have encountered a serious error. Serious errors can be caused by many things including viruse, overheated hardawre and hardware that does not meeet the minimum specifications for the game.


WTF !!!!!!!!!!!!???????????? :@#:::#:#$:@$##$:#%^:^$%:^$%

I would appreciate a reply !!!!

 #209 - 02-27-2008 at 12:26
Reaper2006
From: (Port of Spain)
Joined: January 21st, 2007
Posts: 154
HARMAGEDDON NUKES FTW!!!!!!!!!!!!!!!Two Thumbs Up!RockRock

 #210 - 05-12-2008 at 06:38
kaivin88
From: (Maasin)
Joined: May 12th, 2008
Posts: 1
frownhey guys how can i download this
ineed help!!!frown

 #211 - 10-11-2008 at 03:34
Ryoflex36
From:
Joined: October 30th, 2006
Posts: 94
Xitars will you be making another update for this mod or continuing on in other C&C's? I really hope so bro! This mod still rocks the house!

 #212 - Please Fix - 11-20-2008 at 16:07
Chihuahuah
From: (Arizona)
Joined: November 20th, 2008
Posts: 4
Can you fix it so on single player the computers will use all of the vehicles and buildings because when I play the teams dont.. For example none of the teams will use the naval building.



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