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Contra (006)
Filename: contra006release.exe


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109.11 MB
006
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http://contra.cncguild.net
29380
08-03-2008
Generals: Zero Hour
Zero Hour > Mods


Average User Rating: 7.2
Number of Votes: 258
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Contra (006) - File Description  


Description:
Contra is freeware modification for Command and Conquer Generals: Zero Hour. This mod adds 102 new units, 50 new upgrades, 45 new generals powers, 30 new buildings and 3 new generals. New music, new quality graphics and new sound form units in normal Zero Hour are also included with this release.
    New features include but are not limited to:
  • All heroes now have 5 times more health and a bit higher cost. Number of all heroes is limited to 3.
  • AI slightly improved.
  • Adjusted all build times for buildings and units,
  • Building armor increased 2 times. Armor of GLA command truck, supply truck and radar van increased 2 times as well.
  • New appearance for menus.
  • Added reflections to glass surfaces.
  • New 3D models for various USA units.

These are just some of the extensive list of fixes, read the readme for more information on all of the new features.

Contra is a stand-alone mod, so it won't work in conjunction with any other mods and AI patches you may have installed, so remove them before you install it.

Contra requires Generals Zero Hour version 1.04.



Contra (006) - Screenshots  
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Contra (006) - Readme  
Readme File:
---------------------------------------

C O N T R A
Modification for Generals: Zero Hour
current version: 0.06
31.07.2008

---------------------------------------

Contents:

1. Description
2. Installation
3. Uninstallation
4. Troubleshooting
5. History of changes
6. Credits
7. Contact information


1) ----- ===== Description ===== -----

Contra is freeware modification (or simply - mod) for Generals: Zero Hour real
time strategy game. This mod adds 102 new units, 50 new upgrades, 45 new general's
powers, 30 new buildings and 3 new generals as well as new music and new quality
graphics and sound for normal Zero Hour units.

Contra is a 'standalone' mod - it won't work in conjunction with any other mods
and AI patches you may have installed, so remove them before you install it.

Contra requires Generals Zero Hour version 1.04.


2) ----- ===== Installation ===== -----

2.1. Installation for PC users

Unpack the archive to any folder on your computer. Run "ContraLauncher" file.
Select language and music you wish and click "Launch" button. Launcher will
automaticly locate the game, copy all necessary files and launch Zero Hour.
When you exit the game launcher automaticly deletes all Contra files from
Zero Hour folder.

Launcher has the option - "Leave the mod attached to Zero hour on exit".
It tells it don't to delete Contra files from Zero Hour folder. If
files are not deleted then the mod stays attached to the game and you can
start it without launcher - just start the game. Contra will start automaticly.

If you want to deattach Contra from Zero Hour then start the Contra launcher
and click "Exit" button.

WARNING: It is strongly recommended do not to move, copy, delete or change
content of Contra and Zero Hour files manualy. It will definitely cause
serious troubles such as crashes, network mismatch errors and other problems.

2.2. Installation for Mac users

Since Launcher is not compatible with MacOs, you have to copy Contra files
manualy. To do so copy folowing files and folders from Contra mod into your
Generals Zero Hour folder:

Data (whole folder)
!Contra006.big
!Contra006-eng.big
!Contra006Music.big
game.dat
00000000.016
00000000.256
Ariag.ttf
Install_Final.bmp

Some of these files are already exist in your Generals Zero Hour. It is
recomended to backup original files before overwriting them.

2.3. Installing music packs.

Contra music packs are packages which contain alternative music for Contra.
Music packs will not work in conjection with with any other mod as well as
with original game. They work with contra only. Also you can not have more
than one music pack attached to the game at a time.

Music packs are available for download on official Contra web site:
http://contra.cncguild.net/

Once you download it place it into Contra folder and run Contra Launcher.
It will automaticly detect available music and suggest you to choose one
of the packs.

If you are Mac user then you can not run Contra Launcher. In such a case you
will have to copy music pack manualy to Generals Zero Hour folder. Remember
that it must not be several music pack installed at a time. So, make sure that
none of other musoc packs is installed. Remember that the file !Contra006Music.big
is music pack too.


3) ----- ===== Uninstallation ===== -----

3.1. Uninstallation for PC users

First of all check if Contra mod was attached to Zero Hour. To do so, start
the game. If Contra starts automaticly then the mod was attached to Zero Hour.
In such a case you have to deattach it. To do so, run "ContraLauncher" and
click Exit button. This action deletes all Contra related files from Zero Hour.

Now you can delete the folder where Contra is installed manually. Nothing more
is needed. Contra does not write anything into system registry. Contra does not
create additional files on your hard disk. Everything is very simple.

3.2. Uninstallation for Mac users

First of all you have to remember if you had made backup for original files.
If you did it then do the following:

Delete these files:

!Contra006.big
!Contra006-eng.big
!Contra006Music.big
Ariag.ttf

Then replace the rest of Contra files with original ones.

If you did not do it then delete whole game from your hard drive. Make sure
that Zero Hour folder does not exist any more. If it exists then delete it
manually. Then install the game from your CD or DVD.


4) ----- ===== Troubleshooting ===== -----

If you have any problems then visit this forum topic.
http://forums.revora.net/index.php?s=3593f3da92e3a0695bcd3d05a84c63dc&showtopic=30950


5) ----- ===== History of changes ===== -----

Version 0.01 Alpha.
Very first version. More than 100 new features.

Version 0.02 Beta.
Global Changes:
-Generals Challenge campaigns are available for new generals
-New options added to menus
-Lots of bugs fixed
-Improvements in graphics, sound, interface and etc.
Air Force general:
-New unit: Laser Plane
Laser general:
-New unit: Omega cannon (artillery)
-New unit: Armored repair vehicle
-New unit: APC (instead of humvee)
-New upgrade: Solar Panels
-New upgrade: Carbon Lasers
Cyber general:
-New unit: Repair drone
-New skill: Cluster Tomahawk
-Removed Distorter special power
-Drone Carrier remade
Super Weapon general:
-New building: Tomahawk Fire Base (instead of normal fire base)
Nuke general:
-Added Reactive Shells Upgrade
-New Overlord addon: Radar
-New upgrade: Nuclear Bullets
Flame general:
-New upgrade: Thermobarical Mixtures
-New Overlord addon: Tank cannon
-New Helix addon: Bomb module
Infantry general:
-New upgrade: Helix Cluster Bomb
-New unit: Miner
-New unit: Wheeled Gattling tank
-Bunker being built garrisoned
-Removed Propaganda Trooper
-Removed Cannon Troop Crawler
-Removed Ghost Tank
-Removed Reactive Shells Upgrade
-Wheeled tanks move faster
Tank General:
-Weak cash hack super power added
-New upgrade: Automatic Rifles
All GLA:
-New unit: S-60 AA gun (for all GLA except chemical general)
-Command Truck have command field that inscease power of nearbly units
-Command Truck and Stash Truck can build workers
-Radar Vans have ECM Pulse ability
-Removed all Dozers
Stealth general:
-New Skill: Pitfall
-New Jarmen Kell ability: Snipe power link (disable building)
-Scud Storm is replaced with mobile Scud Launchers (Scud Launchers are
small mobile Scud Storms now)
Assault general:
-New unit: MiG-19
-New unit: Battle dozer
-Addons for Marauder: Gunner and Stinger.
-Removed I-16
-Removed Terror Plane
Demolition general:
-New unit: Transport Missile
-New upgrade: Dirty Bomb
-Removed Demo Suits Upgrade
-Removed Terror Plane
Chemical general:
-New building: Defiler
-New skill: Chemic Training
-Removed all airforce and airfield
-Removed Pollution skill
-Bikers are available

Version 0.03 Beta II

Bugs fixed:
-Drop pod could not drop anything for Super weapon general
-Drone paradrop didn't work
-GLA Supply trucks get invisible
-Game crushed when using demo general battle bus suicide ability
-Satellite hack one could be turned on before it is researched
-More than one Scud Storm could be build playing with super weapon limit
-Sometimes destroyed vehicle hulks were hanging in air
-New vehicles had invalid muzzle flashes
-Incorrect lighting for vehicles (new ones were too bright on night maps)
-Some vehicles and airplanes had invalid shadows
-Gattling cannon, Gauss cannon and Gattling tank had no muzzle flashes
-The famous Scudbug (Scud Storm can be launched before it is ready to strike)
-Other minor bugs
Global changes:
-Buildings can not be sold now
-Some units and buildings now require rank 3 or rank 5
-Units don't gain experience destroying unarmed base buildings

-Ballance corrected
-Added Blood
-Trees can be burned and exploded
-Other small improvements
All USA:
-New drone: Stinger Drone for all USA except Laser General
-New upgrade: Building Patrol for all USA except Cyber General
-Vehicles and aircrafts can not eject pilots any more
Air Force general:
-New unit: B2 buildable carpet bomber
-New unit: XJ-33 fighter
-New Building: Airfield for 8 planes
-New Building: Special airfield for 2 big planes
-New Building: Target Designator (defense structure)
-Defense structures can build drones
-Can train pilots in barracks
-Removed Laser Plane
-Removed Hellfire Drone
-Removed Medic
-Removed Pathfinder with AP sniper rifle upgrade
Cyber general:
-New drone: Suicide drone
-New unit: XJ-33 fighter (instead of Raptor)
-New skill: Advanced sensors
-Removed Pathfinder
-Removed Shockwave bomb and MOAB upgrade
-Cluster Tomahawk skill now have 3 levels
-Added Sentry drone gun upgrade
Laser general:
-New upgrade: Laser sniper rifle (snipers gain ability to shot down missiles)
-Supply Trucks replaced with Chinooks
-Laser Strike skill gain bonus from Argon Lasers upgrade
Super Weapon general:
-New Building: SDI Cannon (shots down nuclear missiles)
-New Skill: Defenses training
-Defense structures are trainable
-Defense structures can build drones
-Removed Hellfire Drone
-Tomahawk fire base can be garrisoned now
-Emergency Repair can recover structures
-Pathfinder can disable buildings when upgraded
-Carpet bombing can be upgraded with EMP bombs and radiation emitter
Nuke general:
-Gattling cannon replaced with Retaliator gun (more effective vs tanks)
-Removed Iron dragon
-Neutron Shells upgrade now affect MiG-31 instead of MiG-35
-Nuke cannon can distanty deploy neutron mines (need upgrade first)
Flame general:
-New unit: Firefly (tank)
-New upgrade: Thermobarical Mines (instead of neutron mines)
-New upgrade: Super powerful disturbances (for ECM tank)
-Immolator improved. Now it is good vs tanks
-ECM addon can be built on Immolator and Helix
-Smerch can distanty deploy mines (need upgrade first)
Infantry general:
-New unit: Heavy anti tank infantry
-New unit: Universal Tank
-Removed wheeled Battle Master
-Removed wheeled Dragon Tank
-Removed wheeled Gattling Tank
-Removed wheeled ECM Tank
-Removed Cluster Tank (Nuke Cannon deploy mines now)
-Soldiers can fire from Helix now
-Bunker being built empty
-Hackers can be used in battles. They can disable vehicles.
Tank General:
-New unit: Shaitan (super heavy tank)
-New upgrade: Super powerful disturbances (for ECM tank)
All GLA:
-Stinger site soldiers gain experience
-Rocket buggy is more effective vs tanks and less effective vs infantry now
-Flak gun weakened and its cost reduced.
Assault general:
-New unit: Destroyer (super heavy tank)
-New skill: GLA Training (all forces become veterans)
-Jarmen Kell have command ability like Command Truck
-Added Anthrax Beta upgrade
-Removed Sneak attack
Stealth general:
-New building: Sniper Site
-New upgrade: Advanced sniper rifle (Snipers gain 5% chance to kill vehicle drivers)
-New upgrade: Anti radar missiles
-New skill: GLA Training (all forces become veterans)
-Can build Scud Storm
-Removed Anthrax Beta upgrade
Demolition general:
-New unit: Mobile mortar (instead of buggy)
-New unit: Sky Scourge (anti aircraft suicide unit)
-New Skill: Impairment
-Added Toxin Shells upgrade
-Added Flashbang upgrade (for mortar)
-Removed Flak gun
-Winged Missile is much more accurate now
Chemical general:
-New unit: Mobile mortar (instead of buggy)
-New unit: Sturm-S (anti tank vehicle)
-New addon for defense site: Missile Launcher
-New upgrade: Dust warheads (bonus vs aircrafts)
-Added Camouflage upgrade (for tanks)
-Quad cannon remade. It is missile launcher now.
-Removed Rocket Truck
-Defiler is super weapon with unlimited range now.
-Can build Stinger troopers and stinger bikers.
-Toxin Rebel is stealth and resistant to infantry weapons.

Version 0.04

Bugs fixed:
-Tomahawk storm had GLA flags and incorrect textures for missiles
-Damaged Repair Drone had wrong model
-Damaged Laser general APC had wrong model
-Scud Storm could be built before you gain Rank 5 (by upgrading Fake Scud Storm)
-Infantry general power plant could be garrisoned with enemy units
-Upgraded Laser strike skill (with green laser) had wrong graphics
-Laser general Paladin tank could not build stinger drones
-More than one GLA Destroyer could be built when playing with super weapon limit
-More than one Bertha cannon could be built when playing with super weapon limit
-Chemical general Defense Site rocket launcher did not gain bonus from silicon warheads upgrade
-Laser general laser turret could fire carbon laser when it was under construction
-SDI Cannon did not work
-Bug with Comanche minigun firing graphics
-Retaliator when firing at parachuted units always damaged ground units under them
-Toxin rebel stealth bug
-Troopers loaded into Technical disapear after Technical enters and then exits a tunnel
-Infantry general Signal Mine did not work
-Strategy center did not change modes once Bombardment plan was selected
-Laser general sniper can not shot down artillery shells any more
-Units sometimes fire at destroyed vehicle hulks and poisoned infantry
-Game crushed when player tried to apply Drugs skill on Marauders
-Other minor bugs
Global changes:
-All money supply buildings and units (Hackers, Black markets, Supply drop zones) available from the start
-All defense structures are slightly less powerfull and cost more
-All planes and helicopters damage ground units on crush
-All nuclear explosions have shockwave and new graphical effect
-Guard function enhanced - your units can now follow and guard others by targetting them with the guard cursor
-More units and structures can detect stealth
-AI improved
All USA:
-F-117 effective vs base defenses like in normal ZH
-Bunker Busters upgrade available from the start in Airfield
-Leech can detect stealth units
-Building patrol upgrade replaced with security systems upgrade (installs gun turrets on buildings)
-Avengers do not shot down missiles any more
Air force general:
-Special airfield and Hercules available from the start
-New unit: B-52 (flying Tomahawk launcher)
-New unit: MCV tank
-New unit: SLID defense system
Laser general:
-New defense building: Annihilator (instead of Fire Base)
-Omega cannon and Annihilator explode with high collaterial damage when destroyed
-Burton have laser weapon
-New bomb for Aurora
-New skill: Satellite Microwave beam
-New unit: Laser Raptor
Super Weapon general:
-New stealth Patriot Battery
-SDI cannon work properly now and can defend your base from:
All Carpet Bombers,
All Single Bombs (Anthrax, MOAB, EMP bombs and etc)
Cyber general Tomahawk Storm,
Cyber general Cluster Tomahawks
China Nuclear Missiles,
China Artillery Barrage,
GLA SCUD Storm,
Super Weapon general nuke missile
Cybernetic general:
-Drone Carrier remade:
it can detect stealth units
it can build additional drones
it can be built with no limits at rank 3
it is very effective vs tanks now and not effective vs infantry
-New upgrade: Missile AI (+20 firepower to missiles)
-Paradrop replaced with drop pods
-New Fire Base
-New unit: Fafnir assault mech
-New unit: Pegasus unmanned bomber
-New unit: Robo Raptor unmanned fighter
All China:
-Propaganda Center speaker tower now work
-Gattling tanks can fire at big missiles
Infantry general:
-Armor Jackets upgrade available at rank 3
-Returned wheeled ECM tank (also Universal tank can not build ECM addon)
-New defense building: Artillery battery
-New unit: Battle Fortress
Nuke general:
-Nuclear tank hunter cost and build time increased
-Retaliator cost increased and damage vs ground units reduced 20%
-Nuke Detonator cost more and its explosion is 25% less powerfull
-Carpet bombing slightly weakened (drops 8 bombs instead of 10)
-Iron Dragon returned
-Bertha can deploy neutron mines
-Black Lotus can place timed nuclear charges
-New unit: Intercontinental nuke cannon
Tank General:
-Sniper addon for Troop Crawler available from the start
-Emperor and Helix can build Radar addons
-New defense building: Artillery battery
-Black Lotus can produce magnetical field that disable vehicles and deviate missiles
-Supply truck is now armed with machinegun
-New defense building: Artillery battery
Flame general:
-Smerch availabe at rank 3; its armor, range and cost reduced.
-Black Lotus can produce magnetical field that disable vehicles and deviate missiles
-New unit: Heavy Thermobarical Mortar (Fuel Air Bomb launcher, really powerful)
-New unit: Target designator infantry
All GLA:
-Jarmen Kell kill driver ability reload 1.5 times faster
-Mortar Buggies are more accurate, deploy 2 times faster and available from the start
-Bikers can capture buildings (for all GLA) and place booby traps (all GLA except chemical general)
-Pitfall skill (stealth and demo generals) have shorter reload time and spawns more demo traps
-S60 cannons are now stealth when not moving
Assault General:
-Attack dozer cost 400
-MLRS available at rank 3
-Marauder stinger soldier can detect stealth.
-Tunnel network now have small cannon instead of machine gun
-Jarmen Kell can create Rebel ambush and spawn salvage parts for upgrading your units
-Destroyer remade: it have slightly different weapons and can pick up salvage to upgrade its armor
-Added stinger soldier and stinger biker
-Removed Terrorist, and biker terrorist
-Removed Angry mob and "Arm the mob" upgrade
-Removed Bomb truck and toxin bomb upgrade
-New defense building: Missile Silo
-New unit: Artillery
-New unit: L-29 gunship (instead of MiG-19)
Demolition general:
-Luna available at rank 3
-Saboteur can detect stealth
-Jarmen Kell can build demo traps
Stealth general:
-Hijacker available at rank 3
-Saboteur can detect stealth
-Advanced sniper rifle upgrade grants 10% chance to kill drivers (was 5%)
-Firepower of Scorpion and Angry Mob increased 2 times
-Tunnel network now have missiles instead of machine gun
-Jarmen Kell can create Rebel ambush and use GPS Scrambler
-New defense building: Missile Silo
-New super unit: Sand Wraith (powerfull stealth tank)
-Can build mortar buggy
Chemical general:
-Toxin tractor available from the start
-Luna available at rank 3
-AA launcher slightly weakened and require Palace and rank 3
-Toxic defense upgrade available at rank 3 in Palace
-Stinger soldier can detect stealth.
-Soldiers can garrison Black Market
-Jarmen Kell can place timed acid charges and spawn salvage parts to upgrade your vehicles

Version 0.05

Bugs fixed:
-Was no build restriction for Fafnir (now depend on super weapon limit)
-Drone Controller had to be available at Rank 3, but required Tomahawk Storm
-Infantry general ECM tank could not be built
-Commanche Rocket Barrage did not work
-Fafnir had incorrect armour
-Annihilators now don't explode when construction is canceled
-Pegasus don't gain experience now
-Bertha command set bug
-Omega, Annihilator and Particle cannon now destroy trees
-Supply drop zone can not be sold now
-Upgraded air force general planes trail bug
-Stimulators general's ability sometimes crashed the game
-Flame general Helixes damaged themselves with their own bombs
-Fafnir could not be ordered to attack aircrafts
-A number of bugs with Internet Center flying antennae for Satellite Hack 3
-Marauder Gunner and Stinger Soldier could not fire
-Hatf-3 missile now upgradable with anthrax beta
-Silicon cluds did not bring damage to flying drones
-Acids did not bring damage USA fire bases
-Emergency Repair could not be clicked in GeneralsPoints-Window (Air Force general).
-Some small bugs

Global changes:
-Increased all All Barracks cost to $800
-Destroyed tech buildings now respawn in some time
-TNT charges clear garrisoned buildings now
-Quantity of heroes now depend on superweapon limit
-Patriot missile launchers are now bigger, stinger sites are smaller
-You're able to build enemy buildings when you capture enemy dozer
-Snipers can destroy flying drones
-All vehicles can be set on fire and burn for some time, health is drained while burning
-Now you gain ranks 15% faster
-Now Black Markets, Supply Drop Zones and Hackers gain money 20% slower
-Added new music
-Added new death effects for infantry
-Now planes does not crash when you have all airfields destroyed
-New quality infantry models
-Now destroyed vehicles leave oil pools and flaming infantry; blood removed
-"Superweapon limit" switshed to "Tournament Mode". In Tournament Mode command centers, tech centers, superweapons, heroes and super units are limited.
-Added new graphic effect to helicopter destruction - pilot falls from cabine and crashes
-Greatly improoved AI

All USA:
-Spectre Gunship now fly from the closest to target edge of the map
-Flash Bang grenades and missiles now kill garrisoned troops one by one instead of killing whole garrison at once
-All Avengers available at Rank 1. Their costs and firepower slightly lowered
Air Force general:
-MCV tank available at rank 1
-Tomahawk Storm instead of Particle Cannon
-SLID defense vehicle is now more precise now. It always shots down missiles.
-F-18 fighter instead of X-Jet
-F-16XL fighter-bomber instead of F-117
-New unit: AC-150 Gunship
-New unit: Dark Star (ECM plane)
-Returned Ambulance
Super Weapon general:
-Strategy Center available at rank 3
-Added Missile AI upgrade (increases Tomahawk Fire Base power)
-Added EMP mines (can be placed around buildings)
-New unit: Energy shield generator
-New unit: AMOS selfpropelled mortar
-Removed Beacon Bomb
Cybernetic general:
-Microwave Tank now 2 times stronger vs infantry
-Particle Cannon instead of Tomahawk Storm
-Repair Drone can clear and deploy mines
-Ranger and Missie defender turned into cyborgs
-New upgrade: Exosceletons (increases infantry speed)
-New unit: Stormtrooper
-New unit: AMOS selfpropelled mortar
-Beacon bomb replaced with cluster bomb that destroys enemies and is harmless for your forces
-Avenger Drone is fully remade (new model, new weapon)
Laser general:
-Microwave Tank now 2 times stronger vs infantry
-Armored Repair Vehicle can clear and deploy mines
-Omega and Ahhihilator now have second weapon - plasma beam
-New unit: Libra (artillery)
-New unit: MTHEL defense laser
-APC replaced with usual Humvee

All China:
-Satellite Hack 3 calls in more powerfull strikes (MOAB, Cluster Tomahawks and etc, no more EMP and Leaflets)
-Biohazard Techs can clear mines
-New 3D model for MiG-31
-Red Guard now armed with modern Type-56 assault rifle
Flame general:
-Napalm Master replaced with ZTZ-88 tank (usual Battle Master)
-New unit: King Of Fire missile launcher (mobile superweapon)
-New unit: Hell Spawn helicopter
Nuke general:
-Nuclear Battle Master replaced with ZTZ-98 tank (it was Tank general's War Master)
-Intercontinental Nuke Cannon build time increased; effectiveness vs buildings increased
-Retaliator defense is now weaker vs tanks in the begining (but can be upgraded to gain anti tank capabilities)
-Added deploy button to Nuke Cannon
-New upgrade: Advanced nuclear missile
-New unit: Irradiator tank (instead of Nuclear Waste Tank)
-New Overlord addon: Irradiator cannon.
-New Helix Addon: Nuke Bomb Module
-Nuclear Detonator removed.
Infantry general:
-Command Center can be garrisoned
-Miner now deploys minefields for money
-Added TNT charges to Minigunner and Tank Hunter (TNT charges clear garrisoned buildings)
-New unit: J-10 fighter (instead of MiG)
-Removed universal tank
-Returned wheeled dragon tank
Tank general:
-War Master replaced with ZTZ-104 tank
-New upgrade for Troop Crawler - enginering vehicle (clears mines, toxins, radiation and repairs buildings)
-Helix slightly weakened and cost increased
-Added deploy button to Sniper Troop Crawler
-New unit: J-10 fighter (instead of MiG)
-Modular Troop Crawler gets demorlaizer weapon if upgraded with propaganda tower

All GLA:
-Added Spies upgrade. It reveals location of enemy supply sources
-Worker bikers for all GLA require Arms Dealer
-Holes which remain from GLA buildings are more armored now
-Added deploy button to Flak Gun
-All Bomb Trucks now transport mini demo traps (demoa traps can be deployed and loaded again into bomb truck when needed)
-Fortified structure upgrade moved to GLA Factory from Palace
-Added "hold fire" button to tunnel network
-GLA Factories can clean toxins and radiation around themselves
-New models for Defense Site
Assault general:
-Battle Dozer can clear mines
-Black Market is connected to tunnel network
-Command truck armed with small cannon
-Terror Cell replaced with Artillery Strike
-New upgrade: Mine Sweepers
-New model for self-propelled artillery cannon
Chemical general:
-SCUD Storm now launches both poison and acid missiles (randomly)
-Returned Crop Duster (is built by Arms Dealer)
-Command truck armed with toxin sprayer now
-Technical can fire at planes now
-Two upgrades - Poison Rockets and Acid Warheads consolidated into one - Chemical Warheads.
-Demo traps leave acid pools when upgraded
-New unit: Cobra Cannon (super unit)
-New upgrade: Mine Sweepers
Demo general:
-Impairment ability now work vs GLA (one should target enemy factory)
-Black Market is connected to tunnel network
-Command truck can deploy demo traps
-New skill: Demoralize
-Scud Storm weakened by 10%
-New upgrade for defense site: Nuclear detonator
-Machine gun removed from nuclear bomb truck
Stealth general:
-Black Market is connected to tunnel network
-Command truck armed with Scorpion missiles
-Rebel has mine detonator and can detonate nearbly mines
-Increased Elbrus Launcher build time

Version 0.06

Bugs fixed:
- GLA missile silo could go offline when low power
- Demo Nuke Bomb Truck detonate button did not work
- GLA AI did not build workers for collecting resources
- Units were recognizing Laser general Aurora bomb as an enemy and fired at it
- Dark Star could not Guard Area
- Demoralize special power did not work
- Cobra had no limit in Tournament mode
- Comanche fired minigun each time when it had been ordered to use rocket pods
- Game crushed when Jarmen Kell activated his Rebel Ambuch ability near unpassible terrain
- Game crushed when Laser general Repair Vehicle got killed
- Units could drive through china dropable buildings
- Some small errors

Global changes:
- Added hotkeys.
- Added music.
- Clocks are added to control bar.
- All super units are immune to neutron weapons now, but vulnerable to ECM and EMP weapons
- Added Challenge mode (thanks to Cerbera and General Gamer)
- Artillery units can't fire on the move
- All heroes now have 5 times more health and a bit higher cost. Number of all heroes is limited to 3.
- AI slightly improoved.
- Removed start money selection option. You always start with $10000.
- Added new voices.
- All General's powers have 10-20% more recharge time.
- Adjusted all build times for buildings and units (the more expensive unit - the more time it needs to be built).
- Building armor increased 2 times. Armor of GLA command truck, supply truch and radar van increased 2 times as well.

New maps:
- New multiplayer map: Mountain Conflict (by Capt.Drake)
- New multiplayer map: Tropical Tournament
- New multiplayer map: Hold The Hill (by Hippy)
- New multiplayer map: Turtledom
- Added USA campaign (3 missions)
- Boss general army fully remade. The most for her units are new and unique.

Graphic improvements:
- New appearance for menus.
- Added new mouse cursors for generals powers.
- Added smudge effect for all missile and jet trails (like in CnC-3).
- Shells and bullets are redrawn.
- Added 3D tracks and wheels for all tracked vehicles.
- Vehicle wheels and barrels are really round now.
- Added headlights to some vehicles (for night maps).
- Added reflections to glass surfaces.
- Redrawn a number of buttons and unit icons.
- Added building capture animations for all infantry which has capture building ability.

All USA generals:
- All USA missile armed planes are 1.5 times more effective vs anti air units
- Destruction of flying drones does not give experience
- Flying drones can not be selected now
- New 3D model for B-1
- New 3D model for B-2
- New 3D model for B-52
- New 3D models for Chinook and Assault Chinook
- New 3D model for cargo plane
- Comanche have 20% more armor and firepower.
- Auroras move slightly faster now.
- New upgrade - Construction Dozer Engine.
Air Force general:
- Dark Star is now stealth
- Sentry Drone available at Rank 1
- F-35 can't attack air targets any more
- Pilot training ability gives veterancy level to Comanche too
- All aviation is improoved slightly: some planes have less cost, some - more armor, some - less reload time. In general - all planes have become 20% stronger.
- Straightflow engines upgrade is available at rank 4
- New special power - Mine Clearing
- C-130 Hercules replaced with C-27 Spartan
- Tomahawk Storm replaced with Strategic Command Uplink
- Carpet bombing remade. Bomber drops fragmentation bombs instead of high explosive ones.
- New upgrade - Cluster bombs (upgrades Carpet bombing power)
- Comanches and Assault Chinook have 20% more armor.
- AC-150 does not reserve the place on airfield when it takes off
Cybernetic general:
- Leech costs higher and moves slower
- Dozer replaced with Builder Mech
- New special power - Cyborg comando call
- New unit - Beetle mine
- Drone Controller fully remade
- Hecate replaced with Orca
- Sentry drone and guardian Drone build times increased up to 8 seconds (was 6 seconds)
- Colonel Burton armed with BFG now
- Improoved Spy Satellite can be moved like Eye in BFME
- Scout Drone is unarmed now, but firepower of Battle Drone is increased slightly.
Laser general:
- Annihilator and Omega cannon can't fire at air targets any more
- Aurora available at rank 5 now
- Hellfire drone replaced with laser drone
- Paladin replaced with Laser Paladin
- New building: Tokamak super power plant
- New 3D model for Armored Repair Vehicle
- Solar Panels upgrade moved to Tokamak
- A-10 Strike replaced with plasma artillery strike
- Laser Paladin firepower increased
- Carbon Lasers upgrade does not affect Laser Turret
- Ranger changes its weapon to blue laser after Carbon Lasers upgrade is researched
Super Weapon general:
This general was too weak before Rank 3 and too powerfull after Rank 3
These changes make her stronger in the begining:
- New defense structure: Cyclone Battery. It does not replace Patriot. Patriot remains as well.
- Added howizer firebase. It is available at 1st rank. Missile fire base remains as well.
- Added Tomahawk Storm super weapon. It is available at rank 1.
- New special power - Dozer Paradrop (available at rank 1)
- New special power - Mine Clearing (purchased from the very begining)
- New special power - Decontamination (purchased from the very begining)
- Capture building upgrade moved to Command Center
- Pop-up Patriot replaced with normal Patriot
These changes make her weaker in later game:
- Increased Missile Fire Base build time.
- Energy shield generator can't detonate mines
- Energy shield generator has higer cost and build time.
- Energy shield lifetime decreased to 30 seconds (was 45 seconds)
- Increased Carpet Bombing recharge time up to 7 minutes (was 6 minutes)
- EMP Warheads upgrade research time increased
- EMP Warheads upgrade available at rank 5
- ICBM flight time increased. Now it takes more time for ICBM missile to reach its target.
- ICBM and Particle Cannon switched places. ICBM requires rank 5, Particle Cannon requires rank 3.
- Particle Cannon weakened slightly
- Removed Missile AI upgrade
- Removed EMP sniper rifle upgrade
- Defenses can't gain experience any more
Also other changes had been made:
- New super weapon - Blackout missile system
- Removed Ambulance
- Removed Leech Drone
- Removed MLRS
- Removed Comanche
- MOAB upgrade moved to Nuclear Missile building
- EMP Missiles upgrade moved to Blackout Missile System building
- Solar Panels upgrade moved to Strategy Center
- Burton have got new ability - power disabler device
- EMP mines don't disable buildings any more
- New special power - Zone Capture

All China generals:
- Gattling cannons and Gattling tanks don't shot down missiles any more
- Decreased speed of all planes
- All nuclear missiles (super weapons) weakened by 12%
- All small nuclear explosions bring 25% less damage to buildings
- Reactive shells upgrade now gives 15% attack range bonus (was 25%)
- New 3D model for Construction Dozer
- New 3D model for strategic bomber
- New 3D model for cargo plane
- New 3D model for Helix
- New special power - Signal Mines
- Internet Center has no build restriction in Tournament Mode
- New upgrade - Construction Dozer Armor
Tank general:
- Anti tank sniper cannon doesn't disable vehicles any more
- Gattling Cannon for Troop Crawler removed
- Sniper Cannon costs more
- War Factory deployment special power available at rank 3
- New special power: Emperor Drop
- Removed Neutron Cluster mines upgrade
- Earth Shaker can disable enemy weapons for a short time (4 seconds)
Nuke general:
- Retaliator removed
- Bertha movement speed and aiming speeds are lowered
- Bertha build time raised up to 1 minute (was 45 seconds)
- Nuclear detonator removed from Bertha
- Intercontinental nuke cannon reload time raised up to 2:30 (was 2:00)
- Improoved Nuclear Missile upgrade is object-type now. It means that you have to upgrade each missile silo instead of bying this upgrade once.
- New super weapon - Nuclear Storm
- Iron Dragon fully remade (new 3D model and new weapon)
- Isotope stability upgrade moved to Power Plant
- Nuclear tank hunters have 10% more armor and more firepower vs vehicles (their missiles aim moving targets).
- New unit: Red Arrow (antiair trooper, available at rank 1)
Infantry general:
- New 3D model for artillery caller vehicle
- Minigunner firepower vs ground units increased by 10%, firepower vs air units decreased by 20%
- Troop Crawler cost and build time lowered by 10%
- New special power - Cloning
- New 3d models for Troop Crawler and wheeled tanks
- Removed Saper
- Removed Nuclear Case upgrade for Saper
- Black Lotus has got the ability of hacking Internet (like usual China Hacker)
- New unit: Grenader (powerful antiinfantry and antivehicle trooper, available at rank 3)
- New unit: Red Arrow (stealthed antiair trooper, available at rank 3)
- Sniper slightly improoved and moved to rank 5
- ATGM slightly improoved and moved to rank 4
Flame general:
- Nuclear Missile replaced with Atmospherical Lenz super weapon
- Artillery Barrage weakened by 25%
- New 3D model for Immolator tank
- New defense stucture - Flame Tower
- New upgrade: Thermite shells
- Flame mines are remade
- Satellite Hack 3 removed
- Removed Hell Spawn helicopter
- Target Designator Trooper replaced with ECM trooper
- Fire Wall for Inferno Cannon replaced with ECM shells
- Smerch has 2 attack modes - short volley and long volley
- New texture for King Of Fire

All GLA generals:
- Command Truck can detect stealth units now
- Command Truck can build rebels
- GLA Factory Cleamup Mortar replaced with Cleanup ability which can be activated by the button
- Added fake GLA Factory
- Weakened armor of holes which remain from GLA defense structures
- Command Trucks start unarmed
- Added upgrade which gives weapon to Command Trucks
- GLA starting conditions changed - they start without Command Trucks
- Biker saboteurs can detect stealth units
- Mobile mortars have less scatter radius
- Destruction of fake buildings does not give experience
- Jarmen Kell uses kill pilot ability automaticly
- Tunnel Network for all GLA generals has Camo Neting upgrade
- Bomb trucks are built without mini demo traps. You can load normal demo traps to increase damage.
- Radar Van has Camo Neting upgrade
- Bikes are more vulnerable to AP weapons now
- Biker hijackers and biker terrorists have 20% less health
- Increased Anti tank cannon build time
Assault general:
- New defense structure - Cave (gives firepower bonus to units)
- New special power - Kill Garrison
- New special power - Stinger Site Deployment
- New special power - Angry Mob Ambush
- New unit - Mobile amphibious rig (digs tunnels)
- New 3D model for Demolisher
- New ability for Jarmen Kell - Gunner position deployment
- Aviation removed
Chemical general:
- Destructive power of Silicon Clouds weakened by 30%
- Decreased movement speed of Sturm-S launcher
- Increased firepower of Crop Duster
- New unit - Mobile amphibious rig (digs tunnels)
- New special power - Pollution
- New ability for buildings - contaminate surrounding terrain with toxins
- Cobra artillery cannon replaced with Karakourt heavy tank
- Scolopendra has new 3d model and higher speed
- Workers can build normal demo traps
Demolition general:
- New special power - Kill Garrison
- Impairment special power is fully remade
- Nuclear bomb truck explosion power weakened by 12%
- Transport Missile removed
- New unit - Amphibious transport
- Demo traps have no minefields around any more. Workers build minefields separately from demo traps.
- Scourge replaced with F-104 Zipper
- Winged missile replaced with L-29 Dolphin
- Luna Launcher now can deploy demo traps distantly
- Battle bus can deploy big cluster mine
- Quad cannon can deploy anti-aircraft mine
- Suicide planes don't reserve the place on airfield when they takes off
Stealth general:
- Sand Wraith replaced with Hazael
- Workers are not stealthed now
- Tunnel Network firepower lowered
- Defense structures are not stealth from the start. Camouflage upgrade must be researched to gain stealthness.
- New unit - Amphibious transport
- New special power - Sniper Ambush
- New special power - Fake base deployment
- New special power - Fake army deployment
- Added new graphics for camouflaged buildings
- New building: Jammer Station
- Gap Generator and Anti Radar Mssiles upgrades moved to Jammer Station
- Arms dealer can't build fake units any more. Fake units are built by normal units now.
- New ability for Jarmen Kell - Parasite
- Added Gas Warheads upgrade


6) ----- ===== Credits ===== -----

Author:
-Andrey [Creator] Pestryakov

Code by:
-Andrey [Creator] Pestryakov

Art by:
-Andrey [Creator] Pestryakov
-Ilya [Woody] Palavoshev
-Nikita [Overlord] Makeyev
-Alexander [Taran] Dedov
-Kirill [Gluck]
-Pendaelose

AI programming by:
-Andrey [Creator] Pestryakov

Maps by:
-Creator
-General Gamer
-Cerbera
-Capt.Drake
-Hippy

Thanks to:
-Sleipnir
-Chrizz a.k.a. Sever
-Coolfile
-Just West
-The Hunter
-Kuja
-Vanguard
-Trex238
-Deezire
-Vengence
-Dennis vd Wal
-Fritz
-LahmatTea
-Err0r
-hellewellth
-Ozi
-Dreadlord
-Anus Panda
-Pendaelose
-dave1
-Petryxa
-Cerbera
-Viator
-Colt
-LiderX46
-namman2
-SharpShark
-XPOM


7) ----- ===== Contact information ===== -----

English forum:
http://forums.revora.net/index.php?showforum=488

Russian forum:
http://www.redsys.ru/forum/index.php?showforum=21

Web page:
http://contra.cncguild.net/

E-mail:
pestryakov@rambler.ru

NOTE: If you have any questions then ask them of forums first.


Contra (006) - User Comments  
The following comments are owned by the user that posted them. Command & Conquer Files is not responsible for their content.

Total comments: 59 | Last comment: 01-06-2014 at 06:24

Click the Expand symbol to expand all comments (view full comments)

 Expand#1 - Posted by: SNIPERBULLET (Member) - 08-03-2008 at 04:33

 Expand#2 - Posted by: Relinquished (Member) - 08-03-2008 at 05:52

 Expand#3 - Posted by: Relinquished (Member) - 08-03-2008 at 06:47

 Expand#4 - Posted by: ieatmeat (Member) - 08-03-2008 at 07:24

 Expand#5 - Posted by: attackmike (Member) - 08-03-2008 at 07:33

 Expand#6 - Posted by: Dark_Diablos (Member) - 08-03-2008 at 07:53

 Expand#7 - Posted by: SNIPERBULLET (Member) - 08-03-2008 at 08:51

 Expand#8 - Posted by: anazonda (Member) - 08-03-2008 at 10:17

 Expand#9 - Posted by: SNIPERBULLET (Member) - 08-03-2008 at 14:00

 Expand#10 - Posted by: SNIPERBULLET (Member) - 08-03-2008 at 14:18

 Expand#11 - Posted by: starmanu (Member) - 08-03-2008 at 15:11

 Expand#12 - Posted by: SNIPERBULLET (Member) - 08-03-2008 at 16:14

 Expand#13 - Posted by: Ed_Lihead1 (Member) - 08-03-2008 at 20:45

 Expand#14 - Posted by: anazonda (Member) - 08-03-2008 at 22:26

 Expand#15 - Posted by: SNIPERBULLET (Member) - 08-04-2008 at 03:44

 Expand#16 - Posted by: SCONE (Member) - 08-04-2008 at 07:03

 Expand#17 - Posted by: simon1812 (Member) - 08-04-2008 at 09:54

 Expand#18 - Posted by: starmanu (Member) - 08-04-2008 at 15:06

 Expand#19 - Need Help - Posted by: Ultimentra (Member) - 08-04-2008 at 17:14

 Expand#20 - if u have problems - Posted by: jip1 (Member) - 08-04-2008 at 17:17

 Expand#21 - need help for mac - Posted by: NuclearKing (Member) - 08-05-2008 at 00:22

 Expand#22 - Re:#21 - Posted by: jaxxa (Member) - 08-05-2008 at 02:22

 Expand#23 - Posted by: schwull (Member) - 08-08-2008 at 21:45

 Expand#24 - Posted by: jaxxa (Member) - 08-09-2008 at 00:48

 Expand#25 - Posted by: stealthfighter22 (Member) - 08-09-2008 at 06:09

 Expand#26 - Posted by: SFoZ911 (Member) - 08-11-2008 at 04:06

 Expand#27 - Posted by: SFoZ911 (Member) - 08-11-2008 at 04:13

 Expand#28 - wow - Posted by: ammokid (Member) - 08-15-2008 at 04:06

 Expand#29 - more money request - Posted by: professormohamad (Member) - 08-19-2008 at 04:15

 Expand#30 - Posted by: ammokid (Member) - 08-20-2008 at 00:27

 Expand#31 - Great Mod - Posted by: Stirder (Member) - 08-24-2008 at 06:05

 Expand#32 - Little to hard... - Posted by: Stirder (Member) - 08-24-2008 at 09:43

 Expand#33 - Posted by: TS_Fan (Member) - 08-29-2008 at 04:30

 Expand#34 - No Defences - Posted by: Zaim7890 (Member) - 09-03-2008 at 11:54

 Expand#35 - Posted by: TS_Fan (Member) - 09-05-2008 at 08:40

 Expand#36 - need help - Posted by: NuclearKing (Member) - 09-13-2008 at 23:07

 Expand#37 - Posted by: DeathFiles (Member) - 09-23-2008 at 15:29

 Expand#38 - Posted by: DeathFiles (Member) - 09-23-2008 at 15:33

 Expand#39 - Posted by: ammokid (Member) - 09-24-2008 at 15:18

 Expand#40 - few bugs - Posted by: SilverScorpion (Member) - 10-13-2008 at 12:04

 Expand#41 - Posted by: Hbombs (Member) - 10-14-2008 at 09:18

 Expand#42 - Nuke general defences. - Posted by: Angry_Kid101 (Member) - 10-26-2008 at 08:43

 Expand#43 - very good mooooood - Posted by: mamado117 (Member) - 11-25-2008 at 03:13

 Expand#44 - Hmmm - Posted by: Denji (Member) - 01-11-2009 at 23:38

 Expand#45 - Actually, I refrain from my last post - Posted by: Denji (Member) - 02-13-2009 at 22:55

 Expand#46 - sweet - Posted by: hatsjer (Member) - 03-20-2009 at 07:35

 Expand#47 - To number 42 - Posted by: Raptor0000 (Member) - 05-09-2009 at 20:57

 Expand#48 - Posted by: Dark_Sasuke (Member) - 05-12-2009 at 15:39

 Expand#49 - better than shockwave - Posted by: Majestic_XII (Member) - 07-12-2009 at 18:26

 Expand#50 - adding buildings to sides - Posted by: NuclearKing (Member) - 07-13-2009 at 10:05

 Expand#51 - Posted by: The_H4mm3r (Member) - 07-15-2009 at 09:30

 Expand#52 - nevermind - Posted by: NuclearKing (Member) - 07-19-2009 at 11:22

 Expand#53 - Posted by: The_H4mm3r (Member) - 07-24-2009 at 21:56

 Expand#54 - mad - Posted by: h2d1y2 (Member) - 07-30-2009 at 19:06

 Expand#55 - Shaitans - Posted by: Raptor0000 (Member) - 11-04-2009 at 15:05

 Expand#56 - kool mod - Posted by: titanmtk34 (Member) - 11-15-2010 at 11:20

 Expand#57 - Posted by: ryan117 (Member) - 02-11-2011 at 21:40

 Expand#58 - http://www.perma-flex.com/js/index.html - Posted by: ugg (Member) - 10-05-2013 at 06:58

 Expand#59 - http://uggsweden.webnode.se - Posted by: ugg (Member) - 01-06-2014 at 06:24



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