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CnC 3 Downloads > Maps > Map Packs:
Cipher_Ultra's Map Pack (1.0)
Filename: cipher_ultras_map_pack.zip


Size:
Version:
Developer:
Downloads:
Date Added:
Requirements:
Type / Category:
7.64 MB
1.0
Cipher_Ultra
2933
06-03-2008
CnC3 & Kanes Wrath
Maps > Map Packs


Average User Rating: 8.8
Number of Votes: 12
Related Files:
Latest 5 Maps > Map Packs:
- N88TR's Map Pack 1 for CNC3 TW (1.0)
- Cipher_Ultra's Second Map Pack
- "Kane" Map Pack
- Kanes wrath redzone mappack (1.0)
- CNC3 KW Maps (1.0)

5 Other Files by Cipher_Ultra:
- London (1.0)
- Cipher_Ultra's Second Map Pack
- Comrade_Ultra
- Sheffield Blue Zone (2.0)
- Fairytale of New York

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Cipher_Ultra's Map Pack (1.0) - File Description  


Description:
This is my first map pack, which contains six maps.

Three new ones and three improved versions of previous maps.
These include; Blue, Yellow and Red Zones, some having rain, lightning and cloud effects.

See Read me for more details.



Cipher_Ultra's Map Pack (1.0) - Screenshots  
Screenshots:
Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge


Cipher_Ultra's Map Pack (1.0) - Readme  
Readme File:
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==================================================================
Cipher_Ultra's Map Pack

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Included:

Map Name: Blood Gulch
Players: 2
Author: Cipher_Ultra

Description:
Set in a desert box canyon
With two garrisonable bases,
An open field with hills and ditches,
Caves and cliffs along the rock walls.




Map Name: Fairytale of New York
Players: 2
Author: Cipher_Ultra

Description:
Set in Central Park, in the Winter.
Snowy parkland surrounds the bases with urban areas at West and East sides.
Passage across the reservoir on the frozen surface.
Subway hub on the right (now including its own node), blue Tiberium on the left.




Map Name: Greyshot
Players: 2
Author: Cipher_Ultra

Description:
Set in Central Park, in the aftermath of the Scrin attacks on Blue Zones .
Parkland surrounds the bases with urban areas at West and East sides.
Passage through the drained reservoir in the centre.
Subway hub on the right (now including its own node), blue Tiberium on the left.




Map Name: Ichorfield
Players: 2
Author: Cipher_Ultra

Description:
GDI InOps -
Case Designate "Ichorfield" - US-BZ B2, area formerly known as "Manhattan".
After the initial Scrin attack on many Blue Zones, GDI works to recapture them from the invaders.
Themed for GDI in the South and Scrin in the North, but any sides can play without this affecting strategy.
2 expansion green fields and some garrisonable buildings in the middle.
Both teams start with an EMP ability.
The camera will occasionally have to be rotated to get the best view of units between the tall buildings.
(For anyone who saw the film 'Cloverfield', the idea of camera control will be fun)




Map Name: San Francisco Quarantine Zone
Players: 2
Author: Cipher_Ultra

Description:

"With the advent of the Tiberium age and the evolution of Tiberium in the 2040s, the city was gradually overrun
by Tiberium, the bay area becoming a hostile Red Zone. The Golden Gate Bridge survived the growth of the element and stands
as a monument to the once great city."




Map Name: Yellow Sun
Players: 4
Author: Cipher_Ultra

Description:

A Tiberian Sun themed map that focuses on tactics and manoeuvres.
Several entrances to the four bases with areas around the map that allow
balance between turtler, guerrilla, steamroller and rusher game styles.
Several capturable mutant hovels, tiberium spikes and an EMP control.




Installation:

You must have the 'Kanes Wrath' Expansion to use these.

Put the "maps" folder into this directory;

C:Documents and SettingsProfileNameApplication DataCommand & Conquer 3 Kane's Wrath

- Which will copy all maps into your maps folder


Email: ianjlatham [at] btinternet [dot] com

_________
Copyright. Cipher_Ultra 2008

Ask me before these maps are used for another purpose, or edited.


Cipher_Ultra's Map Pack (1.0) - File Download Options  
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USA Central
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Download from Worldwide Mirror by FileFront Download Now! usa - USA Central
 



Cipher_Ultra's Map Pack (1.0) - User Comments  
The following comments are owned by the user that posted them. Command & Conquer Files is not responsible for their content.

Total comments: 13 | Last comment: 12-20-2008 at 07:06

 #1 - Posted by: CnC_Fin (Member) on 06-03-2008 at 04:52
How do you make maps with proper rain? When I always put some rain, it starts looks freakyfrown

 #2 - # 2 - Posted by: Cipher_Ultra (Member) on 06-03-2008 at 07:36
Its to do with the Macro Texture: the option box in the editor does not work, but an easy was for you is to do as follows:

Load up one of my (or another) maps with rain on it -
Then click 'New' map under file. The macro will be carried across.
Then select rainy under map options.

To add rain to an existing map you need to make a new one with the same dimensions as the existing one, then 'import scripts' (Which includes objects etc.) from your existing one.


 #3 - Posted by: FlaminChar220 (Member) on 06-03-2008 at 10:41
Are all of these multiplayer only or do they have AI too?

 #4 - Posted by: CnC_Fin (Member) on 06-03-2008 at 11:45
#2, thanks! It'll help meTwo Thumbs Up!Beer! Beer!

 #5 - Posted by: Cipher_Ultra (Member) on 06-03-2008 at 12:28
*3 They all have AI and can be played as skirmishs.

 #6 - Posted by: FlaminChar220 (Member) on 06-04-2008 at 04:13
Cool. Downloading now.

 #7 - Amazing - Posted by: SaphireFenix (Member) on 06-07-2008 at 14:16
I havent played CNC 3 in 6 months... but your maps are making me load it up again! Especially maps 4, 5, and 6... awesome job

 #8 - Posted by: CnC_Fin (Member) on 06-14-2008 at 09:04
#5, the map in screen shot 1, doesn't have AI, I tried but enemy did nothingfrown
And how did you make the bridge in San Francisco map?


 #9 - Posted by: Cipher_Ultra (Member) on 06-15-2008 at 08:06
*8. Your right, it does'nt, at least not for kanes wrath sides. But original GDI, Nod and Scrin should work. Sorry about that.

The bridge took a long time and is made using oil pipes and metal posts. The road is normal texturing on a hill, but the slopes are invisible.


 #10 - #9 - Posted by: CnC_Fin (Member) on 06-16-2008 at 00:51
how did you make an invisible slope?eek!Rock

 #11 - Posted by: Cipher_Ultra (Member) on 06-16-2008 at 12:29
Its done in textures. under the list with texture thumbnails there's some options like:
Passability
Visibility
Tiberium Growability
etc

Its also how some mappers get the centre of tiberium fields to have crystals in the centre vein, before i used to make a hole and raise the tib' field up out of it.


 #12 - Amatuer mapmaker - Posted by: Lebonum (Member) on 12-19-2008 at 08:18
pretty good. im working on a some maps of my own but cant figure out how to put down player starting points. Please help me and put answers on my post.confused

 #13 - Posted by: Cipher_Ultra (Member) on 12-20-2008 at 07:06
#12

If it is for CnC3 (RA3 is probably similar), do the following:

Click the 'Waypoints' icon (On the top right of the toolbar)
Place a waypoint where the player is going to start.
On the waypoint options, which appear on the box that is always onscreen, click in the top field.
The dropdown button will show :
Initial Camera Position
Player_1_Start
Player_2_Start
....... etc

Select the player point you wish that waypoint to be the start of.

Hope this helps!




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