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CnC 3 Downloads > Mods > Mini-Mods:
Tiberian Sun Start
Filename: tiberian_sun_start.zip

Date Added:
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11.12 KB
Mods > Mini-Mods

Average User Rating: 7.8
Number of Votes: 13
Related Files:
Latest 5 Mods > Mini-Mods:
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Other Files by stratton:
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Tiberian Sun Start - File Description  

This is another mini mod For the demo Command & Conquer 3 Tiberian wars. What it does is like the old RA2 it lets you start with the MVC unpacked and starts with either 2 attack bikes or 2 Pitbulls for GDI. and if you choose Scrin you get both MVCS and no vehicles. and seems to make some changes to the AI but don't know exactly. that is all I have today hope you like this mini mod.

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Tiberian Sun Start - Readme  
Readme File:

1. Look in you CAC3:TW root directory. There should be a file called CNC3_english_1.0.SkuDef. Move it
to another location. (Don't copy it! Move it!)

2. Extract all of the files in the zip folder in your CAC3:TW root directory.

3. Play the Game!


This mod adds units to the Scrin faction (not scrin units, just normal units). When you play as the Scrin, you
start off with the NOD MCV and the GDI MCV. This way, you choose where you want your base to be. Just deploy
both of them and start building.
It does the same sort of thing with GDI and NOD, just without the other faction's MCV. Also GDI will now start
with a couple of units (pitbulls), just like in Tiberian Sun.
And then, adding on to that, the intro movies are disabled and all the factions use the same EVA Voices (even the


Delete the files from this mod and move the original CNC3_english_1.0.SkuDef back in the root folder.


You may use this mod in any of your mods and/or projects.

Tiberian Sun Start - User Comments  
The following comments are owned by the user that posted them. Command & Conquer Files is not responsible for their content.

Total comments: 8 | Last comment: 06-13-2007 at 15:54

 #1 - 03-25-2007 at 01:08
Joined: January 3rd, 2007
Posts: 290
Look's like it could b fun so i'll download...

 #2 - 03-25-2007 at 13:06
Joined: February 19th, 2007
Posts: 173
so it has scrin in it???
HOLY CrAP SCRIN!!!!!!!!!!!!!!!

 #3 - AI Issues - 03-26-2007 at 03:20
Joined: March 16th, 2007
Posts: 2
Also, I discovered that you CANNOT have the Scrin as the AI. They somehow get confused with have two MCV's and no construction yard, so they deploy both of the MCV's, but alas, don't build anything.

 #4 - Progress - 03-26-2007 at 03:23
Joined: March 16th, 2007
Posts: 2
Im working on the mini-mod still, and with the help of people such as Mere_Mortal, I'm progressing to update it. Right now, I've got the GDI with two Pitbulls and a Firehawk, Nod with two Venoms and four confessors, and the Scrin with a single Mammoth tank.

Any suggestions?

 #5 - Suggestion - 04-07-2007 at 09:14
From: (Louisville, KY)
Joined: November 21st, 2006
Posts: 26
Why not just a Scrin MCV w/ 2 buzzers and 2 disintegrators? that should take care of the scrin AI glitch (in theory, anyways). Also, wouldn't GLA's begining Firehawks start to die because of no airfeild? Still, Awsome idea!

 #6 - OOps - 04-07-2007 at 09:15
From: (Louisville, KY)
Joined: November 21st, 2006
Posts: 26
big grin I get GLA and GDI confused too often...

 #7 - 04-08-2007 at 17:01
From: (galion, Ohio)
Joined: March 9th, 2007
Posts: 349
In the real game. There is no scrin in the demo and then there would be no need for both mvcs. but good idea

 #8 - im boned - 06-13-2007 at 15:54
From: (miami-florida)
Joined: February 18th, 2007
Posts: 29
is this for the demo and waht is scrin only have cnnc firs decade so only have cnc 1 as in cnc the first tiberium 1 not 2 not 3 but dum old 1 with no scrin

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