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CnC Generals Downloads > Zero Hour > Mods:
5 Star Generals (release 1.1)
Filename: 5stargenerals.zip


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24.87 MB
release 1.1
ToastedF
300
02-08-2012
Zero Hour > Mods


Average User Rating: 8
Number of Votes: 1
Related Files:
Latest 5 Zero Hour > Mods:
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- Wierd USA changes mod (1)

1 Other Files by ToastedF:
- 5 Star Generals -beta- (1.0b)


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5 Star Generals (release 1.1) - File Description  


Description:
This is an updated version of the 5StarGenerals mod. It has been tested and confirmed to work with "The First Decade" version of Zero Hour. If you have problems getting the game working, I have confirmed it is not the mod, but is actually a problem with the EA install. Microsoft has a fix out there for Windows 7 32 and 64 bit systems to help make the game work. I am currently using this mod with a fresh install on a Windows 7 64 bit system that is complete with an SSD, and it functions flawlessly.

Please download and I hope you enjoy it as much as I have!



5 Star Generals (release 1.1) - File Download Options  

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5 Star Generals (release 1.1) - Readme  
Readme File:
Total Command Mod v 1.0

Designed only for:
C&C Generals: Zero Hour v1.04

*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*

Take command, General, and use the combined abilities of your Generals to eliminate your enemies. You are responsible for the defense and safety of your people, and have been put in charge of all of your people�s forces. Control all units in the air, on the land, and at sea, using current and prototype units. The war is not over, and the world is your battlefield�

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General Information:

This mod is designed specifically for Command & Conquer Generals: Zero Hour v1.04. The mod merges the best units for each faction from the Generals Challenges and allows them to be controlled by a single General. These three new Generals are: USA Chief of Staff General Myers, China Minister of National Defense General Gangchuan, and GLA Terrorist Leader bin Laden. Each faction has received a major boost in firepower and available units.

In addition, I have incorporated many new units that were made available through other mods. By merging many of these other mods into this one, the unit availability, weapons, structures, and overall game play has been substantially increased. I want you all to know that I am not a modeler/skinner, nor am I the original coder for the added units. The individuals responsible for the new units are:

- eRe and BananasTheClown for the AirForce Mod that got me started on this
- Matt21411 for the killer A/C-130 Mod (sorry, I had to tone it down to level the play)
- Jason Vanover and Brian McKinney for the Bradley/Blackhawk Mod
- Chris T Hill and Fabius for the NewTechModr3, one hell of an addition
- jakeydude666 for the Tomahawk Battery Model
- Mere Mortal for the Armageddon mod
- Anyone else � I apologize if I missed you, so let me know so I can credit you: ToastedF74@gmail.com

I have mainly modified the units to improve their weapons and the way they work within the game. There are some units that have minor flaws with weapon allocation issues, but since I am only familiar with scripting, I was limited in my abilities to rectify those issues. For the most part, all units function well. I have labored heavily to incorporate a function AI for all 5 star generals, but I have not been able to get it to work. This primarily limits the mod to skirmishes against multiple built-in generals. I never got permission to use the Red Dawn mod to add the 4th faction as originally planned, so some work was done to remove those elements that I had incorporated in advance�

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Installation:

1. Place the mod file �5StarGenerals.big� in the Zero Hour root directory
(example: C:Program FilesEA GamesCommand & Conquer Generals Zero Hour)
2. Start the game as you normally would�

Removal:

1. Delete the mod file �5StarGenerals.big� from the Zero Hour root directory

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The Units:

There are way too many units added for me to reasonably list them here. Many new upgrades have been created to balance the game, and all factions have a new superpower. This is a beta version, so any issues you have with the actual function of the units or super powers, please let me know: ToastedF74@gmail.com


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